Compare Nine Witches: Family Disruption prices across 50+ stores and find the best deal. Developed by Indiesruption. Published by Blowfish Studios. Released on 12/4/2020. Available on PC, Xbox. Genres: Action, Adventure, Indie.

A comedic WW2 occult adventure where two very different heroes swap perspectives to unravel a supernatural Nazi curse. Warm pixel art, sharp writing, zero filler.

Nine Witches: Family Disruption is a point-and-click-flavored action-adventure set in an alternate-history version of World War 2, where an occult German division has cracked open something ancient and genuinely dangerous. You control two playable protagonists - a reluctant academic and a more physically capable partner - and the game regularly asks you to switch between them to solve puzzles, unlock paths, and drive a story that is, against all odds, both funny and occasionally affecting. The writing is the star here. Indiesruption clearly had a specific comedic tone in mind and committed to it fully. The humor is dry, self-aware without being exhaustingly meta, and the alternate-history framing gives the writers room to invent folklore and faction details that feel weirdly plausible. If you have any affection for the Wolfenstein school of Nazi-occult pulp fiction, this lands in that same satisfying territory, except lighter on violence and heavier on character banter. Dialogue choices matter to the feel of scenes even when they do not branch the plot dramatically, which is an underrated form of player expression in smaller narrative games. Pixel art direction is confident and expressive. Environments have enough detail to reward a slow look around, and the color palette shifts meaningfully between the cold occupied village exteriors and warmer indoor spaces. The soundtrack deserves specific attention: it does that thing where it sits just below conscious awareness most of the time, then surfaces at exactly the right moment for a scene to land harder than expected. Whoever handled audio composition understood that restraint is a tool. The criticisms worth knowing about: the opening hour or so is patient to a fault. The game introduces mechanics and lore at a deliberate pace that some players will read as slow. Combat, when it appears, is functional rather than exciting - it exists to punctuate the adventure structure rather than to offer depth. If you are buying this expecting mechanical challenge, you will be disappointed. If you are buying it to spend a weekend inside a well-crafted weird little story with two likable protagonists, the pacing will likely feel right by act two. At roughly six to eight hours for most players, the game also has a clear sense of its own length, which is rarer than it should be. For fans of narrative-first indie adventures - especially those with a soft spot for hand-drawn pixel worlds, occult aesthetics, and comedy that earns its jokes through character rather than references - Nine Witches is the kind of release that gets criminally overlooked at launch and quietly recommended for years afterward. It knows what it is. Kai, Scout Team

Nine Witches: Family Disruption
ActionAdventureIndie

Nine Witches: Family Disruption

Dec 4, 2020IndiesruptionBlowfish Studios
GamerScout Says

A comedic WW2 occult adventure where two very different heroes swap perspectives to unravel a supernatural Nazi curse. Warm pixel art, sharp writing, zero filler.

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About Nine Witches: Family Disruption

Nine Witches: Family Disruption is a point-and-click-flavored action-adventure set in an alternate-history version of World War 2, where an occult German division has cracked open something ancient and genuinely dangerous. You control two playable protagonists - a reluctant academic and a more physically capable partner - and the game regularly asks you to switch between them to solve puzzles, unlock paths, and drive a story that is, against all odds, both funny and occasionally affecting. The writing is the star here. Indiesruption clearly had a specific comedic tone in mind and committed to it fully. The humor is dry, self-aware without being exhaustingly meta, and the alternate-history framing gives the writers room to invent folklore and faction details that feel weirdly plausible. If you have any affection for the Wolfenstein school of Nazi-occult pulp fiction, this lands in that same satisfying territory, except lighter on violence and heavier on character banter. Dialogue choices matter to the feel of scenes even when they do not branch the plot dramatically, which is an underrated form of player expression in smaller narrative games. Pixel art direction is confident and expressive. Environments have enough detail to reward a slow look around, and the color palette shifts meaningfully between the cold occupied village exteriors and warmer indoor spaces. The soundtrack deserves specific attention: it does that thing where it sits just below conscious awareness most of the time, then surfaces at exactly the right moment for a scene to land harder than expected. Whoever handled audio composition understood that restraint is a tool. The criticisms worth knowing about: the opening hour or so is patient to a fault. The game introduces mechanics and lore at a deliberate pace that some players will read as slow. Combat, when it appears, is functional rather than exciting - it exists to punctuate the adventure structure rather than to offer depth. If you are buying this expecting mechanical challenge, you will be disappointed. If you are buying it to spend a weekend inside a well-crafted weird little story with two likable protagonists, the pacing will likely feel right by act two. At roughly six to eight hours for most players, the game also has a clear sense of its own length, which is rarer than it should be. For fans of narrative-first indie adventures - especially those with a soft spot for hand-drawn pixel worlds, occult aesthetics, and comedy that earns its jokes through character rather than references - Nine Witches is the kind of release that gets criminally overlooked at launch and quietly recommended for years afterward. It knows what it is. Kai, Scout Team

Tags

steamAlternate HistoryOccultDual ProtagonistsPoint-and-Click StyleNarrative ComedyPuzzle AdventureWW2 SettingSingle Playthrough

System Requirements

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Reviews & Ratings

Steam
91%(310)

Game Info

Developer
Indiesruption
Publisher
Blowfish Studios
Release Date
Dec 4, 2020

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