Unmemory
Unmemory is a noir murder mystery that blurs the line between puzzle game and illustrated novel, play through chapters like flipping pages, solve puzzles woven into the prose itself.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Unmemory
Unmemory sits in a peculiar, mostly uncrowded space: the playable book. Developer PATRONES & ESCONDITES built something that genuinely feels like both a designed game and a crafted piece of fiction, not simply one medium wearing the other as a costume. You scroll through illustrated chapters soaked in a hard-boiled noir atmosphere, and at irregular intervals the text or imagery itself becomes the puzzle. A photograph hides a cipher. A paragraph contains a sequence. The line between reading and playing dissolves in a way that feels intentional and considered rather than gimmicky. The story follows a memory-fractured protagonist piecing together a murder that may involve himself. The premise is familiar territory for noir, but Unmemory earns its setup through atmosphere rather than plot novelty. The visual design leans on high-contrast black-and-white illustration with selective color burns of deep red or amber, and it maintains that palette with real discipline throughout. The soundtrack reinforces everything: low, textural, unhurried. If you tend to play with headphones and appreciate a game that treats its sound design as part of the emotional grammar rather than background noise, this one rewards that attention. Who is it actually for? Readers who want a little friction in their fiction. Players who found visual novels too passive but don't want action mechanics interrupting story momentum. The puzzles themselves range from satisfying lateral-thinking moments to a few beats that require you to sit with ambiguity longer than feels comfortable. That patience is partly the point. Unmemory never lets you rush, and while some players will find that slow cadence frustrating, others will recognize it as craft. The total runtime lands around three to four hours depending on how long you linger on the puzzles, and the game understands its own length. There is no padding here. It ends when it should end. The weaknesses are real and worth naming. At 99 Steam reviews the game is genuinely obscure, which means walkthroughs and hint resources are thin if you get stuck. A couple of puzzle solutions feel under-clued, where the logic clicks in retrospect but leaves you guessing in the moment. The experience is also entirely solitary and linear, so if replayability is part of your value calculation, look elsewhere. This is a single, directed journey that trusts you to find it worthwhile on those terms alone. For the right player, Unmemory is the kind of game you finish and then sit with for a few minutes before closing your laptop. Small team, clear vision, no feature bloat. That's the thing about genuinely handcrafted work: you can feel the decisions in it. Kai, Scout Team
Tags
System Requirements
Reviews & Ratings
Game Info
- Developer
- PATRONES & ESCONDITES
- Publisher
- PID Games
- Release Date
- Oct 13, 2020