Compare Warhammer 40,000: Gladius - Escalation Pack prices across 50+ stores and find the best deal. Developed by Proxy Studios. Published by Slitherine Ltd.. Released on 6/1/2022. Available on PC, Linux. Genres: Strategy.

Nine new units across every faction sounds generous until you check how many you can actually use without owning the full DLC stack. Worth it for invested Gladius players, skip if you're still on the base four.

I'll be straight with you: I came to Gladius from the shooter side of the fence, but 4X fans have been vouching for this game loud enough that I put real hours into it. The Escalation Pack is the fifth unit-pack DLC in the Gladius catalogue, and the deal is simple on paper: one new unit per faction, nine total. In practice, the math gets messier fast. Four of those units go to the base-game factions: Space Marine Scouts who can snipe from three tiles out and reveal tiles on the move, the Astra Militarum Devil Dog which is a fast tank-hunter that hits harder against vehicles than anything else at its tier, the Necron Ghost Ark that transports three Warriors and heals adjacent units (and which reviewers flagged as possibly overtuned at launch), and the Ork Megatrakk Scrapjet, a ramshackle vehicle that can engage at range and up close in the same turn. Those four are all early-to-mid tech tree unlocks, meaning you slot them in without waiting forty turns for a payoff. The Ghost Ark in particular opened up a Necron strategy I hadn't considered before: stack multiple Arks early instead of aiming at the Doomsday Ark, and you can dominate the opening phase. That kind of pivot is exactly what a unit pack should do. The remaining five units go to DLC factions: the Chaos Space Marines get the Forgefiend, a fast walker with twin rotary guns that sits at tier 6 - fun but grindy to reach. The Adeptus Mechanicus unlock Skitarii Rangers, a tier 1 sniper infantry that can move through cover, which makes them immediately useful. The Craftworld Aeldari get the Hornet, a fast recon skimmer. Tyranids get the Hive Guard, a tough ranged infantry at tier 4. And the T'au get the Tiger Shark, a super-heavy fighter-bomber unlocked at tier 10, which is a long road and will feel distant for most sessions. Here is the core friction: if you only own the base game, over half of what you paid for is completely locked. You will not even see those factions controlled by the AI unless you own their respective DLC packs. The community flagged this clearly across multiple reviews, and it is a legitimate complaint against the pack's pricing structure. If you do own the faction DLCs already, the value calculation flips. This becomes the most content-dense unit pack in the series by raw unit count, and several additions - the Devil Dog's armour-shredding speed, the Scouts' early scouting flexibility, the Ghost Ark's sustain - actively change how opening turns feel for their factions. The core Gladius mechanics do not change: it is still a turn-based 4X game mixing city-building, tech-tree progression, and hex-grid combat, and the Escalation Pack is not going to fix any complaints you had about the base loop. It just hands existing factions one more tool each. Whether that tool opens a new line of play or just sits in the roster collecting dust depends heavily on which faction you run. Bottom line on buy timing: if you are a base-game-only player, this is a poor purchase until you have at least a couple faction DLCs in your library. If you are already across most of the roster, the pack is a solid way to re-engage with factions that had started to feel solved. Fred, Scout Team

Warhammer 40,000: Gladius - Escalation Pack
Strategy

Warhammer 40,000: Gladius - Escalation Pack

Jun 1, 2022Proxy StudiosSlitherine Ltd.
GamerScout Says

Nine new units across every faction sounds generous until you check how many you can actually use without owning the full DLC stack. Worth it for invested Gladius players, skip if you're still on the base four.

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About Warhammer 40,000: Gladius - Escalation Pack

I'll be straight with you: I came to Gladius from the shooter side of the fence, but 4X fans have been vouching for this game loud enough that I put real hours into it. The Escalation Pack is the fifth unit-pack DLC in the Gladius catalogue, and the deal is simple on paper: one new unit per faction, nine total. In practice, the math gets messier fast. Four of those units go to the base-game factions: Space Marine Scouts who can snipe from three tiles out and reveal tiles on the move, the Astra Militarum Devil Dog which is a fast tank-hunter that hits harder against vehicles than anything else at its tier, the Necron Ghost Ark that transports three Warriors and heals adjacent units (and which reviewers flagged as possibly overtuned at launch), and the Ork Megatrakk Scrapjet, a ramshackle vehicle that can engage at range and up close in the same turn. Those four are all early-to-mid tech tree unlocks, meaning you slot them in without waiting forty turns for a payoff. The Ghost Ark in particular opened up a Necron strategy I hadn't considered before: stack multiple Arks early instead of aiming at the Doomsday Ark, and you can dominate the opening phase. That kind of pivot is exactly what a unit pack should do. The remaining five units go to DLC factions: the Chaos Space Marines get the Forgefiend, a fast walker with twin rotary guns that sits at tier 6 - fun but grindy to reach. The Adeptus Mechanicus unlock Skitarii Rangers, a tier 1 sniper infantry that can move through cover, which makes them immediately useful. The Craftworld Aeldari get the Hornet, a fast recon skimmer. Tyranids get the Hive Guard, a tough ranged infantry at tier 4. And the T'au get the Tiger Shark, a super-heavy fighter-bomber unlocked at tier 10, which is a long road and will feel distant for most sessions. Here is the core friction: if you only own the base game, over half of what you paid for is completely locked. You will not even see those factions controlled by the AI unless you own their respective DLC packs. The community flagged this clearly across multiple reviews, and it is a legitimate complaint against the pack's pricing structure. If you do own the faction DLCs already, the value calculation flips. This becomes the most content-dense unit pack in the series by raw unit count, and several additions - the Devil Dog's armour-shredding speed, the Scouts' early scouting flexibility, the Ghost Ark's sustain - actively change how opening turns feel for their factions. The core Gladius mechanics do not change: it is still a turn-based 4X game mixing city-building, tech-tree progression, and hex-grid combat, and the Escalation Pack is not going to fix any complaints you had about the base loop. It just hands existing factions one more tool each. Whether that tool opens a new line of play or just sits in the roster collecting dust depends heavily on which faction you run. Bottom line on buy timing: if you are a base-game-only player, this is a poor purchase until you have at least a couple faction DLCs in your library. If you are already across most of the roster, the pack is a solid way to re-engage with factions that had started to feel solved. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvplocal-multiplayercooponline-cooplocal-coopcross-platformachievementstrading-cardsworkshopcloud-savestier:sub-5Unit Pack DLCFaction VarietyEarly-Game OptionsTurn-Based 4XHex-Grid CombatDLC-Dependent ContentTech Tree ProgressionWarhammer 40K

System Requirements

Minimum

OS
Windows 10 (64-bit)
Memory
4 GB RAM
Storage
1 GB available space
Graphics
Vulkan support with 3 GB VRAM (Nvidia GeForce 900 series / AMD Radeon RX 400 series)
Processor
Intel Core i3 or equivalent

Recommended

OS
Windows 10 (64-bit)
Memory
8 GB RAM
Storage
2 GB available space
Graphics
Vulkan support with 3 GB VRAM (Nvidia GeForce 900 series / AMD Radeon RX 400 series)
Processor
Intel Core i5 or equivalent

Reviews & Ratings

No ratings available

Game Info

Developer
Proxy Studios
Publisher
Slitherine Ltd.
Release Date
Jun 1, 2022

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