
Unnatural: Benighted
A budget-tier supernatural shooter with genuine heart buried under rough combat and technical stumbles - worth a glance if you have a soft spot for scrappy indie ambition, but go in with eyes open.
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About Unnatural: Benighted
I have a real affection for games that reach beyond their means, and Unnatural: Benighted is absolutely that kind of project. VD Games, a small Russian studio, built a third-person action-adventure around two demon hunters named Sim and Dan, following a missing-woman mystery that spirals into confrontations with zombies, boss creatures, and the kind of supernatural evil that demands shotguns. The premise is earnest. The effort is visible. What you get in practice is something far messier than the pitch suggests. The movement, to give credit where it is due, holds together reasonably well. Navigating the levels feels functional enough that you can stay oriented and push forward. Combat is a different story. The shooting mechanics feel underdeveloped across the board, with the second-level shotgun being a particular low point - reload timing is broken in a way that actively disrupts the rhythm of a fight. Boss encounters are wildly inconsistent: one might feel genuinely interesting, the next arrives with hitbox geometry that turns a fair challenge into something arbitrary. Players have also reported a softlock bug where Sim spawns into a combat section with no weapon equipped, which tells you what you need to know about the QA state of the release build. The checkpoint system is forgiving, which softens the blow somewhat, but it does not fix the root problems. The story itself is thin but functional - Sim's wife is taken by a demon, he ropes in his friend Dan, and together they move through locations ranging from American small-town streets to forests and homes soaked in threat. The tone reaches for something atmospheric and the urban-legend DNA is clearly intentional. There is no ambient score or soundscape worth lingering on here, which is a shame, because a game this mood-dependent could have used one. At its current length, which players generally clock at well under two hours, the narrative barely has time to breathe before it closes. The community around this game skews toward fans of the long-running American TV series Supernatural, who tend to arrive for the obvious character parallels and leave with complicated feelings about the combat. That crossover audience represents the most likely path to genuine enjoyment. Everyone else will see the unpolished edges first and the charm second, if at all. The developer has signaled interest in post-launch improvements and the spirit behind the game is not nothing. VD Games made something here, imperfect as it is, and that counts for something in a space full of asset-flip nothing-projects. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows® 10
- Memory
- 8 GB RAM
- DirectX
- Version 12
- Storage
- 14 GB available space
- Graphics
- GeForce GTX 1050 4 GB or AMD Radeon™ RX 560 4 GB
- Processor
- Intel i5-2500k (4 core 3.3 GHz) or AMD Ryzen 3 1200 (4 core 3.1 GHz)
- Sound Card
- DirectX compatible
- Additional Notes
- SSD recommended
Recommended
- OS
- Windows® 10
- Memory
- 16 GB RAM
- DirectX
- Version 12
- Storage
- 14 GB available space
- Graphics
- NVIDIA GeForce GTX 2060 or AMD Radeon RX 5700 (6GB VRAM with Shader Model 5.0 or better)
- Processor
- Intel™ Core i7-3770 or AMD Ryzen™ 5 1600
- Sound Card
- DirectX compatible
- Additional Notes
- SSD recommended
Reviews & Ratings
No ratings available
Game Info
- Developer
- VD Games
- Publisher
- VD Games
- Release Date
- Jan 11, 2024