Compare Tyd wag vir Niemand (Time waits for Nobody) prices across 50+ stores and find the best deal. Developed by Skobbejak Games. Published by Skermunkel. Released on 7/7/2017. Available on PC, Mac, Linux, Xbox. Genres: Adventure, Indie.

A surrealist first-person platformer from South Africa with a genuinely haunting visual identity and a soundtrack worth owning separately, undermined by punishing checkpoint gaps and controls that fight you at every turn.

My first hour with Tyd wag vir Niemand felt like wandering through someone else's fever dream, and I mean that in the most respectful way. South African indie studio Skobbejak Games built something visually unlike almost anything else on PC: abstract, first-person environments that reviewers have compared to walking through a surrealist painting, with spinning architecture, colossal metal spheres orbiting serene fountains, and boats drifting in mid-air. The concept alone earned my attention. You are sent to investigate a mysterious pyramid in Antarctica, lose contact with HQ almost immediately, and find yourself transported through a strange machine into a sequence of dreamlike dimensions that, piece by piece, reveal themselves as fragmented personal memories. The story is sparse, delivered through plain text screens between levels rather than voiced narration or cutscenes, and that restraint is either atmospheric or frustrating depending on how patient you are with ambiguity. The core mechanic is time-slowdown on demand. Hold a trigger, the world crawls; release it, reality snaps back to full speed. On paper that is a clean, elegant tool. In practice, the game builds its ten levels around that single ability in ways that range from genuinely inventive to deeply aggravating. One level asks you to thread a moving ship through oncoming pillars by carefully timing your slowdown window, which has a real puzzle quality to it. Another has furniture hurtling across a corridor at margins so slim that players have reported restarting that section dozens of times before clearing it more by chance than skill. The difficulty is not the issue by itself. The issue is checkpoint placement: they are spread far apart, which means a single mistimed button press can send you back through long stretches of traversal you already solved. Player movement has also been flagged across multiple platforms as occasionally erratic, with a treacly resistance that makes precision platforming harder than it should be. All of that said, two things hold this game together and keep me from writing it off entirely. The visual design is genuinely polished and committed. The environments have a high degree of craft and consistency in their abstraction, and each of the ten levels carries its own distinct identity. The soundtrack is the other anchor. When it lands, it lands hard. It is ambient, slightly psychedelic, and timed well enough to the surreal imagery that it creates moments of real mood. The soundtrack was released separately, which tells you something about how seriously it was taken. Average playtime sits around five hours, so this is a short, focused experience rather than an epic, which is worth knowing before you sit down with it. Who is this for? Honestly, a narrow audience. If you respond to mood and handcrafted visual design over mechanical polish, and you have patience for a game that will occasionally feel broken before it feels rewarding, there is something here worth experiencing. If you need tight controls and fair checkpointing to stay engaged with a platformer, Tyd wag vir Niemand will lose you before it earns you. It sits in that uncomfortable space of being a genuinely interesting piece of work that has not quite finished becoming the game it wants to be. Kai, Scout Team

Tyd wag vir Niemand (Time waits for Nobody)
AdventureIndie

Tyd wag vir Niemand (Time waits for Nobody)

Jul 7, 2017Skobbejak GamesSkermunkel
GamerScout Says

A surrealist first-person platformer from South Africa with a genuinely haunting visual identity and a soundtrack worth owning separately, undermined by punishing checkpoint gaps and controls that fight you at every turn.

PCMacLinuxXbox
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Tyd wag vir Niemand (Time waits for Nobody)

My first hour with Tyd wag vir Niemand felt like wandering through someone else's fever dream, and I mean that in the most respectful way. South African indie studio Skobbejak Games built something visually unlike almost anything else on PC: abstract, first-person environments that reviewers have compared to walking through a surrealist painting, with spinning architecture, colossal metal spheres orbiting serene fountains, and boats drifting in mid-air. The concept alone earned my attention. You are sent to investigate a mysterious pyramid in Antarctica, lose contact with HQ almost immediately, and find yourself transported through a strange machine into a sequence of dreamlike dimensions that, piece by piece, reveal themselves as fragmented personal memories. The story is sparse, delivered through plain text screens between levels rather than voiced narration or cutscenes, and that restraint is either atmospheric or frustrating depending on how patient you are with ambiguity. The core mechanic is time-slowdown on demand. Hold a trigger, the world crawls; release it, reality snaps back to full speed. On paper that is a clean, elegant tool. In practice, the game builds its ten levels around that single ability in ways that range from genuinely inventive to deeply aggravating. One level asks you to thread a moving ship through oncoming pillars by carefully timing your slowdown window, which has a real puzzle quality to it. Another has furniture hurtling across a corridor at margins so slim that players have reported restarting that section dozens of times before clearing it more by chance than skill. The difficulty is not the issue by itself. The issue is checkpoint placement: they are spread far apart, which means a single mistimed button press can send you back through long stretches of traversal you already solved. Player movement has also been flagged across multiple platforms as occasionally erratic, with a treacly resistance that makes precision platforming harder than it should be. All of that said, two things hold this game together and keep me from writing it off entirely. The visual design is genuinely polished and committed. The environments have a high degree of craft and consistency in their abstraction, and each of the ten levels carries its own distinct identity. The soundtrack is the other anchor. When it lands, it lands hard. It is ambient, slightly psychedelic, and timed well enough to the surreal imagery that it creates moments of real mood. The soundtrack was released separately, which tells you something about how seriously it was taken. Average playtime sits around five hours, so this is a short, focused experience rather than an epic, which is worth knowing before you sit down with it. Who is this for? Honestly, a narrow audience. If you respond to mood and handcrafted visual design over mechanical polish, and you have patience for a game that will occasionally feel broken before it feels rewarding, there is something here worth experiencing. If you need tight controls and fair checkpointing to stay engaged with a platformer, Tyd wag vir Niemand will lose you before it earns you. It sits in that uncomfortable space of being a genuinely interesting piece of work that has not quite finished becoming the game it wants to be. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieTime-ManipulationSurrealistSouth African IndieCheckpoint-HeavyMood-DrivenAbstract EnvironmentsShort Playtime

System Requirements

Minimum

OS
Windows 7 32-bit
Memory
2 GB RAM
Storage
5 GB available space
Graphics
Nvidia Geforce 8800 OR ATI Radeon HD 3870 OR equivalent/higher
Processor
Dual Core
Sound Card
Direct X compatible

Recommended

OS
Windows 10 64-bit
Memory
4 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
Nvidia GTX 460 OR AMD Radeon HD 5770 OR equivalent/higher
Processor
Quad Core
Sound Card
Direct X compatible

Reviews & Ratings

No ratings available

Game Info

Developer
Skobbejak Games
Publisher
Skermunkel
Release Date
Jul 7, 2017

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Skobbejak Games