Compare The Wizards - Dark Times prices across trusted key stores and find the best deal. Developed by Carbon Studio. Published by Carbon Studio. Released on 6/4/2020. Available on PC. Genres: Action, Adventure. Metacritic score: 83/100.

Gesture-casting fireballs and ice bows at corrupted fantasy creatures is genuinely one of the best things you can do in a VR headset right now. The repetition catches up with you, but the core magic holds.

I've tried a lot of VR combat systems that promise to make you feel powerful, and most of them deliver for about twenty minutes before the novelty runs dry. The Wizards - Dark Times is one of the rare exceptions where the core mechanic - physically gesturing to conjure spells - stays satisfying long enough to carry the whole game. Twisting your wrist summons a fireball, snapping both hands together produces an ice bow, and building up the muscle memory until you are chaining spells mid-fight produces something genuinely hard to get from a flatscreen game. That physical loop is the reason to be here, and Carbon Studio clearly knew it. The campaign is set in Meliora, a fantasy world overrun by a dark plague that has sent everything from corrupted elves to elemental acolytes into a frenzy. The story itself is thin but functional - enough to push you from one striking environment to the next. You will wade through boggy swamps, navigate cave tunnels lit only by the glow of your own fireball, and climb to mountain tops, and the Unreal Engine 4 environments look impressive in a headset. Over the course of the campaign you unlock eleven spells spanning fire, frost, and storm elements. Elemental acolyte minibosses specifically require the opposite element to defeat, which is one of the smarter bits of mechanical design in the game - it forces you to vary your toolkit rather than defaulting to the most comfortable gesture all session. There is no mana bar, no skill tree, no potions. You simply cast, adapt, and push forward. For players who find VR RPG-lite systems fussy, that stripped-back design is a genuine relief. That said, the cracks are real. Gesture recognition is imperfect, and misreading an ice bow as a fireball mid-fight is a frustration that carries over from the first game. Certain gestures share enough physical overlap that under pressure your hands will lie to you. The structure itself is linear and repetitive - dialogue, combat set piece, light puzzle, repeat - and the novelty curve means the back half of the campaign demands more patience than the first hour does. A post-launch update called Brotherhood added co-op and reworked visuals, but Steam community feedback has been pointed: the graphical changes stripped out dynamic shadows, lowered texture quality, and divided the player base. That controversy is a chunk of what keeps the Steam review score sitting at Mixed, even as critics landed at 83 on Metacritic. Audio has its own rough edges too - footstep volume conflated with spell sound effects, occasional voice crackle, and a subtitle font that will genuinely bother you if you leave it on. Who should buy it: VR players who want a showcase experience that leans into what motion controllers actually do well, and who can forgive a game that peaks early and coasts on charm for its second half. Skip it if you need a deep narrative, meaningful enemy variety, or a combat system that never miscasts you at the worst possible moment. Alex, Scout Team

The Wizards - Dark Times

The Wizards - Dark Times

Jun 4, 2020Carbon Studio
GamerScout Says

Gesture-casting fireballs and ice bows at corrupted fantasy creatures is genuinely one of the best things you can do in a VR headset right now. The repetition catches up with you, but the core magic holds.

PC
Steam Deck UnsupportedProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €3.36

GamerScout Verdict

Best for VR players hungry for physical spellcasting magic who can accept a repetitive structure and imperfect gesture recognition.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€3.3615 Jul 2026
Keyshops
€3.33€3.42€3.52€3.615 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
Create alert

Screenshots & Media

About The Wizards - Dark Times

I've tried a lot of VR combat systems that promise to make you feel powerful, and most of them deliver for about twenty minutes before the novelty runs dry. The Wizards - Dark Times is one of the rare exceptions where the core mechanic - physically gesturing to conjure spells - stays satisfying long enough to carry the whole game. Twisting your wrist summons a fireball, snapping both hands together produces an ice bow, and building up the muscle memory until you are chaining spells mid-fight produces something genuinely hard to get from a flatscreen game. That physical loop is the reason to be here, and Carbon Studio clearly knew it. The campaign is set in Meliora, a fantasy world overrun by a dark plague that has sent everything from corrupted elves to elemental acolytes into a frenzy. The story itself is thin but functional - enough to push you from one striking environment to the next. You will wade through boggy swamps, navigate cave tunnels lit only by the glow of your own fireball, and climb to mountain tops, and the Unreal Engine 4 environments look impressive in a headset. Over the course of the campaign you unlock eleven spells spanning fire, frost, and storm elements. Elemental acolyte minibosses specifically require the opposite element to defeat, which is one of the smarter bits of mechanical design in the game - it forces you to vary your toolkit rather than defaulting to the most comfortable gesture all session. There is no mana bar, no skill tree, no potions. You simply cast, adapt, and push forward. For players who find VR RPG-lite systems fussy, that stripped-back design is a genuine relief. That said, the cracks are real. Gesture recognition is imperfect, and misreading an ice bow as a fireball mid-fight is a frustration that carries over from the first game. Certain gestures share enough physical overlap that under pressure your hands will lie to you. The structure itself is linear and repetitive - dialogue, combat set piece, light puzzle, repeat - and the novelty curve means the back half of the campaign demands more patience than the first hour does. A post-launch update called Brotherhood added co-op and reworked visuals, but Steam community feedback has been pointed: the graphical changes stripped out dynamic shadows, lowered texture quality, and divided the player base. That controversy is a chunk of what keeps the Steam review score sitting at Mixed, even as critics landed at 83 on Metacritic. Audio has its own rough edges too - footstep volume conflated with spell sound effects, occasional voice crackle, and a subtitle font that will genuinely bother you if you leave it on. Who should buy it: VR players who want a showcase experience that leans into what motion controllers actually do well, and who can forgive a game that peaks early and coasts on charm for its second half. Skip it if you need a deep narrative, meaningful enemy variety, or a combat system that never miscasts you at the worst possible moment.

Alex
Alex · Scout Team

Catch-all

Tags

steamVR ExclusiveGesture ControlsSpellcastingLinear CampaignElemental CombatSingle-PlayerMotion ControlsFantasy AdventureCo-op Update

System Requirements

Minimum

OS
Windows 10
Processor
Intel i7-4790 / AMD Ryzen 5 1600 or greater (only Oculus Rift, for Vive see Recomended spec)
Memory
8 GB RAM
Graphics
NVIDIA GTX…

Recommended

OS
Windows 10
Processor
Intel i7-7700K equivalent or greater
Memory
16 GB RAM
Graphics
NVIDIA GTX 3060 / AMD Radeon RX 5700 or greater
Storage
20 G…

Keep exploring

Community Discussion

Be the first to comment on The Wizards - Dark Times.

Reviews & Ratings

Metacritic
83
Steam
71%(526)

Game Info

Developer
Carbon Studio
Publisher
Carbon Studio
Release Date
Jun 4, 2020

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Carbon Studio

Buy smarter: helpful guides

Looking for more? See games like The Wizards - Dark Times →

Frequently asked questions about The Wizards - Dark Times

How much does The Wizards - Dark Times cost?

The Wizards - Dark Times pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy The Wizards - Dark Times cheapest?

Compare The Wizards - Dark Times prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is The Wizards - Dark Times available on?

The Wizards - Dark Times is available on PC.

When was The Wizards - Dark Times released?

The Wizards - Dark Times was released on 4 June 2020.

Who developed The Wizards - Dark Times?

The Wizards - Dark Times was developed by Carbon Studio.

Is The Wizards - Dark Times worth buying?

The Wizards - Dark Times holds a Metacritic score of 83/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.