Compare DarkHouse prices across 50+ stores and find the best deal. Developed by VD Games. Published by VD Games. Released on 12/1/2021. Available on PC. Genres: Adventure, Casual, Indie.

Survive a haunted psychiatric clinic, collect 7 ritual items, and send the Doctor back to Hell, a scrappy indie horror with more ambition than polish, best judged at its low price point.

My first honest reaction to DarkHouse was curiosity rather than dread. VD Games, a small outfit with a catalogue full of offbeat Slavic indie experiments, clearly set out to do something a touch more personal than the endless Slender-clone corridor runners that clog the horror section of Steam. The goal is simple and strange in equal measure: you play as Sophia, a night-shift nurse who arrives at her psychiatric clinic to find that someone has already performed a summoning ritual, and the Doctor, a relentless supernatural stalker, is now loose in the wards. Your job is not to run for a door. Your job is to undo what was done, collecting 7 ritual items scattered across the clinic interior and its surrounding park, then completing a reverse ritual in the head physician's office. That inversion of the typical horror loop, surviving in order to fight back ritually rather than just to escape, gives the game a small but meaningful identity. The setting does a surprising amount of heavy lifting. A nighttime psychiatric clinic with unlocked rooms, patient files to read for clues about where ritual items are hidden, and a park perimeter that wolves guard adds a layer of light exploration that most budget horror skips entirely. The semi-open layout means you are not simply following a corridor; you are mapping a space in your head, reading patient records for hints, and trying to remember which corridors the Doctor last patrolled. It is not sophisticated systems design, but it is genuine design, and I respect the intent. There is also a shotgun somewhere in the clinic with a lovely little nod to Max Payne baked in, and health recovery split between first-aid kits and red apples, which gives the world a faintly absurdist texture that I found charming. Where honesty demands I pump the brakes: the Steam community sits at a mixed 63% positive across 41 reviews, and the friction points are real. Nightmare mode shipped with a reported bug where the Doctor does not move at all, which is a quietly devastating problem for a game whose tension lives entirely in that enemy's patrol pressure. The enemy roster is thin, just the Doctor, spiders in the clinic, and wolves in the park, and the production values are clearly micro-budget. Players who measure worth in graphical fidelity or smooth AI behaviour will be dissatisfied. The community has flagged inventory bugs and note-pickup issues too, and at time of writing it is unclear how many of these have been patched. For the particular type of player who browses the sub-five-dollar horror shelf looking for something that has a genuine idea behind it, DarkHouse earns a tentative recommendation. It is short, probably under two hours on a first run, and it knows roughly where it wants to end. The clinic atmosphere has a quiet, murky claustrophobia that a bigger production might have over-designed into blandness. The ritual framing, reading patient files to understand what objects matter, is the kind of small narrative-mechanical link I wish more horror games bothered with. It is rough. It is unpolished. It is also clearly made by someone who wanted to build a horror world rather than just a horror obstacle course, and I think that counts. Kai, Scout Team

DarkHouse
AdventureCasualIndie

DarkHouse

Dec 1, 2021VD Games
GamerScout Says

Survive a haunted psychiatric clinic, collect 7 ritual items, and send the Doctor back to Hell, a scrappy indie horror with more ambition than polish, best judged at its low price point.

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Screenshots & Media

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About DarkHouse

My first honest reaction to DarkHouse was curiosity rather than dread. VD Games, a small outfit with a catalogue full of offbeat Slavic indie experiments, clearly set out to do something a touch more personal than the endless Slender-clone corridor runners that clog the horror section of Steam. The goal is simple and strange in equal measure: you play as Sophia, a night-shift nurse who arrives at her psychiatric clinic to find that someone has already performed a summoning ritual, and the Doctor, a relentless supernatural stalker, is now loose in the wards. Your job is not to run for a door. Your job is to undo what was done, collecting 7 ritual items scattered across the clinic interior and its surrounding park, then completing a reverse ritual in the head physician's office. That inversion of the typical horror loop, surviving in order to fight back ritually rather than just to escape, gives the game a small but meaningful identity. The setting does a surprising amount of heavy lifting. A nighttime psychiatric clinic with unlocked rooms, patient files to read for clues about where ritual items are hidden, and a park perimeter that wolves guard adds a layer of light exploration that most budget horror skips entirely. The semi-open layout means you are not simply following a corridor; you are mapping a space in your head, reading patient records for hints, and trying to remember which corridors the Doctor last patrolled. It is not sophisticated systems design, but it is genuine design, and I respect the intent. There is also a shotgun somewhere in the clinic with a lovely little nod to Max Payne baked in, and health recovery split between first-aid kits and red apples, which gives the world a faintly absurdist texture that I found charming. Where honesty demands I pump the brakes: the Steam community sits at a mixed 63% positive across 41 reviews, and the friction points are real. Nightmare mode shipped with a reported bug where the Doctor does not move at all, which is a quietly devastating problem for a game whose tension lives entirely in that enemy's patrol pressure. The enemy roster is thin, just the Doctor, spiders in the clinic, and wolves in the park, and the production values are clearly micro-budget. Players who measure worth in graphical fidelity or smooth AI behaviour will be dissatisfied. The community has flagged inventory bugs and note-pickup issues too, and at time of writing it is unclear how many of these have been patched. For the particular type of player who browses the sub-five-dollar horror shelf looking for something that has a genuine idea behind it, DarkHouse earns a tentative recommendation. It is short, probably under two hours on a first run, and it knows roughly where it wants to end. The clinic atmosphere has a quiet, murky claustrophobia that a bigger production might have over-designed into blandness. The ritual framing, reading patient files to understand what objects matter, is the kind of small narrative-mechanical link I wish more horror games bothered with. It is rough. It is unpolished. It is also clearly made by someone who wanted to build a horror world rather than just a horror obstacle course, and I think that counts. Kai, Scout Team

Tags

singleplayerachievementscloud-savestier:sub-5Reverse RitualSemi-Open World HorrorEnemy Patrol AINote-Based CluesNightmare ModeBudget HorrorFemale Protagonist HorrorItem Hunt

System Requirements

Minimum

OS
Windows 7/8/10 64-bit
Memory
4 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
GeForce GTX 660, Radeon RX 460 or equivalent with 2 GB of video RAM
Processor
3.2 GHz Dual Core Processor
Sound Card
DirectX compatible
Additional Notes
SSD recommended

Recommended

OS
Windows 7/8/10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
GeForce 970, Radeon RX 580 or equivalent with 4GB of video RAM
Processor
3.2 GHz Dual Core Processor
Sound Card
DirectX compatible
Additional Notes
SSD recommended

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Game Info

Developer
VD Games
Publisher
VD Games
Release Date
Dec 1, 2021

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What platforms is DarkHouse available on?

DarkHouse is available on PC.

When was DarkHouse released?

DarkHouse was released on 1 December 2021.

Who developed DarkHouse?

DarkHouse was developed by VD Games.