Compare Tyranny: Bastard's Wound (DLC) prices across 50+ stores and find the best deal. Developed by Obsidian Entertainment. Published by Paradox Interactive. Released on 9/7/2017. Available on PC. Genres: Adventure, RPG.

A story expansion for Tyranny that adds a new region, companions, and moral knots to untangle - but only if you're already invested in Kyros's world.

Tyranny: Bastard's Wound is paid DLC for Obsidian's Tyranny, the RPG where you serve a conquering evil overlord and somehow make it morally complicated. If you haven't played the base game, stop here - this expansion drops you into an existing playthrough and assumes you're already fluent in Kyros's Edicts, the Fatebinder power fantasy, and the faction politics that make Tyranny's first act one of the sharpest pieces of RPG writing Obsidian has put out in years. The expansion introduces Bastard's Wound, a hidden refuge carved out by exiles, deserters, and people who fell through the cracks of conquest. It's a self-contained region with its own social dynamics - several factions of survivors who managed to stay off Kyros's radar, each with competing needs and a fragile equilibrium you will absolutely shatter. The writing here does what Tyranny does best: it refuses to give you a clean moral out. The people sheltering in Bastard's Wound are hiding for reasons that range from sympathetic to genuinely ugly, and the game is patient enough to let that ambiguity breathe before forcing your hand. New companion content is the other headline feature. Returning companions get additional dialogue and quest threads tied to the new location, and the expansion adds Wagstaff, a siege engineer whose banter with the existing party lands more often than it misses. Mechanically, Bastard's Wound doesn't reinvent anything - you're still building spell combos from a modular sigil system, still managing party disposition and loyalty with the same levers as the base game. If combat in Tyranny felt thin to you before, nothing here fixes that. The encounter design in the new region is competent but not inspired, and a few stretches lean harder on repetitive enemy waves than they should for content this narratively dense. The honest question is whether Bastard's Wound earns its place in a Tyranny playthrough or feels bolted on. The answer is somewhere in the middle. The faction writing and the moments where your Fatebinder has to decide what kind of conqueror's instrument they actually are - those land. The pacing sags in the mid-section, and there are filler fetch objectives that would feel at home in a much lesser RPG. It's not long content, either. Genre veterans will clear it in three to five hours depending on how deep they go into dialogue trees, which makes the quality of those dialogue trees matter a lot. Mostly they hold up. If you finished Tyranny and wanted more time in that world before the ending closes in, Bastard's Wound gives you a worthwhile detour. It's not essential the way a second playthrough with different faction allegiances is essential, but it's better than most DLC that exists to pad a map. Obsidian wrote a region that feels like it belongs in this world rather than one that was appended to sell a season pass. For a game that never got the sequel it deserved, spending more time in it is easy to justify. Monika, Scout Team

Tyranny: Bastard's Wound (DLC)
AdventureRPG

Tyranny: Bastard's Wound (DLC)

Sep 7, 2017Obsidian EntertainmentParadox Interactive
GamerScout Says

A story expansion for Tyranny that adds a new region, companions, and moral knots to untangle - but only if you're already invested in Kyros's world.

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About Tyranny: Bastard's Wound (DLC)

Tyranny: Bastard's Wound is paid DLC for Obsidian's Tyranny, the RPG where you serve a conquering evil overlord and somehow make it morally complicated. If you haven't played the base game, stop here - this expansion drops you into an existing playthrough and assumes you're already fluent in Kyros's Edicts, the Fatebinder power fantasy, and the faction politics that make Tyranny's first act one of the sharpest pieces of RPG writing Obsidian has put out in years. The expansion introduces Bastard's Wound, a hidden refuge carved out by exiles, deserters, and people who fell through the cracks of conquest. It's a self-contained region with its own social dynamics - several factions of survivors who managed to stay off Kyros's radar, each with competing needs and a fragile equilibrium you will absolutely shatter. The writing here does what Tyranny does best: it refuses to give you a clean moral out. The people sheltering in Bastard's Wound are hiding for reasons that range from sympathetic to genuinely ugly, and the game is patient enough to let that ambiguity breathe before forcing your hand. New companion content is the other headline feature. Returning companions get additional dialogue and quest threads tied to the new location, and the expansion adds Wagstaff, a siege engineer whose banter with the existing party lands more often than it misses. Mechanically, Bastard's Wound doesn't reinvent anything - you're still building spell combos from a modular sigil system, still managing party disposition and loyalty with the same levers as the base game. If combat in Tyranny felt thin to you before, nothing here fixes that. The encounter design in the new region is competent but not inspired, and a few stretches lean harder on repetitive enemy waves than they should for content this narratively dense. The honest question is whether Bastard's Wound earns its place in a Tyranny playthrough or feels bolted on. The answer is somewhere in the middle. The faction writing and the moments where your Fatebinder has to decide what kind of conqueror's instrument they actually are - those land. The pacing sags in the mid-section, and there are filler fetch objectives that would feel at home in a much lesser RPG. It's not long content, either. Genre veterans will clear it in three to five hours depending on how deep they go into dialogue trees, which makes the quality of those dialogue trees matter a lot. Mostly they hold up. If you finished Tyranny and wanted more time in that world before the ending closes in, Bastard's Wound gives you a worthwhile detour. It's not essential the way a second playthrough with different faction allegiances is essential, but it's better than most DLC that exists to pad a map. Obsidian wrote a region that feels like it belongs in this world rather than one that was appended to sell a season pass. For a game that never got the sequel it deserved, spending more time in it is easy to justify. Monika, Scout Team

Tags

steamChoice-Driven NarrativeFaction PoliticsModular Spell SystemMoral AmbiguitySingle Playthrough DLCParty-Based RPGDark Fantasy

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Game Info

Developer
Obsidian Entertainment
Publisher
Paradox Interactive
Release Date
Sep 7, 2017

Features

Single-playerDownloadable ContentSteam AchievementsSteam Trading CardsSteam CloudFamily Sharing

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