Compare Vlad Circus: Curse of Asmodeus prices across 50+ stores and find the best deal. Developed by Indiesruption. Published by Blowfish Studios. Released on 8/25/2025. Available on PC. Genres: Adventure, Indie.

Burned, voiceless, and amnesiac in a church-run torture ward, Josef Petrescu is not the hero you root for but the wreck you cannot stop following. A short, deliberate horror adventure that earns its shadows.

I went in knowing nothing about Vlad Circus: Descend into Madness, and Curse of Asmodeus still pulled me in by the collar and refused to let go. You open strapped to an electric chair. The switch is thrown. Then you wake up under a sheet, face destroyed by fire, voice gone, memory a blank. Indiesruption, a small studio out of Buenos Aires, has a gift for establishing dread without saying a word, and that opening three minutes is proof. The structure is the game's best trick. Josef's burned, limping present is set inside a decaying church-run dungeon somewhere beneath the town of San Reno in the 1920s. Mirrors are scattered through the rooms, and touching a clean one throws you back into the past, into Josef's final 72-or-so hours before the circus burned down. That past-side plays almost like a classic point-and-click: you are exploring a sizable town, lying to strangers, stealing what you need, manipulating a talented performer into joining the circus on behalf of your estranged brother Vlad. Josef is morally questionable from the first conversation, which is a brave choice that pays off as the two timelines fold into each other. The journal updates after every mirror transit, and reading it back is its own quiet pleasure. Players coming from Descend into Madness will notice immediately what is missing: the stress mechanic, the survival horror tension, the hallucinations that punished a crumbling psyche. Curse of Asmodeus swaps all of that for straightforward adventure-game puzzling. The present-side puzzles involve item collection, locked doors, boxes of matches for darkened rooms, and a handful of quick-time events including, memorably, jumping-starting Josef's own heart. The past-side puzzles are more inventive, and those sequences feel livelier because Josef is not dragging himself room to room in agonized slow steps. Some players will miss the threat; others, like me, will find the stripped-back format lets the atmosphere breathe. The pixel art does heavy lifting here, pairing dynamic lighting with gritty, detailed environments. When you cannot quite make out what is in the corner of a room, your imagination fills the gap, and that gap is where the real horror lives. The honest criticisms are fair ones. Some dialogue carries the slight awkwardness of a translation that was not quite polished to the end. A few of the present-side hazards, stepping on broken glass, getting nipped by rats, feel thin against the richness of everything around them. The hospital setting is visually bleaker than the ornate manor of the first game, and the soundtrack, while competent, does not have the same textural presence that a game this atmospheric could have supported. The runtime sits around four hours, which is exactly the right length for the story being told, but people expecting a long experience should calibrate expectations. This is a game for patient players who read inventory descriptions and enjoy the slow accumulation of dread over any kind of action payoff. You do not need to have played Descend into Madness to follow the story, though fans of that game will find the lore satisfying. If small studios building handcrafted pixel horror with a genuine sense of place are your thing, Indiesruption deserves your attention. Kai, Scout Team

Vlad Circus: Curse of Asmodeus
AdventureIndie

Vlad Circus: Curse of Asmodeus

Aug 25, 2025IndiesruptionBlowfish Studios
GamerScout Says

Burned, voiceless, and amnesiac in a church-run torture ward, Josef Petrescu is not the hero you root for but the wreck you cannot stop following. A short, deliberate horror adventure that earns its shadows.

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About Vlad Circus: Curse of Asmodeus

I went in knowing nothing about Vlad Circus: Descend into Madness, and Curse of Asmodeus still pulled me in by the collar and refused to let go. You open strapped to an electric chair. The switch is thrown. Then you wake up under a sheet, face destroyed by fire, voice gone, memory a blank. Indiesruption, a small studio out of Buenos Aires, has a gift for establishing dread without saying a word, and that opening three minutes is proof. The structure is the game's best trick. Josef's burned, limping present is set inside a decaying church-run dungeon somewhere beneath the town of San Reno in the 1920s. Mirrors are scattered through the rooms, and touching a clean one throws you back into the past, into Josef's final 72-or-so hours before the circus burned down. That past-side plays almost like a classic point-and-click: you are exploring a sizable town, lying to strangers, stealing what you need, manipulating a talented performer into joining the circus on behalf of your estranged brother Vlad. Josef is morally questionable from the first conversation, which is a brave choice that pays off as the two timelines fold into each other. The journal updates after every mirror transit, and reading it back is its own quiet pleasure. Players coming from Descend into Madness will notice immediately what is missing: the stress mechanic, the survival horror tension, the hallucinations that punished a crumbling psyche. Curse of Asmodeus swaps all of that for straightforward adventure-game puzzling. The present-side puzzles involve item collection, locked doors, boxes of matches for darkened rooms, and a handful of quick-time events including, memorably, jumping-starting Josef's own heart. The past-side puzzles are more inventive, and those sequences feel livelier because Josef is not dragging himself room to room in agonized slow steps. Some players will miss the threat; others, like me, will find the stripped-back format lets the atmosphere breathe. The pixel art does heavy lifting here, pairing dynamic lighting with gritty, detailed environments. When you cannot quite make out what is in the corner of a room, your imagination fills the gap, and that gap is where the real horror lives. The honest criticisms are fair ones. Some dialogue carries the slight awkwardness of a translation that was not quite polished to the end. A few of the present-side hazards, stepping on broken glass, getting nipped by rats, feel thin against the richness of everything around them. The hospital setting is visually bleaker than the ornate manor of the first game, and the soundtrack, while competent, does not have the same textural presence that a game this atmospheric could have supported. The runtime sits around four hours, which is exactly the right length for the story being told, but people expecting a long experience should calibrate expectations. This is a game for patient players who read inventory descriptions and enjoy the slow accumulation of dread over any kind of action payoff. You do not need to have played Descend into Madness to follow the story, though fans of that game will find the lore satisfying. If small studios building handcrafted pixel horror with a genuine sense of place are your thing, Indiesruption deserves your attention. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:aaaDual-Timeline NarrativePoint-and-ClickEscape Room PuzzlesPsychological DreadNo CombatJournal MechanicQuick-Time EventsSeries Lore1920s Setting

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Reviews & Ratings

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Game Info

Developer
Indiesruption
Publisher
Blowfish Studios
Release Date
Aug 25, 2025

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