Compare Warhammer: Chaosbane prices across trusted key stores and find the best deal. Developed by Eko Software. Published by Nacon. Released on 5/31/2019. Available on PC, Xbox. Genres: Action, Adventure, RPG. Metacritic score: 69/100.

Competent Warhammer loot-bashing that hits hardest in four-player co-op, but solo players will feel the repetition long before the credits roll.

I went in with measured expectations and Chaosbane mostly met them, which is both its selling point and its quiet tragedy. This is a top-down hack-and-slash ARPG set in the Warhammer Fantasy Old World, structured in acts that each pit you against followers of a different Chaos god. The enemy roster is genuinely varied because of that framing, and the locations, from the city of Nuln through the frozen reaches of Norsca, do look different enough to keep things visually interesting, even if the underlying level geometry feels recycled by hour four or five. You pick from four classes at launch: Konrad Vollen, the sword-and-shield Imperial Soldier who soaks damage and anchors a group; Elontir, the High Elf Mage who deals in ranged magic; Bragi Axebiter, the dual-axe Dwarf Slayer who heals himself on hits and charges around with more mobility than you'd expect; and Elessa, the Wood Elf Scout who hunts from the shadows at range. Each class runs on an energy regeneration model, spending built-up energy on harder-hitting abilities, and the God Skill Tree lets you push deeper into your chosen playstyle by spending Favor Points and Fragments across a branching progression system. Skills also have three upgrade tiers, so there is more customization on paper than the game's middling reputation suggests. The problem is that in practice, most unlocked abilities feel like amplified versions of what you already had rather than genuine new options, and the combat loop stays narrower than the skill list implies. The God Fragment System, the orbs enemies drop on death, is the one mechanical wrinkle that adds real moment-to-moment decision-making. They heal you on pickup but disappear quickly, so you are constantly moving through the fight to chase them while also managing the incoming horde. When a full co-op group of four is doing this together, each class playing its role, the game briefly clicks into something genuinely enjoyable. Boss Rush mode, Relic Hunt with its difficulty modifiers, and Expeditions through procedurally generated levels give the endgame a reasonable amount of structure. Towers of Chaos, a post-launch addition, layers in a risk-reward floor-climbing mode that suits the loot grind well. Play it alone, though, and the cracks show fast. The story is generic, the environments repeat their tile sets aggressively, and the campaign runs around twelve to fifteen hours before you are into farming territory. Online matchmaking lacks filter options and has been criticized for pairing players at wildly different levels. Voice acting varies from fine to actively grating depending on which class you pick. The 58 percent positive Steam rating is an honest reflection of a game that works on its own terms without ever doing anything that justifies choosing it over a deeper genre alternative. Chaosbane is at its most defensible as a couch or online co-op session game, particularly at a discounted price point. Warhammer fans who want something lower-commitment than Inquisitor Martyr will find enough lore texture here to stay interested. Pure ARPG veterans who measure everything against Path of Exile or late-era Diablo will likely bounce off before the endgame reveals whatever depth it has. Alex, Scout Team

Warhammer: Chaosbane

Warhammer: Chaosbane

May 31, 2019Eko SoftwareNacon
GamerScout Says

Competent Warhammer loot-bashing that hits hardest in four-player co-op, but solo players will feel the repetition long before the credits roll.

PCXbox
Steam Deck UnsupportedProtonDB Platinum
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About Warhammer: Chaosbane

I went in with measured expectations and Chaosbane mostly met them, which is both its selling point and its quiet tragedy. This is a top-down hack-and-slash ARPG set in the Warhammer Fantasy Old World, structured in acts that each pit you against followers of a different Chaos god. The enemy roster is genuinely varied because of that framing, and the locations, from the city of Nuln through the frozen reaches of Norsca, do look different enough to keep things visually interesting, even if the underlying level geometry feels recycled by hour four or five. You pick from four classes at launch: Konrad Vollen, the sword-and-shield Imperial Soldier who soaks damage and anchors a group; Elontir, the High Elf Mage who deals in ranged magic; Bragi Axebiter, the dual-axe Dwarf Slayer who heals himself on hits and charges around with more mobility than you'd expect; and Elessa, the Wood Elf Scout who hunts from the shadows at range. Each class runs on an energy regeneration model, spending built-up energy on harder-hitting abilities, and the God Skill Tree lets you push deeper into your chosen playstyle by spending Favor Points and Fragments across a branching progression system. Skills also have three upgrade tiers, so there is more customization on paper than the game's middling reputation suggests. The problem is that in practice, most unlocked abilities feel like amplified versions of what you already had rather than genuine new options, and the combat loop stays narrower than the skill list implies. The God Fragment System, the orbs enemies drop on death, is the one mechanical wrinkle that adds real moment-to-moment decision-making. They heal you on pickup but disappear quickly, so you are constantly moving through the fight to chase them while also managing the incoming horde. When a full co-op group of four is doing this together, each class playing its role, the game briefly clicks into something genuinely enjoyable. Boss Rush mode, Relic Hunt with its difficulty modifiers, and Expeditions through procedurally generated levels give the endgame a reasonable amount of structure. Towers of Chaos, a post-launch addition, layers in a risk-reward floor-climbing mode that suits the loot grind well. Play it alone, though, and the cracks show fast. The story is generic, the environments repeat their tile sets aggressively, and the campaign runs around twelve to fifteen hours before you are into farming territory. Online matchmaking lacks filter options and has been criticized for pairing players at wildly different levels. Voice acting varies from fine to actively grating depending on which class you pick. The 58 percent positive Steam rating is an honest reflection of a game that works on its own terms without ever doing anything that justifies choosing it over a deeper genre alternative. Chaosbane is at its most defensible as a couch or online co-op session game, particularly at a discounted price point. Warhammer fans who want something lower-commitment than Inquisitor Martyr will find enough lore texture here to stay interested. Pure ARPG veterans who measure everything against Path of Exile or late-era Diablo will likely bounce off before the endgame reveals whatever depth it has.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayermultiplayercooponline-coopachievementscontroller-supportcloud-savessteamHack and SlashLoot-DrivenCouch Co-opSplit ScreenFour-Player Co-opClass-BasedSkill TreesOld World WarhammerGod Fragment SystemProcedural EndgameBoss Rush ModeTowers of ChaosWarhammer FantasyEnergy-Based CombatSet Gear SystemRelic HuntChaos Gods Theming

System Requirements

Minimum

Processor
Intel® Core i3 or AMD Phenom™ II X3
Memory
6 GB RAM
Graphics
NVIDIA® GeForce® GTX 660 or AMD Radeon™ HD 7850 with 2 GB RAM
DirectX
Version 11 Storage…

Recommended

Processor
Intel® Core i5 or AMD FX 8150
Memory
6 GB RAM
Graphics
NVIDIA® GeForce® GTX 780…

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Reviews & Ratings

Metacritic
69
Steam
58%(6,316)

Game Info

Developer
Eko Software
Publisher
Nacon
Release Date
May 31, 2019
Age Rating
PEGI 16

Game Modes

singleplayer
multiplayer
coop
online coop
Online Co-op

Languages

Audio (1)
English
Subtitles (13)
EnglishFrenchItalianGermanSpanish - SpainSimplified Chinese+7 more

Features

AchievementsController SupportCloud Saves

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Frequently asked questions about Warhammer: Chaosbane

How much does Warhammer: Chaosbane cost?

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What platforms is Warhammer: Chaosbane available on?

Warhammer: Chaosbane is available on PC, Xbox.

When was Warhammer: Chaosbane released?

Warhammer: Chaosbane was released on 31 May 2019.

Who developed Warhammer: Chaosbane?

Warhammer: Chaosbane was developed by Eko Software and published by Nacon.

Is Warhammer: Chaosbane worth buying?

Warhammer: Chaosbane holds a Metacritic score of 69/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.