Compare Tyranny (Gold Edition) prices across 50+ stores and find the best deal. Developed by Obsidian Entertainment. Published by Paradox Interactive. Released on 11/10/2016. Available on PC. Genres: Adventure, RPG. Metacritic score: 80/100.

Play the villain's bureaucrat in Obsidian's dark RPG where evil already won and your choices shape who survives the aftermath.

Tyranny flips the classic RPG premise on its head: you are not the hero. You are Fatebinder, a magistrate serving Kyros the Overlord, sent to adjudicate conflicts between squabbling armies of conquest. Evil has already won. The war is over. Your job is to make the occupation stick, and the game wastes no time reminding you that the people around you are afraid of you for good reason. That premise alone sets Tyranny apart from almost everything else in the genre, and Obsidian commits to it with impressive consistency. The writing is the main event here. Dialogue is dense, ideologically loaded, and regularly forces you into positions where every option feels morally compromised. The Spires system lets you build a stronghold, but the factions you play off against each other have actual philosophies, not just stat buffs attached to them. The Disfavored are disciplined militarists who believe in earned loyalty. The Scarlet Chorus are chaotic true believers who eat the weak. Allying with either, or playing them against each other, changes which quests open, which companions trust you, and which endings become available. Choices made in the opening "Conquest" prologue ripple through the entire game, which is a genuinely clever structural decision that rewards replays. Combat uses a real-time-with-pause system that will feel immediately familiar to anyone who spent time in Pillars of Eternity or the Infinity Engine classics. The spell-crafting system is the mechanical standout: you combine sigils to build custom spells from scratch, mixing damage types, shapes, and rider effects. It is fiddly to set up initially but opens into something genuinely expressive once you understand it. The companion abilities layer on top well, and the Favor and Wrath system with each companion means you can earn their loyalty through intimidation as easily as kindness, which fits the tone perfectly. The skill system is classless, improving through use rather than level-up allocation, which keeps builds feeling organic across a playthrough. The criticisms worth flagging are real. Tyranny is short for an Obsidian RPG, around fifteen to twenty hours on a first run, which cuts both ways. There is almost no padding, which is genuinely refreshing, but the final act compresses noticeably and the ending arrives before the world feels fully explored. The Gold Edition adds the "Bastard's Wound" expansion and "Tales from the Tiers" faction stories, which add meaningful content and are worth having, but even with them the game feels like it ends just as the larger world starts opening up. A planned sequel never materialized, so some threads are left unresolved in a way that still stings. For players who want a tightly written CRPG with a genuinely distinct moral premise, flexible spellcrafting, and faction politics that actually feel consequential, Tyranny rewards multiple playthroughs despite its length. For players who want a sprawling forty-hour epic with a satisfying conclusion, the abrupt ending will frustrate. Go in knowing what it is: a compressed, ideologically sharp RPG that asks interesting questions and mostly trusts you to sit with uncomfortable answers. Monika, Scout Team

Tyranny (Gold Edition)
AdventureRPG

Tyranny (Gold Edition)

Nov 10, 2016Obsidian EntertainmentParadox Interactive
GamerScout Says

Play the villain's bureaucrat in Obsidian's dark RPG where evil already won and your choices shape who survives the aftermath.

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About Tyranny (Gold Edition)

Tyranny flips the classic RPG premise on its head: you are not the hero. You are Fatebinder, a magistrate serving Kyros the Overlord, sent to adjudicate conflicts between squabbling armies of conquest. Evil has already won. The war is over. Your job is to make the occupation stick, and the game wastes no time reminding you that the people around you are afraid of you for good reason. That premise alone sets Tyranny apart from almost everything else in the genre, and Obsidian commits to it with impressive consistency. The writing is the main event here. Dialogue is dense, ideologically loaded, and regularly forces you into positions where every option feels morally compromised. The Spires system lets you build a stronghold, but the factions you play off against each other have actual philosophies, not just stat buffs attached to them. The Disfavored are disciplined militarists who believe in earned loyalty. The Scarlet Chorus are chaotic true believers who eat the weak. Allying with either, or playing them against each other, changes which quests open, which companions trust you, and which endings become available. Choices made in the opening "Conquest" prologue ripple through the entire game, which is a genuinely clever structural decision that rewards replays. Combat uses a real-time-with-pause system that will feel immediately familiar to anyone who spent time in Pillars of Eternity or the Infinity Engine classics. The spell-crafting system is the mechanical standout: you combine sigils to build custom spells from scratch, mixing damage types, shapes, and rider effects. It is fiddly to set up initially but opens into something genuinely expressive once you understand it. The companion abilities layer on top well, and the Favor and Wrath system with each companion means you can earn their loyalty through intimidation as easily as kindness, which fits the tone perfectly. The skill system is classless, improving through use rather than level-up allocation, which keeps builds feeling organic across a playthrough. The criticisms worth flagging are real. Tyranny is short for an Obsidian RPG, around fifteen to twenty hours on a first run, which cuts both ways. There is almost no padding, which is genuinely refreshing, but the final act compresses noticeably and the ending arrives before the world feels fully explored. The Gold Edition adds the "Bastard's Wound" expansion and "Tales from the Tiers" faction stories, which add meaningful content and are worth having, but even with them the game feels like it ends just as the larger world starts opening up. A planned sequel never materialized, so some threads are left unresolved in a way that still stings. For players who want a tightly written CRPG with a genuinely distinct moral premise, flexible spellcrafting, and faction politics that actually feel consequential, Tyranny rewards multiple playthroughs despite its length. For players who want a sprawling forty-hour epic with a satisfying conclusion, the abrupt ending will frustrate. Go in knowing what it is: a compressed, ideologically sharp RPG that asks interesting questions and mostly trusts you to sit with uncomfortable answers. Monika, Scout Team

Tags

steamVillain ProtagonistClassless Build SystemSpell CraftingFaction PoliticsReal-Time with PauseBranching NarrativeDark FantasyConquest PrologueCompanion RelationshipsFaction Reputation SystemClassless ProgressionBronze Age SettingMorally Grey ChoicesSingle Playthrough Variants

System Requirements

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Reviews & Ratings

Metacritic
80
Steam
87%(13,182)

Game Info

Developer
Obsidian Entertainment
Publisher
Paradox Interactive
Release Date
Nov 10, 2016

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