
Unlock The King 2
Chess rules repurposed as a Sokoban-style logic gauntlet across 70 levels on a tridimensional board - approachable for complete newcomers, surprisingly stubborn by the midpoint.
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About Unlock The King 2
I spend a lot of time thinking about decision depth, so a micro-budget puzzle game built entirely on chess movement rules does not sound like my usual territory. Unlock The King 2 disarmed that skepticism pretty fast. The core ask is straightforward: clear a path across a tridimensional grid so the King piece can reach its exit. Every other piece on the board - pawns, knights, bishops, rooks - moves exactly as it does in real chess. Pawns shift one square, knights hop in their awkward L-shape, bishops slide diagonally. You already know the rules, even if you have never seriously played chess. That shared vocabulary is a smart design choice, because the game never wastes time explaining basics and can spend its 70 levels escalating the puzzle logic instead. The escalation is genuine. Early stages function as a warmup, giving you a couple of pieces and obvious routes. Within a dozen levels the grids start introducing irregular shapes, trigger buttons, movable board segments, and pieces that block each other in ways that force you to plan three or four moves ahead before touching anything. The jump from "obvious" to "I need to stare at this" is steep enough to give the game actual teeth. It never reaches the recursive brain-melting depth of something like Baba Is You, but that is partly the point: this sits in a comfortable zone between idle-casual and full logic-puzzle workout, which makes it genuinely useful as a short-session game. Presentation is ruthlessly minimal, clean geometric pieces on a plain background with a relaxed ambient soundtrack that keeps stress levels low. That aesthetic works in favor of focus most of the time, but it does produce one real friction point: at zoomed-out views, pieces can be hard to distinguish from each other. A pawn and a bishop read similarly at a glance, which occasionally makes you misread the board and waste a move. Zooming in resolves it, but it is a step the game should not need to ask for. The mouse controls are clean and responsive; keyboard-only players may find the interface less natural, as the game was clearly conceived around point-and-click input. For strategy-minded players, the ceiling here is low compared to a Zachtronics puzzler or any serious grid-tactics game. There is no sandbox mode, no level editor, no score optimization beyond completion. The 70-level run will consume two to four hours depending on how long you sit with the harder mid-to-late puzzles, and then it is done. Replayability is not the pitch. What the game offers instead is a clean, contained logic exercise that respects your time, asks nothing complicated of your hardware, and has a difficulty slope that is honest rather than padded. If you are a chess player, the familiarity of the movement rules will make the early game feel almost too comfortable - push through, because the later levels do earn the genre label. If you have never touched chess, the movement rules are simple enough to learn in two minutes and the puzzles teach the rest by example. Steam users have rated it "Mostly Positive" across a small but consistent sample, which tracks with the experience: not remarkable, but solid and cheap enough that dissatisfaction would be hard to justify. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP/Vista/7/8/
- Memory
- 2 GB RAM
- DirectX
- Version 9.0c
- Storage
- 150 MB available space
- Graphics
- Graphics card supporting DirectX 9.0c
- Processor
- 2 Ghz Dual Core
- Sound Card
- Any
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Game Info
- Developer
- Minimol Games
- Publisher
- Minimol Games
- Release Date
- Jan 31, 2020







