Compare Unfinished Battle prices across 50+ stores and find the best deal. Developed by Semi Sağlam. Published by My Way Games. Released on 3/12/2018. Available on PC. Genres: Casual, Indie, Strategy.

A lane-based castle-siege RTS you can finish in under two hours, with boss levels that actually spike the difficulty. Niche, micro, and unapologetically lo-fi.

I ran through Unfinished Battle in a single sitting, and that runtime tells you almost everything you need to know. This is a bare-bones, lane-based real-time strategy game built around one core loop: deploy units, kill enemies to earn gold, spend that gold on more units, and push through to destroy the opposing castle before it destroys yours. The structure is closer to a mobile tower-offense title than a traditional PC RTS, and there is no shame in calling it exactly that. The depth lives almost entirely in the boss levels, which arrive every five stages and demand you actually rethink your unit composition. Golems and archers are not interchangeable tools here - specific unit pairings matter when a boss can absorb enough damage to wipe a carelessly built lane. The community-maintained wikibattles section in the main menu is the closest thing to a tutorial, and reading it before you start is genuinely recommended. That is not a great onboarding solution, but for a budget indie from a solo developer it is at least present. The difficulty label of "extremely hard to finish" is something of a stretch for experienced strategy players, but boss stage 20 does have real teeth. The soundtrack deserves a mention because players flag it positively and the game leans into a medieval-to-metal progression that matches the escalating chaos on screen reasonably well. It is one of the few production elements where the game punches at its weight. Everything else, the visuals, the unit variety, the lack of any multiplayer or skirmish mode, lands exactly where you expect from a sub-five-dollar solo project released in 2018. From a strategy depth standpoint, I will be honest: there is almost none of the layered decision-making I look for in an RTS. No build orders to optimize, no tech trees, no AI that adapts to your approach. What is here is closer to a reaction puzzle than a strategy simulation. If you have 90 minutes, want 19 Steam achievements, and are comfortable with a title that wears its mobile-game DNA openly, Unfinished Battle delivers on its narrow promise without embarrassing itself. Anyone expecting StarCraft-adjacent complexity should look elsewhere, hard stop. Diego, Scout Team

Unfinished Battle
CasualIndieStrategy

Unfinished Battle

Mar 12, 2018Semi SağlamMy Way Games
GamerScout Says

A lane-based castle-siege RTS you can finish in under two hours, with boss levels that actually spike the difficulty. Niche, micro, and unapologetically lo-fi.

PC
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About Unfinished Battle

I ran through Unfinished Battle in a single sitting, and that runtime tells you almost everything you need to know. This is a bare-bones, lane-based real-time strategy game built around one core loop: deploy units, kill enemies to earn gold, spend that gold on more units, and push through to destroy the opposing castle before it destroys yours. The structure is closer to a mobile tower-offense title than a traditional PC RTS, and there is no shame in calling it exactly that. The depth lives almost entirely in the boss levels, which arrive every five stages and demand you actually rethink your unit composition. Golems and archers are not interchangeable tools here - specific unit pairings matter when a boss can absorb enough damage to wipe a carelessly built lane. The community-maintained wikibattles section in the main menu is the closest thing to a tutorial, and reading it before you start is genuinely recommended. That is not a great onboarding solution, but for a budget indie from a solo developer it is at least present. The difficulty label of "extremely hard to finish" is something of a stretch for experienced strategy players, but boss stage 20 does have real teeth. The soundtrack deserves a mention because players flag it positively and the game leans into a medieval-to-metal progression that matches the escalating chaos on screen reasonably well. It is one of the few production elements where the game punches at its weight. Everything else, the visuals, the unit variety, the lack of any multiplayer or skirmish mode, lands exactly where you expect from a sub-five-dollar solo project released in 2018. From a strategy depth standpoint, I will be honest: there is almost none of the layered decision-making I look for in an RTS. No build orders to optimize, no tech trees, no AI that adapts to your approach. What is here is closer to a reaction puzzle than a strategy simulation. If you have 90 minutes, want 19 Steam achievements, and are comfortable with a title that wears its mobile-game DNA openly, Unfinished Battle delivers on its narrow promise without embarrassing itself. Anyone expecting StarCraft-adjacent complexity should look elsewhere, hard stop. Diego, Scout Team

Tags

singleplayerachievementstier:sub-5Lane DefenseCastle SiegeBoss LevelsAchievement HuntingMobile-Style RTSShort PlaythroughBudget IndieSolo Developer

System Requirements

Minimum

OS
Windows (64-bit versions only)
Memory
3 GB RAM
DirectX
Version 11
Storage
500 MB available space
Graphics
ATI Radeon HD 6670 or better
Processor
Intel Core 2

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Game Info

Developer
Semi Sağlam
Publisher
My Way Games
Release Date
Mar 12, 2018

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How much does Unfinished Battle cost?

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What platforms is Unfinished Battle available on?

Unfinished Battle is available on PC.

When was Unfinished Battle released?

Unfinished Battle was released on 12 March 2018.

Who developed Unfinished Battle?

Unfinished Battle was developed by Semi Sağlam and published by My Way Games.