Compare Twin Mirror prices across trusted key stores and find the best deal. Developed by DON'T NOD. Published by DONTNOD Entertainment. Released on 12/1/2021. Available on PC, Xbox. Genres: Adventure. Metacritic score: 65/100.

A five-to-seven-hour psychological thriller that does one thing genuinely well - its Mind Palace detective sequences - and runs out of runway before the rest of the story can catch up.

I came into Twin Mirror with reasonable expectations: DONTNOD, West Virginia, a dead friend, a journalist protagonist with a fractured psyche. That setup has real potential. What I got was a game that nails its central mechanical idea and then trips over nearly everything surrounding it. The Mind Palace is the headline act, and it earns that billing. Sam Higgs, the investigative reporter at the centre of things, can retreat into a shimmering mental space to reconstruct crime scenes, sequence events using physical evidence, and consult a split-personality alter ego called The Double. The Double functions as a devil's advocate during dialogue - hinting at social consequences without spelling out the correct answer - and the Mind Palace sequences themselves recreate key moments by letting you walk through a holographic version of events and arrange them in the right order. These scenes feel like actual detective work rather than a quiz with obvious answers. For a studio that usually drives narrative through dialogue trees alone, this is a genuine evolution of the formula. The surrounding game is a harder sell. Sam is dialogue-heavy, slow to control, and, by wide community consensus, among the more inert protagonists DONTNOD has ever written. The branching choices are present and some late-game ones carry real weight, but many feel like choice-illusion: the story spirals downward regardless of what you pick, and the payoff at the end arrives abruptly, in what feels like the setup for a third act that was cut. The runtime - somewhere between five and seven hours depending on thoroughness - is the main culprit. Relationships with townsfolk, a genuinely intriguing cast of Basswood locals who resent Sam for getting the mine shut down, and threads around Sam's unnamed mental health issues all get introduced and then quietly abandoned. There are also brief anxiety-attack mini-games that send you running maze corridors to a stressful soundtrack; they feel grafted on from a different design document and the community noticed. Visually and aurally it holds up. The Appalachian environment is convincing, the soundtrack sets the right tone, and the character animation is detailed enough that face-to-face conversations land. Controls are the other sore point - hunting for interactable objects is finicky, and Sam himself moves with a weight that stops just short of feeling intentional. If you can tolerate that friction in narrative adventures generally, you will adapt within the first hour. The honest pitch is this: Twin Mirror is a DONTNOD game that got released before it was fully cooked. The Mind Palace mechanic, the small-town noir atmosphere, the relationship between Sam and Bug (his late friend's preteen daughter, who carries the best performance in the game) all suggest a ten-to-twelve-hour experience that would have been one of the studio's stronger entries. At its actual length it plays like a well-produced pilot that ends on a cliffhanger nobody greenlit. Dedicated fans of choice-driven narrative adventures and anyone curious about the Mind Palace mechanic specifically will find enough here to justify the time. Everyone else should temper expectations accordingly. Alex, Scout Team

Twin Mirror

Twin Mirror

Dec 1, 2021DON'T NODDONTNOD Entertainment
GamerScout Says

A five-to-seven-hour psychological thriller that does one thing genuinely well - its Mind Palace detective sequences - and runs out of runway before the rest of the story can catch up.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
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Historical low: €1.76

GamerScout Verdict

Worth it for DONTNOD loyalists and narrative adventure fans who can forgive a protagonist that never quite clicks.

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Price History

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About Twin Mirror

I came into Twin Mirror with reasonable expectations: DONTNOD, West Virginia, a dead friend, a journalist protagonist with a fractured psyche. That setup has real potential. What I got was a game that nails its central mechanical idea and then trips over nearly everything surrounding it. The Mind Palace is the headline act, and it earns that billing. Sam Higgs, the investigative reporter at the centre of things, can retreat into a shimmering mental space to reconstruct crime scenes, sequence events using physical evidence, and consult a split-personality alter ego called The Double. The Double functions as a devil's advocate during dialogue - hinting at social consequences without spelling out the correct answer - and the Mind Palace sequences themselves recreate key moments by letting you walk through a holographic version of events and arrange them in the right order. These scenes feel like actual detective work rather than a quiz with obvious answers. For a studio that usually drives narrative through dialogue trees alone, this is a genuine evolution of the formula. The surrounding game is a harder sell. Sam is dialogue-heavy, slow to control, and, by wide community consensus, among the more inert protagonists DONTNOD has ever written. The branching choices are present and some late-game ones carry real weight, but many feel like choice-illusion: the story spirals downward regardless of what you pick, and the payoff at the end arrives abruptly, in what feels like the setup for a third act that was cut. The runtime - somewhere between five and seven hours depending on thoroughness - is the main culprit. Relationships with townsfolk, a genuinely intriguing cast of Basswood locals who resent Sam for getting the mine shut down, and threads around Sam's unnamed mental health issues all get introduced and then quietly abandoned. There are also brief anxiety-attack mini-games that send you running maze corridors to a stressful soundtrack; they feel grafted on from a different design document and the community noticed. Visually and aurally it holds up. The Appalachian environment is convincing, the soundtrack sets the right tone, and the character animation is detailed enough that face-to-face conversations land. Controls are the other sore point - hunting for interactable objects is finicky, and Sam himself moves with a weight that stops just short of feeling intentional. If you can tolerate that friction in narrative adventures generally, you will adapt within the first hour. The honest pitch is this: Twin Mirror is a DONTNOD game that got released before it was fully cooked. The Mind Palace mechanic, the small-town noir atmosphere, the relationship between Sam and Bug (his late friend's preteen daughter, who carries the best performance in the game) all suggest a ten-to-twelve-hour experience that would have been one of the studio's stronger entries. At its actual length it plays like a well-produced pilot that ends on a cliffhanger nobody greenlit. Dedicated fans of choice-driven narrative adventures and anyone curious about the Mind Palace mechanic specifically will find enough here to justify the time. Everyone else should temper expectations accordingly.

Alex
Alex · Scout Team

Catch-all

Tags

steamPsychological ThrillerMind Palace MechanicBranching DialogueShort PlaythroughNeo-NoirSmall Town MysterySplit Personality NarrativeChoice ConsequencesSingle Playthrough

System Requirements

Minimum

OS
Windows 7 or above (64-bit Operating System Required)
Processor
Intel Core i3 2100 or AMD Phenom X4 945
Memory
4 GB RAM
Graphics
AMD Radeon HD7790 or Nvidia GeForc…

Recommended

OS
Windows 10 64-bit
Processor
Intel Core i3 6100 or AMD Athlon X4 845
Memory
8 GB RAM
Graphics
AMD Radeon RX560 4GB / Nvidia GeForce GTX 1050 Direc…

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Community Discussion

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Reviews & Ratings

Metacritic
65
Steam
77%(1,644)

Game Info

Developer
DON'T NOD
Publisher
DONTNOD Entertainment
Release Date
Dec 1, 2021

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Frequently asked questions about Twin Mirror

How much does Twin Mirror cost?

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What platforms is Twin Mirror available on?

Twin Mirror is available on PC, Xbox.

When was Twin Mirror released?

Twin Mirror was released on 1 December 2021.

Who developed Twin Mirror?

Twin Mirror was developed by DON'T NOD and published by DONTNOD Entertainment.

Is Twin Mirror worth buying?

Twin Mirror holds a Metacritic score of 65/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.