Compare Vaccine War prices across 50+ stores and find the best deal. Developed by Games For Tutti. Published by Games For Tutti. Released on 3/20/2016. Available on PC, Mac, Linux. Genres: Action, Adventure, Indie.

A pixel-art action-adventure set against the Spanish Civil War that nobody talks about - and that quiet ambition is both its charm and its caveat.

I have a soft spot for the kind of first release that quietly appears on Steam with no fanfare, gets tagged Metroidvania by a handful of hopeful players, and then sits there waiting for the right person to stumble across it. Vaccine War, from Valencia-based solo outfit Games For Tutti, is exactly that kind of game. It arrived in 2016, passed almost entirely under the radar, and carries with it the particular energy of a small team betting everything on a debut. The setup is genuinely interesting: you play as Daniel, a Prussian WWI veteran who retired to rural Spain to farm and forget. The Spanish Civil War had other ideas. The fiction layer that wraps around the historical conflict - a conspiratorial plot that could tip things toward catastrophe or lasting peace - is the hook that keeps the story from being a simple period piece. It is not deep writing by any measure, but the premise has texture, and that counts for something in a game this compact. On the mechanical side, the central idea is a hybrid that takes pixel-art sprites and drops them into 3D-rendered environments. Daniel can move into depth across multiple planes, which breaks the classic left-right scrolling rhythm and creates a sense of actual space rather than a flat corridor. Combat runs through close-quarters melee, grenades, and firearms, with a cover system that rewards patience over rushing. The game explicitly nods to the old PSX Hercules approach of pushing forward on a third axis, and when it works the perspective feels genuinely fresh. Boss encounters punctuate the scenario structure, and you can revisit earlier areas via the map, giving it that loose Metroidvania shape the community tags suggest. Here is the honest part: Vaccine War sits at a mixed reception on Steam, and the roughness is real. The controls carry the friction of a first project. The visual combination of pixelart characters against 3D backdrops is more jarring than harmonious in places, a technical ambition that slightly outpaces the execution. The story, for all its intriguing setup, resolves thinner than you want it to. The soundtrack - ten original tracks with titles like "Shadows of Vetusta" and "Trust Nobody" - does real atmospheric work and is probably the most polished piece of the whole package. When the music and the Civil War setting align, there are moments that feel genuinely melancholy and considered. This is a game for people who find something worth respecting in a small team attempting something they are not quite equipped to fully pull off. If you want tight combat or a well-paced story, there are better-made games in the same genre. If you want to support a curiosity from a Valencian indie studio that clearly cared about its setting, the craft is visible even where the execution stumbles. Kai, Scout Team

Vaccine War
ActionAdventureIndie

Vaccine War

Mar 20, 2016Games For Tutti
GamerScout Says

A pixel-art action-adventure set against the Spanish Civil War that nobody talks about - and that quiet ambition is both its charm and its caveat.

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Screenshots & Media

Screenshot

About Vaccine War

I have a soft spot for the kind of first release that quietly appears on Steam with no fanfare, gets tagged Metroidvania by a handful of hopeful players, and then sits there waiting for the right person to stumble across it. Vaccine War, from Valencia-based solo outfit Games For Tutti, is exactly that kind of game. It arrived in 2016, passed almost entirely under the radar, and carries with it the particular energy of a small team betting everything on a debut. The setup is genuinely interesting: you play as Daniel, a Prussian WWI veteran who retired to rural Spain to farm and forget. The Spanish Civil War had other ideas. The fiction layer that wraps around the historical conflict - a conspiratorial plot that could tip things toward catastrophe or lasting peace - is the hook that keeps the story from being a simple period piece. It is not deep writing by any measure, but the premise has texture, and that counts for something in a game this compact. On the mechanical side, the central idea is a hybrid that takes pixel-art sprites and drops them into 3D-rendered environments. Daniel can move into depth across multiple planes, which breaks the classic left-right scrolling rhythm and creates a sense of actual space rather than a flat corridor. Combat runs through close-quarters melee, grenades, and firearms, with a cover system that rewards patience over rushing. The game explicitly nods to the old PSX Hercules approach of pushing forward on a third axis, and when it works the perspective feels genuinely fresh. Boss encounters punctuate the scenario structure, and you can revisit earlier areas via the map, giving it that loose Metroidvania shape the community tags suggest. Here is the honest part: Vaccine War sits at a mixed reception on Steam, and the roughness is real. The controls carry the friction of a first project. The visual combination of pixelart characters against 3D backdrops is more jarring than harmonious in places, a technical ambition that slightly outpaces the execution. The story, for all its intriguing setup, resolves thinner than you want it to. The soundtrack - ten original tracks with titles like "Shadows of Vetusta" and "Trust Nobody" - does real atmospheric work and is probably the most polished piece of the whole package. When the music and the Civil War setting align, there are moments that feel genuinely melancholy and considered. This is a game for people who find something worth respecting in a small team attempting something they are not quite equipped to fully pull off. If you want tight combat or a well-paced story, there are better-made games in the same genre. If you want to support a curiosity from a Valencian indie studio that clearly cared about its setting, the craft is visible even where the execution stumbles. Kai, Scout Team

Tags

singleplayercontroller-supporttier:indieSpanish Civil WarCover-Based CombatPixel-Art 3D HybridMulti-Plane TraversalHistorical FictionDebut TitleBoss FightsMap-Based Backtracking

System Requirements

Minimum

OS
Windows Vista or Later
Memory
4 GB RAM
Storage
500 MB available space
Graphics
OpenGL 3.0 compliant video card
Processor
Intel Core™ Duo or faster
Additional Notes
Playable with keyboard + mouse, or Xbox 360 controller, or PS3 controller

Reviews & Ratings

No ratings available

Game Info

Developer
Games For Tutti
Publisher
Games For Tutti
Release Date
Mar 20, 2016

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