Compare Victory At Sea Pacific prices across 50+ stores and find the best deal. Developed by Evil Twin Artworks. Published by Evil Twin Artworks. Released on 9/14/2018. Available on PC, Mac, Linux. Genres: Action, Adventure, Indie, Simulation, Strategy.

A rare WW2 naval grand-strategy that lets you zoom from theatre-level convoy routing down to manually directing a torpedo run - rough edges included, but nothing else scratches this particular itch on PC.

I've spent enough time colour-coding supply routes in Hearts of Iron to recognise what Victory At Sea Pacific is actually attempting, and the ambition here is legitimately interesting. The game operates on two interlocking layers: a real-time open-world strategic map where you direct fleets, manage ports, build shipyards, and protect or strangle convoy lines across the entire Pacific Theatre, and a 3D tactical layer where you can zoom straight down to take personal control of individual ships and aircraft squadrons during engagements. One reviewer described it as feeling like "a naval version of Mount and Blade: Warband" crossed with Hearts of Iron, and that comparison holds up. The scope is real. The strategic layer is the genuinely compelling part. Managing supplies, crew morale, rest drills, and commander experience for each vessel while simultaneously deciding whether to push into the Aleutians or consolidate supply lines toward Australia - those are the kinds of decisions that create memorable campaigns. The sandbox structure means every small engagement carries strategic weight: intercepting a Japanese convoy on the way to an amphibious assault at Tarawa matters because Tarawa won't be resupplied before your landing force arrives. That connective tissue between skirmish and theatre-level outcome is what separates this from a pure RTS. The roster is broad too, with over 100 ship classes covering destroyers, carriers, battleships, submarines, and landing craft, plus distinct air squadrons you can deploy and command directly. Here is where I have to be straight with you, though. The tutorial covers maybe a third of what the game actually demands of you, and the UI does not scale with resolution - at 1080p it becomes genuinely frustrating to read. The fog-of-war system has a documented quirk where toggling it off does not reliably reveal enemy fleets, which undercuts one of the core search-and-destroy mechanics. Historically, the game launched with a significant bug load, and Steam's mixed rating of around 61 percent positive from nearly 600 reviews reflects a community that is divided precisely along patience lines. Players who pushed through the learning curve - and there is a well-maintained community FAQ plus an official manual to help - report high satisfaction. Players who wanted clean systems from session one did not. For a Paradox-seasoned strategy player, the friction is manageable and the payoff is meaningful. The micromanagement slider is more flexible than most competing Pacific War titles: you can delegate tactical battles to the AI and stay on the strategic map, or fight every engagement yourself. That scalability is a genuine advantage, and one that hardcore simulation titles rarely offer at this accessibility level. The developer, Evil Twin Artworks, has continued patching the game and has since shipped a follow-up Atlantic title, suggesting long-term commitment to the series. The mod ecosystem is limited compared to a Paradox title, but the game does not require mods to produce a satisfying campaign. Approach it as an unpolished but mechanically deep sandbox, read the manual before you commit, and you will find a naval strategy experience that has very few direct competitors on PC. Diego, Scout Team

Victory At Sea Pacific
ActionAdventureIndieSimulationStrategy

Victory At Sea Pacific

Sep 14, 2018Evil Twin Artworks
GamerScout Says

A rare WW2 naval grand-strategy that lets you zoom from theatre-level convoy routing down to manually directing a torpedo run - rough edges included, but nothing else scratches this particular itch on PC.

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About Victory At Sea Pacific

I've spent enough time colour-coding supply routes in Hearts of Iron to recognise what Victory At Sea Pacific is actually attempting, and the ambition here is legitimately interesting. The game operates on two interlocking layers: a real-time open-world strategic map where you direct fleets, manage ports, build shipyards, and protect or strangle convoy lines across the entire Pacific Theatre, and a 3D tactical layer where you can zoom straight down to take personal control of individual ships and aircraft squadrons during engagements. One reviewer described it as feeling like "a naval version of Mount and Blade: Warband" crossed with Hearts of Iron, and that comparison holds up. The scope is real. The strategic layer is the genuinely compelling part. Managing supplies, crew morale, rest drills, and commander experience for each vessel while simultaneously deciding whether to push into the Aleutians or consolidate supply lines toward Australia - those are the kinds of decisions that create memorable campaigns. The sandbox structure means every small engagement carries strategic weight: intercepting a Japanese convoy on the way to an amphibious assault at Tarawa matters because Tarawa won't be resupplied before your landing force arrives. That connective tissue between skirmish and theatre-level outcome is what separates this from a pure RTS. The roster is broad too, with over 100 ship classes covering destroyers, carriers, battleships, submarines, and landing craft, plus distinct air squadrons you can deploy and command directly. Here is where I have to be straight with you, though. The tutorial covers maybe a third of what the game actually demands of you, and the UI does not scale with resolution - at 1080p it becomes genuinely frustrating to read. The fog-of-war system has a documented quirk where toggling it off does not reliably reveal enemy fleets, which undercuts one of the core search-and-destroy mechanics. Historically, the game launched with a significant bug load, and Steam's mixed rating of around 61 percent positive from nearly 600 reviews reflects a community that is divided precisely along patience lines. Players who pushed through the learning curve - and there is a well-maintained community FAQ plus an official manual to help - report high satisfaction. Players who wanted clean systems from session one did not. For a Paradox-seasoned strategy player, the friction is manageable and the payoff is meaningful. The micromanagement slider is more flexible than most competing Pacific War titles: you can delegate tactical battles to the AI and stay on the strategic map, or fight every engagement yourself. That scalability is a genuine advantage, and one that hardcore simulation titles rarely offer at this accessibility level. The developer, Evil Twin Artworks, has continued patching the game and has since shipped a follow-up Atlantic title, suggesting long-term commitment to the series. The mod ecosystem is limited compared to a Paradox title, but the game does not require mods to produce a satisfying campaign. Approach it as an unpolished but mechanically deep sandbox, read the manual before you commit, and you will find a naval strategy experience that has very few direct competitors on PC. Diego, Scout Team

Tags

singleplayerachievementscloud-savestier:aaaNaval StrategyPacific TheatreDual-Layer CommandOpen-World CampaignConvoy ManagementCrew Morale SystemAmphibious AssaultReal-Time with PauseWW2 Sandbox

System Requirements

Minimum

OS
Windows 7 64 bit
Memory
4 GB RAM
DirectX
Version 9.0
Storage
15 GB available space
Graphics
GeForce 9800 GT
Processor
Intel Core i5 2.6Ghz

Recommended

OS
Windows 8 64Bit
Memory
8 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
Geforce GTX 970
Processor
Intel Core i5 3.5Ghz

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Game Info

Developer
Evil Twin Artworks
Publisher
Evil Twin Artworks
Release Date
Sep 14, 2018

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Victory At Sea Pacific is available on PC, Mac, Linux.

When was Victory At Sea Pacific released?

Victory At Sea Pacific was released on 14 September 2018.

Who developed Victory At Sea Pacific?

Victory At Sea Pacific was developed by Evil Twin Artworks.