Compare Warhammer Age of Sigmar: Tempestfall [VR] prices across trusted key stores and find the best deal. Developed by Carbon Studio. Published by Carbon Games. Released on 11/17/2021. Available on PC. Genres: Action, Virtual Reality, Adventure.

A VR-exclusive action-adventure set in Warhammer's supernatural Age of Sigmar universe. Gesture-based spellcasting is the real draw here, though the melee side struggles to keep up.

Warhammer Age of Sigmar: Tempestfall drops you into Shyish, the Realm of Death, as Lord-Arcanum Castor Stormscryer of the Stormcast Eternals. Your mission: lead a task force of armored holy warriors into a Nighthaunt-infested city, investigate the fallout of a massive dark-magic event called the Necroquake, and recover the lost souls of your fallen comrades from a necromancer named Pharan Ghast. It is exactly as hilariously sincere and lore-dense as that sentence implies, and if you have any affection for the Age of Sigmar tabletop setting, being inside it at VR scale is genuinely striking. The spellcasting is where Tempestfall earns its keep. Carbon Studio built their reputation on VR spellcasting with The Wizards series, and that experience shows. You carry up to three weapons at once - a sword, halberd, and magic wand or Aetherstave, and each has its own gesture-based spell triggered by holding the controller trigger and swinging in different directions. The Aetherstave in particular lets you summon lightning storms and hurl balls of thunder with your actual arm movements, and in VR that physical feedback loop is satisfying in a way flat-screen games simply cannot replicate. You can dual-wield any combination on the fly, which at least keeps options open during combat. The melee side is a more honest story. Combat is motion-based rather than physics-based, so weapons lack any real sense of weight or inertia. Parrying works only in a narrow timing window, enemy AI tends to queue up patiently rather than pressure you intelligently, and you can regenerate health just by stepping back for a moment - making most encounters feel low-stakes even when surrounded by skeleton hordes. The Nighthaunt enemies, ghostly and atmospheric as they look, largely follow the same attack patterns regardless of type. Reviewers across the board called out the melee as the game's weakest link, and it is hard to argue otherwise when titles like Until You Fall or Swordsman have shown what physics-driven VR sword fighting can feel like. Outside combat, Tempestfall layers in light RPG progression: scavenge Sigmarite metal and ancient scrolls scattered through the levels, then bring them back to the Stormcast camp hub to upgrade your weapons and unlock new spells at the forge. Side dungeons extend the 5-7 hour runtime a bit. Small environmental puzzles - moving blocks, pulling chains, climbing ropes hand-over-hand - break up the wave combat without ever being taxing. The level design is fairly linear, but the visual environments, ruined cities, underground catacombs, fog-choked marshes, are consistently impressive on PC VR hardware, and the atmospheric audio sells the death-realm mood. Where Tempestfall visually stumbles is in inconsistent asset quality and animation work that does not always match the atmospheric promise of its best moments. Bottom line: this is a flawed but atmospherically committed VR game that does one thing well (spellcasting) and one thing adequately (exploration), wrapped in a setting that Warhammer fans will genuinely appreciate. If your priority is tight, physics-driven melee combat, look elsewhere. If you want to physically throw lightning at undead armies while standing inside a gothic Age of Sigmar city, Tempestfall delivers that specific power fantasy reasonably well on its own terms. Alex, Scout Team

Warhammer Age of Sigmar: Tempestfall [VR]
ActionVirtual RealityAdventure

Warhammer Age of Sigmar: Tempestfall [VR]

Nov 17, 2021Carbon StudioCarbon Games
GamerScout Says

A VR-exclusive action-adventure set in Warhammer's supernatural Age of Sigmar universe. Gesture-based spellcasting is the real draw here, though the melee side struggles to keep up.

PC
Best Price Available
€3.91
at Gamivo
Lowest tracked: €3.70
Track this price

GamerScout Verdict

Worth it for Warhammer fans who prioritize atmosphere and spellcasting over polished melee combat.

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GamivoBest price
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€3.91
Priced in EUR by the store
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€4.28
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€5.67
Priced in EUR by the store
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Price History

Lowest tracked
€3.7023 Jun 2026
Current best
€3.91
Keyshops
€3.63€3.87€4.10€4.345 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

Screenshot

About Warhammer Age of Sigmar: Tempestfall [VR]

Warhammer Age of Sigmar: Tempestfall drops you into Shyish, the Realm of Death, as Lord-Arcanum Castor Stormscryer of the Stormcast Eternals. Your mission: lead a task force of armored holy warriors into a Nighthaunt-infested city, investigate the fallout of a massive dark-magic event called the Necroquake, and recover the lost souls of your fallen comrades from a necromancer named Pharan Ghast. It is exactly as hilariously sincere and lore-dense as that sentence implies, and if you have any affection for the Age of Sigmar tabletop setting, being inside it at VR scale is genuinely striking. The spellcasting is where Tempestfall earns its keep. Carbon Studio built their reputation on VR spellcasting with The Wizards series, and that experience shows. You carry up to three weapons at once - a sword, halberd, and magic wand or Aetherstave, and each has its own gesture-based spell triggered by holding the controller trigger and swinging in different directions. The Aetherstave in particular lets you summon lightning storms and hurl balls of thunder with your actual arm movements, and in VR that physical feedback loop is satisfying in a way flat-screen games simply cannot replicate. You can dual-wield any combination on the fly, which at least keeps options open during combat. The melee side is a more honest story. Combat is motion-based rather than physics-based, so weapons lack any real sense of weight or inertia. Parrying works only in a narrow timing window, enemy AI tends to queue up patiently rather than pressure you intelligently, and you can regenerate health just by stepping back for a moment - making most encounters feel low-stakes even when surrounded by skeleton hordes. The Nighthaunt enemies, ghostly and atmospheric as they look, largely follow the same attack patterns regardless of type. Reviewers across the board called out the melee as the game's weakest link, and it is hard to argue otherwise when titles like Until You Fall or Swordsman have shown what physics-driven VR sword fighting can feel like. Outside combat, Tempestfall layers in light RPG progression: scavenge Sigmarite metal and ancient scrolls scattered through the levels, then bring them back to the Stormcast camp hub to upgrade your weapons and unlock new spells at the forge. Side dungeons extend the 5-7 hour runtime a bit. Small environmental puzzles - moving blocks, pulling chains, climbing ropes hand-over-hand - break up the wave combat without ever being taxing. The level design is fairly linear, but the visual environments, ruined cities, underground catacombs, fog-choked marshes, are consistently impressive on PC VR hardware, and the atmospheric audio sells the death-realm mood. Where Tempestfall visually stumbles is in inconsistent asset quality and animation work that does not always match the atmospheric promise of its best moments. Bottom line: this is a flawed but atmospherically committed VR game that does one thing well (spellcasting) and one thing adequately (exploration), wrapped in a setting that Warhammer fans will genuinely appreciate. If your priority is tight, physics-driven melee combat, look elsewhere. If you want to physically throw lightning at undead armies while standing inside a gothic Age of Sigmar city, Tempestfall delivers that specific power fantasy reasonably well on its own terms.

Alex
Alex · Scout Team

Catch-all

Tags

steamGesture-Based SpellcastingMotion ControlsLinear CampaignWeapon UpgradingLore-HeavyDark FantasySingle-Player VRHub World ProgressionWarhammer Universe

System Requirements

Minimum

Memory
8 GB RAM
Storage
35 GB
Graphics
NVIDIA GTX 1060
Processor
Intel i7-4790 / AMD Ryzen 5 1600 or greater (only Oculus Rift, for Vive see Recomended spec)
64bit support
Yes
System requirements
Windows 10

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Game Info

Developer
Carbon Studio
Publisher
Carbon Games
Release Date
Nov 17, 2021

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Frequently asked questions about Warhammer Age of Sigmar: Tempestfall [VR]

How much does Warhammer Age of Sigmar: Tempestfall [VR] cost?

As of 7 September 2026, the cheapest in-stock offer for Warhammer Age of Sigmar: Tempestfall [VR] is €3.91 at Gamivo, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Warhammer Age of Sigmar: Tempestfall [VR] cheapest?

The lowest in-stock price we track for Warhammer Age of Sigmar: Tempestfall [VR] is €3.91 at Gamivo (7 September 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Warhammer Age of Sigmar: Tempestfall [VR] available on?

Warhammer Age of Sigmar: Tempestfall [VR] is available on PC.

When was Warhammer Age of Sigmar: Tempestfall [VR] released?

Warhammer Age of Sigmar: Tempestfall [VR] was released on 17 November 2021.

Who developed Warhammer Age of Sigmar: Tempestfall [VR]?

Warhammer Age of Sigmar: Tempestfall [VR] was developed by Carbon Studio and published by Carbon Games.