Compare Scrap Riders prices across 50+ stores and find the best deal. Developed by Games For Tutti. Published by Microids. Released on 1/9/2023. Available on PC. Genres: Action, Adventure, Indie.

Mad Max brawler meets Monkey Island puzzle-solving in a five-hour pixel art package that punches well above its indie budget, though its pop culture references can feel like a wall of Easter eggs rather than a personality.

My first hour with Scrap Riders gave me exactly the kind of handcrafted small-studio energy I quietly root for: a self-aware hangover tutorial disguised as an in-universe VR fighting game, a sardonic robot sidekick named 50N1 who resents being asked questions, and pixel environments that contrast gritty Mad Max wastelands with neon corporate mega-cities in a way that feels genuinely considered rather than aesthetic-by-committee. Spanish one-person studio Games For Tutti built this from scratch over years, and that love shows in the seams. The structure is a clean alternation between two modes that never blend but do complement each other. Point-and-click adventure sections have you wandering locations as Rast, examining objects, collecting items, and talking your way through dialogue trees loaded with biting humor. Beat-em-up gauntlets then drop you into side-scrolling brawler corridors where fast attacks, heavy attacks, dash attacks, aerial combos, and a charge-up special move all feel distinct and chain-able in satisfying ways. The combat is the stronger half: the special meter builds as you deal and absorb damage, ammo for your gun is deliberately scarce, and the boss fights require actual pattern recognition rather than button mashing. The point-and-click half is thinner, with puzzles that tend toward the straightforward, and the lack of any fast travel means backtracking across multi-level areas with Rast's painfully slow walk speed. It is a legitimate friction point, especially mid-game when the Scrap Riders' home base has several floors. The pixel art and soundtrack are where the craft really surfaces. The score shifts between locations with a range that feels like old arcade hardware meeting a synthwave session, and the colorful environments land as genuinely diverse for what is, on paper, an apocalyptic wasteland setting. Where the game loses its footing is in the writing's chronic need to lean on references. Pop culture callbacks to Blade Runner, Futurama, and Escape From New York pile up fast, and at a certain density they stop reading as winks and start reading as placeholders for the game's own voice. Early launch players also hit some progress-blocking bugs; later reports suggest those have been largely addressed by subsequent patches, which is worth noting if you held off on this one. At roughly five hours from start to finish, Scrap Riders knows its length and mostly respects it. The checkpoint spacing inside combat stages is unforgiving, healable items are rare, and boss arenas that drop waves of smaller enemies on top of already-punishing bosses will frustrate players who prefer narrative games and found the brawler sections a pleasant distraction rather than the main event. Conversely, players who love Streets of Rage-style flow but wanted something to do between the fights will find the point-and-click stretches feel lightly populated with ideas. It is a game that sits between two audiences without fully satisfying either, and yet the moments when both halves feel connected, stylistically and tonally, are genuinely charming in a way that most bigger-budgeted genre mashups never bother to be. Kai, Scout Team

Scrap Riders
ActionAdventureIndie

Scrap Riders

Jan 9, 2023Games For TuttiMicroids
GamerScout Says

Mad Max brawler meets Monkey Island puzzle-solving in a five-hour pixel art package that punches well above its indie budget, though its pop culture references can feel like a wall of Easter eggs rather than a personality.

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About Scrap Riders

My first hour with Scrap Riders gave me exactly the kind of handcrafted small-studio energy I quietly root for: a self-aware hangover tutorial disguised as an in-universe VR fighting game, a sardonic robot sidekick named 50N1 who resents being asked questions, and pixel environments that contrast gritty Mad Max wastelands with neon corporate mega-cities in a way that feels genuinely considered rather than aesthetic-by-committee. Spanish one-person studio Games For Tutti built this from scratch over years, and that love shows in the seams. The structure is a clean alternation between two modes that never blend but do complement each other. Point-and-click adventure sections have you wandering locations as Rast, examining objects, collecting items, and talking your way through dialogue trees loaded with biting humor. Beat-em-up gauntlets then drop you into side-scrolling brawler corridors where fast attacks, heavy attacks, dash attacks, aerial combos, and a charge-up special move all feel distinct and chain-able in satisfying ways. The combat is the stronger half: the special meter builds as you deal and absorb damage, ammo for your gun is deliberately scarce, and the boss fights require actual pattern recognition rather than button mashing. The point-and-click half is thinner, with puzzles that tend toward the straightforward, and the lack of any fast travel means backtracking across multi-level areas with Rast's painfully slow walk speed. It is a legitimate friction point, especially mid-game when the Scrap Riders' home base has several floors. The pixel art and soundtrack are where the craft really surfaces. The score shifts between locations with a range that feels like old arcade hardware meeting a synthwave session, and the colorful environments land as genuinely diverse for what is, on paper, an apocalyptic wasteland setting. Where the game loses its footing is in the writing's chronic need to lean on references. Pop culture callbacks to Blade Runner, Futurama, and Escape From New York pile up fast, and at a certain density they stop reading as winks and start reading as placeholders for the game's own voice. Early launch players also hit some progress-blocking bugs; later reports suggest those have been largely addressed by subsequent patches, which is worth noting if you held off on this one. At roughly five hours from start to finish, Scrap Riders knows its length and mostly respects it. The checkpoint spacing inside combat stages is unforgiving, healable items are rare, and boss arenas that drop waves of smaller enemies on top of already-punishing bosses will frustrate players who prefer narrative games and found the brawler sections a pleasant distraction rather than the main event. Conversely, players who love Streets of Rage-style flow but wanted something to do between the fights will find the point-and-click stretches feel lightly populated with ideas. It is a game that sits between two audiences without fully satisfying either, and yet the moments when both halves feel connected, stylistically and tonally, are genuinely charming in a way that most bigger-budgeted genre mashups never bother to be. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Point-and-Click HybridBrawler-AdventureSynthwave SoundtrackShort PlaytimeCombo SystemNo Fast TravelCyberpunk WastelandHandcrafted Pixel Art

System Requirements

Minimum

OS
Microsoft® Windows® 7 SP1, 8.1, 10
Memory
2 GB RAM
DirectX
Version 9.0
Storage
4 GB available space
Graphics
GeForce GTX 660M
Processor
Intel Core i5-3210M @2.5GHz

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Game Info

Developer
Games For Tutti
Publisher
Microids
Release Date
Jan 9, 2023

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What platforms is Scrap Riders available on?

Scrap Riders is available on PC.

When was Scrap Riders released?

Scrap Riders was released on 9 January 2023.

Who developed Scrap Riders?

Scrap Riders was developed by Games For Tutti and published by Microids.