
Space Force
If your definition of fun is a two-minute high-score sprint with zero fuss, Space Force delivers exactly that and nothing more. Treat it as a mobile-style distraction on PC and expectations land correctly.
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About Space Force
I spent about twenty minutes with Space Force before I had seen everything it has to offer, and that sentence tells you most of what you need to know. This is a bare-bones arcade dodge-runner where you pilot a spaceship through an endless corridor of blocks, pushing as far as you can before one clips you and ends your run. There are no laps, no opponents, no tracks. The loop is pure reflex: survive longer, beat your last distance, repeat. On the mechanics side, the game is genuinely simple. You dodge blocks, collect power-ups that either double your points, speed up the action, or slow it down, and earn credits to unlock four additional ships beyond the starter craft. That is the full feature list. The infinite level design means the corridor technically never repeats, but procedural generation this minimal starts to feel samey within a handful of runs. The five ships appear to be cosmetic variants rather than meaningful choices with different handling profiles, which is a missed opportunity even for a budget title. For the audience I normally write for, the multiplayer and couch co-op crowd, this is a dead end. Space Force is strictly singleplayer with no local or online modes whatsoever. You cannot even race a ghost of your own best run. The ten Steam achievements give highscore chasers a thin checklist to work through, and that is genuinely the deepest hook on offer. If you are chasing a quick achievement unlock for a subscription bundle, it functions fine. If you are looking for something to put on the big screen at a Saturday night session, look elsewhere. The Steam user reception sits at mixed, around 56 percent positive across a small review pool, which feels about right. Nobody is angry at this game, it just does not justify much excitement either. The system requirements are laughably light, so it runs on anything. Controls work fine on a gamepad or keyboard. There is no wheel or HOTAS support to speak of, nor would you want it here. It is the kind of thing you might clock ten minutes on between longer sessions, not something you plan your evening around. Bottom line: Space Force is a curiosity that belongs in the same mental drawer as free mobile games. If you find it in a bundle and have five minutes to kill, it passes the time without complaint. Going in expecting a fleshed-out space racing experience will leave you cold almost immediately. Riley, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows (64-bit versions only)
- Memory
- 1 GB RAM
- Storage
- 200 MB available space
- Graphics
- 1 GB Video Card
- Processor
- Intel Core 2
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Game Info
- Developer
- Semi Sağlam
- Publisher
- My Way Games
- Release Date
- Jun 1, 2018
