Compare Victory At Sea prices across trusted key stores and find the best deal. Developed by Evil Twin Artworks. Published by Evil Twin Artworks. Released on 8/8/2014. Available on PC. Genres: Action, Simulation, Strategy.

WWII naval RTS with global campaigns and fleet-building, but rough edges keep it from reaching its own ambitions.

Victory At Sea puts you in command of surface fleets during World War II, spanning three large-scale campaigns that cover the major naval theatres of the conflict. You pick a side, assemble a fleet from a roster of period warships, and throw them into real-time battles across open ocean maps. The scope sounds impressive on paper, and for players who have always wanted a game that sits somewhere between a full grand-strategy title and an arcade naval shooter, the concept is genuinely appealing. The problem is that the execution lands in an awkward middle ground. From a strategy perspective, the fleet composition system is the most interesting hook here. Balancing destroyer screens against capital ships, deciding when to commit carriers versus keeping them back as force multipliers - these are decisions with actual weight. The global campaign layer gives context to individual engagements, and there are moments where stringing together a successful convoy interdiction or holding a contested sea lane feels satisfying in the way only supply-line warfare can. The three campaigns cover enough geographic variety to keep the strategic picture shifting, which helps long-term pacing. The real-time combat, however, is where the seams show. The AI handles itself well enough in scripted scenarios but struggles to respond intelligently to unconventional fleet compositions or aggressive micro-management. Players who are used to opponents that adapt will find the enemy predictable after a few hours. The interface also does not always communicate engagement ranges and weapon arcs clearly, which matters enormously when you are trying to manage a mixed fleet in a live engagement. Tutorials cover the basics but leave intermediate systems under-explained, so expect some trial-and-error before the mechanics click. The mod ecosystem is thin compared to contemporaries in the strategy-sim space, and the game has not received substantial updates in some time, so what you see is essentially what you get. The mixed Steam review score is honest - enthusiasts who specifically want a naval RTS and can tolerate rough edges will find enough depth to justify a playthrough of each campaign. Anyone expecting the production quality or AI sophistication of more recent strategy titles will bump into the limitations quickly. It is a game best approached as a niche curio rather than a definitive genre experience. Diego, Scout Team

Victory At Sea

Victory At Sea

Aug 8, 2014Evil Twin Artworks
GamerScout Says

WWII naval RTS with global campaigns and fleet-building, but rough edges keep it from reaching its own ambitions.

PC
Best Price Available
€0.45
at Kinguin
Lowest tracked: €0.42
Track this price

GamerScout Verdict

Worth a look for dedicated naval RTS fans who can overlook dated AI and interface roughness, but not the place to start the genre.

Compare Prices(6 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€0.45
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.49-94%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.71-91%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.88
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.90-19%
Priced in EUR by the store
Buy
StandardUnited StatesSteam KeyKey
€1.01
Priced in EUR by the store
Buy
StandardLatin AmericaSteam KeyKey
€1.01-88%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.27-77%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.4210 Aug 2026
Current best
€0.45
Keyshops
€0.41€0.44€0.47€0.505 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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Screenshots & Media

About Victory At Sea

Victory At Sea puts you in command of surface fleets during World War II, spanning three large-scale campaigns that cover the major naval theatres of the conflict. You pick a side, assemble a fleet from a roster of period warships, and throw them into real-time battles across open ocean maps. The scope sounds impressive on paper, and for players who have always wanted a game that sits somewhere between a full grand-strategy title and an arcade naval shooter, the concept is genuinely appealing. The problem is that the execution lands in an awkward middle ground. From a strategy perspective, the fleet composition system is the most interesting hook here. Balancing destroyer screens against capital ships, deciding when to commit carriers versus keeping them back as force multipliers - these are decisions with actual weight. The global campaign layer gives context to individual engagements, and there are moments where stringing together a successful convoy interdiction or holding a contested sea lane feels satisfying in the way only supply-line warfare can. The three campaigns cover enough geographic variety to keep the strategic picture shifting, which helps long-term pacing. The real-time combat, however, is where the seams show. The AI handles itself well enough in scripted scenarios but struggles to respond intelligently to unconventional fleet compositions or aggressive micro-management. Players who are used to opponents that adapt will find the enemy predictable after a few hours. The interface also does not always communicate engagement ranges and weapon arcs clearly, which matters enormously when you are trying to manage a mixed fleet in a live engagement. Tutorials cover the basics but leave intermediate systems under-explained, so expect some trial-and-error before the mechanics click. The mod ecosystem is thin compared to contemporaries in the strategy-sim space, and the game has not received substantial updates in some time, so what you see is essentially what you get. The mixed Steam review score is honest - enthusiasts who specifically want a naval RTS and can tolerate rough edges will find enough depth to justify a playthrough of each campaign. Anyone expecting the production quality or AI sophistication of more recent strategy titles will bump into the limitations quickly. It is a game best approached as a niche curio rather than a definitive genre experience.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamNaval CombatFleet ManagementWWIIReal-Time StrategyCampaign ModeSurface WarfareHistorical

System Requirements

Minimum

Processor
Core 2 duo 2.4Ghz
Memory
2 GB RAM
Graphics
GeForce 9500 GT
Storage
4 GB available space

Recommended

Processor
Intel i5 3.0Ghz or equivalent
Memory
4 GB RAM
Graphics
Nvidia GTX 470
Storage
4 GB available space

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Community Discussion

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Reviews & Ratings

Steam
75%(576)

Game Info

Developer
Evil Twin Artworks
Publisher
Evil Twin Artworks
Release Date
Aug 8, 2014

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Frequently asked questions about Victory At Sea

How much does Victory At Sea cost?

As of 7 September 2026, the cheapest in-stock offer for Victory At Sea is €0.45 at Kinguin, out of 11 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Victory At Sea cheapest?

The lowest in-stock price we track for Victory At Sea is €0.45 at Kinguin (7 September 2026). We compare 11 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Victory At Sea available on?

Victory At Sea is available on PC.

When was Victory At Sea released?

Victory At Sea was released on 8 August 2014.

Who developed Victory At Sea?

Victory At Sea was developed by Evil Twin Artworks.