Compare Uriel's Chasm prices across 50+ stores and find the best deal. Developed by Rail Slave Games. Published by KPL. Released on 9/12/2014. Available on PC. Genres: Adventure, Casual, Indie.

Possibly the most deliberately unwelcoming game on Steam, Uriel's Chasm is a 30-minute shovelware provocation that asks whether bad-on-purpose can be its own strange art form. Approach with curiosity, not a controller.

I sat with Uriel's Chasm for an evening and I still am not entirely sure what Welsh developer Dylan Barry wants me to feel, which is probably the whole point. This is a micro-length shmup-slash-platformer built around Sister Tabitha, an intergalactic nun dispatched to investigate a vanished orbital monastery called Enoch's Hope. That premise sounds pulpy and fun. The delivery is something else entirely: deliberately hostile, fascinatingly broken at the edges, and clocking in somewhere between 30 and 60 minutes depending on how long you stare at the screen wondering what you are supposed to do. The structure splits into four short chapters. The first has you piloting a ship from a top-down perspective, collecting bibles from asteroids to raise your faith meter above that of a lurking cosmic threat, while managing fuel and ammo at the same time. Chapters two and four return to shoot-em-up territory with their own warped rule sets, and chapter three breaks things up with a side-scrolling platformer section where the threat of death actually disappears, replaced by a disorienting rotating level. None of these chapters hold your hand. There is no pause key. Pressing Escape restarts the entire game. The UI is enormous and neon and deliberately unpleasant to read, with text that cycles colors every second. These are not bugs. Rail Slave Games meant every single one of them. Between chapters, interlaced FMV footage interrupts proceedings. Two young women who call themselves the Shovelware Queens appear on screen and react to the game you are currently playing, at one point calling it exactly what most Steam reviewers called it. That recursive self-awareness is either the cleverest layer to the whole project or an elaborate excuse for the mess underneath, and deciding which one is, genuinely, a large part of the experience. The game was a TIGA "game with a purpose" finalist in 2014. Critics from Kill Screen found it worth championing. The majority of Steam users disagreed, and that tension is baked right into what Uriel's Chasm is. As something to play straight, for the satisfaction of tight controls or a rewarding loop, it mostly fails on its own terms. But as a micro-artefact of a very specific moment in early Steam history, as a provocation about what shovelware means, as a thing that features narration by no-wave vocalist Jarboe and a spaceship that mines bible verses from meteorites with a hallucinogenic laser, it occupies a lane that nothing else does. The MIDI-rooted soundtrack is genuinely decent, the pixel work has a grimy retro coherence to it, and the whole thing ends before it can fully exhaust your goodwill. I would not recommend this to someone who wants a game. I would hand it to someone who collects strange small experiences the way others collect outsider art, someone who can appreciate that a 30-minute provocation with a no-pause restart button and FMV self-critique might be doing something intentional rather than accidental. That person exists. You probably already know if you are them. Kai, Scout Team

Uriel's Chasm
AdventureCasualIndie

Uriel's Chasm

Sep 12, 2014Rail Slave GamesKPL
GamerScout Says

Possibly the most deliberately unwelcoming game on Steam, Uriel's Chasm is a 30-minute shovelware provocation that asks whether bad-on-purpose can be its own strange art form. Approach with curiosity, not a controller.

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About Uriel's Chasm

I sat with Uriel's Chasm for an evening and I still am not entirely sure what Welsh developer Dylan Barry wants me to feel, which is probably the whole point. This is a micro-length shmup-slash-platformer built around Sister Tabitha, an intergalactic nun dispatched to investigate a vanished orbital monastery called Enoch's Hope. That premise sounds pulpy and fun. The delivery is something else entirely: deliberately hostile, fascinatingly broken at the edges, and clocking in somewhere between 30 and 60 minutes depending on how long you stare at the screen wondering what you are supposed to do. The structure splits into four short chapters. The first has you piloting a ship from a top-down perspective, collecting bibles from asteroids to raise your faith meter above that of a lurking cosmic threat, while managing fuel and ammo at the same time. Chapters two and four return to shoot-em-up territory with their own warped rule sets, and chapter three breaks things up with a side-scrolling platformer section where the threat of death actually disappears, replaced by a disorienting rotating level. None of these chapters hold your hand. There is no pause key. Pressing Escape restarts the entire game. The UI is enormous and neon and deliberately unpleasant to read, with text that cycles colors every second. These are not bugs. Rail Slave Games meant every single one of them. Between chapters, interlaced FMV footage interrupts proceedings. Two young women who call themselves the Shovelware Queens appear on screen and react to the game you are currently playing, at one point calling it exactly what most Steam reviewers called it. That recursive self-awareness is either the cleverest layer to the whole project or an elaborate excuse for the mess underneath, and deciding which one is, genuinely, a large part of the experience. The game was a TIGA "game with a purpose" finalist in 2014. Critics from Kill Screen found it worth championing. The majority of Steam users disagreed, and that tension is baked right into what Uriel's Chasm is. As something to play straight, for the satisfaction of tight controls or a rewarding loop, it mostly fails on its own terms. But as a micro-artefact of a very specific moment in early Steam history, as a provocation about what shovelware means, as a thing that features narration by no-wave vocalist Jarboe and a spaceship that mines bible verses from meteorites with a hallucinogenic laser, it occupies a lane that nothing else does. The MIDI-rooted soundtrack is genuinely decent, the pixel work has a grimy retro coherence to it, and the whole thing ends before it can fully exhaust your goodwill. I would not recommend this to someone who wants a game. I would hand it to someone who collects strange small experiences the way others collect outsider art, someone who can appreciate that a 30-minute provocation with a no-pause restart button and FMV self-critique might be doing something intentional rather than accidental. That person exists. You probably already know if you are them. Kai, Scout Team

Tags

singleplayertrading-cardstier:indieAvant-GardeFMVShovelware ParodyReligious ThemesTop-Down ShooterRetro AestheticSelf-ReferentialPostmodernFaith MechanicShort Experience

System Requirements

Minimum

OS
Windows 7 and up
Memory
2 GB RAM
Graphics
Latest driver direct x 9
Processor
2 gig dual core
Sound Card
Latest driver direct x 9

Reviews & Ratings

No ratings available

Game Info

Developer
Rail Slave Games
Publisher
KPL
Release Date
Sep 12, 2014

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