Compare Jusant prices across trusted key stores and find the best deal. Developed by DON'T NOD. Published by DON'T NOD. Released on 10/31/2023. Available on PC, Xbox. Genres: Action, Adventure, Indie. Metacritic score: 83/100.

A five-hour vertical meditation that most players slept on in 2023 and shouldn't sleep on now. DON'T NOD traded dialogue trees for pitons, and the result is quietly one of their finest works.

I spent an evening with Jusant intending to check in briefly and ended up watching the credits roll at 1 a.m., wrists aching from trigger squeezes and head still full of that sparse, piano-driven score. That is the Jusant experience in miniature: a game that folds you into its rhythm and doesn't let go. The premise is deliberately stripped back. You are a nameless wanderer at the base of a colossal tower, once surrounded by ocean, now bone dry. A small water-creature called a Ballast rides in your backpack. You climb. That is more or less it, and DON'T NOD understood that "more or less it" could be enough if the core mechanic earns its keep. The climbing was built with kinesthetic care: left and right triggers map to your character's left and right hands, alternating grip by grip up any climbable surface. A stamina meter depletes with exertion and contracts further under direct sunlight or punishing wind. Three pitons serve as portable checkpoints hammered into the wall so a missed jump sends you back a short distance, never a catastrophic one. You cannot die. The game's entire philosophy rejects punishment in favour of the tactile pleasure of the ascent itself, and because the controls were designed around a controller, playing on keyboard and mouse is technically possible but noticeably inferior. The tower is split across six chapters, each biome introducing a new environmental wrinkle. Chapter two bakes your stamina under a merciless midday sun, where plant handholds wither on a timer. A cave section later on hands you bioluminescent creatures that float you upward in gentle arcs. You can swing on rope slack across wide gaps, wall-run with a piton as an anchor, and use the Ballast's echo to bloom flora, summon sparks, or reveal collectible art panels hidden in the rock. The world-building sits inside letters, diaries, and conch shells scattered throughout the ruins of a society that adapted entirely to vertical life before the great drought wiped it clean. None of this lore is delivered to you; you either seek it or you don't. Some critics felt the protagonist and Ballast were too opaque to carry emotional weight by the finale, and that is a fair note. The story asks you to piece together a civilisation while staying deliberately ambiguous about the person doing the piecing. If you need a protagonist you understand, Jusant will feel distant in its final chapters. If you are comfortable projecting yourself onto a silent wanderer with a small blue companion, the ending lands with unexpected tenderness. The soundtrack, composed by Guillaume Ferran, deserves its own sentence. It does not score every moment. Long stretches pass in near-silence, broken only by the scratch of handholds and your character's breathing. When the music does arrive, often cresting a ledge into a new biome, it earns its entrance in a way that constant ambient scoring never could. That restraint is the game's defining quality across every discipline: the climbing stops short of simulation complexity, the storytelling stops short of exposition, and the runtime stops short of overstaying its welcome. Five to six hours is the honest number. The game knows when to end. A commercial disappointment on release, Jusant found its audience more quietly over the following year through Game Pass and Humble Choice, and that cult reputation is deserved. Complaints about the camera in tight spaces are real but infrequent. The lack of difficulty will genuinely frustrate players hoping for a punishing vertical puzzle experience. But for anyone who lights up at the mention of Journey, Celeste, A Short Hike, or Inside, this belongs in the same breath. Kai, Scout Team

Jusant

Jusant

Oct 31, 2023DON'T NOD
GamerScout Says

A five-hour vertical meditation that most players slept on in 2023 and shouldn't sleep on now. DON'T NOD traded dialogue trees for pitons, and the result is quietly one of their finest works.

PCXbox
Steam Deck VerifiedProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €1.18

GamerScout Verdict

Best for fans of Journey and A Short Hike who want a tactile, wordless ascent through a beautifully ruined world.

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Price History

Historical low
€1.189 Jun 2026
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€1.14€1.28€1.41€1.555 Jun16 Jun28 Jun9 Jul20 Jul
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Screenshots & Media

About Jusant

I spent an evening with Jusant intending to check in briefly and ended up watching the credits roll at 1 a.m., wrists aching from trigger squeezes and head still full of that sparse, piano-driven score. That is the Jusant experience in miniature: a game that folds you into its rhythm and doesn't let go. The premise is deliberately stripped back. You are a nameless wanderer at the base of a colossal tower, once surrounded by ocean, now bone dry. A small water-creature called a Ballast rides in your backpack. You climb. That is more or less it, and DON'T NOD understood that "more or less it" could be enough if the core mechanic earns its keep. The climbing was built with kinesthetic care: left and right triggers map to your character's left and right hands, alternating grip by grip up any climbable surface. A stamina meter depletes with exertion and contracts further under direct sunlight or punishing wind. Three pitons serve as portable checkpoints hammered into the wall so a missed jump sends you back a short distance, never a catastrophic one. You cannot die. The game's entire philosophy rejects punishment in favour of the tactile pleasure of the ascent itself, and because the controls were designed around a controller, playing on keyboard and mouse is technically possible but noticeably inferior. The tower is split across six chapters, each biome introducing a new environmental wrinkle. Chapter two bakes your stamina under a merciless midday sun, where plant handholds wither on a timer. A cave section later on hands you bioluminescent creatures that float you upward in gentle arcs. You can swing on rope slack across wide gaps, wall-run with a piton as an anchor, and use the Ballast's echo to bloom flora, summon sparks, or reveal collectible art panels hidden in the rock. The world-building sits inside letters, diaries, and conch shells scattered throughout the ruins of a society that adapted entirely to vertical life before the great drought wiped it clean. None of this lore is delivered to you; you either seek it or you don't. Some critics felt the protagonist and Ballast were too opaque to carry emotional weight by the finale, and that is a fair note. The story asks you to piece together a civilisation while staying deliberately ambiguous about the person doing the piecing. If you need a protagonist you understand, Jusant will feel distant in its final chapters. If you are comfortable projecting yourself onto a silent wanderer with a small blue companion, the ending lands with unexpected tenderness. The soundtrack, composed by Guillaume Ferran, deserves its own sentence. It does not score every moment. Long stretches pass in near-silence, broken only by the scratch of handholds and your character's breathing. When the music does arrive, often cresting a ledge into a new biome, it earns its entrance in a way that constant ambient scoring never could. That restraint is the game's defining quality across every discipline: the climbing stops short of simulation complexity, the storytelling stops short of exposition, and the runtime stops short of overstaying its welcome. Five to six hours is the honest number. The game knows when to end. A commercial disappointment on release, Jusant found its audience more quietly over the following year through Game Pass and Humble Choice, and that cult reputation is deserved. Complaints about the camera in tight spaces are real but infrequent. The lack of difficulty will genuinely frustrate players hoping for a punishing vertical puzzle experience. But for anyone who lights up at the mention of Journey, Celeste, A Short Hike, or Inside, this belongs in the same breath.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supportcloud-savestier:aaaClimbing MechanicsEnvironmental StorytellingFlow StateWordless NarrativeBiome VarietyPost-ApocalypticController-OptimizedCult Classic

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
Storage
15 GB available space
Graphics
GPU supporting DirectX 12 with Shader Model 6.6 is mandatory, GeForce GTX 1050 Ti (4096 MB), Radeon RX 570 (8192 MB)
Processor
Intel Core i7-6700 (4 * 3400), AMD Ryzen 5 1500X (4 * 3500) or equivalent

Recommended

OS
Windows 10
Memory
8 GB RAM
Storage
15 GB available space
Graphics
Geforce RTX 2060 Super (6144 MB), Radeon RX 5700 (8192 MB)
Processor
Intel Core i7-10700 (8 * 2900), AMD Ryzen 7 3700X (8 * 3600) or equivalent

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Reviews & Ratings

Metacritic
83

Game Info

Developer
DON'T NOD
Publisher
DON'T NOD
Release Date
Oct 31, 2023

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Frequently asked questions about Jusant

How much does Jusant cost?

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What platforms is Jusant available on?

Jusant is available on PC, Xbox.

When was Jusant released?

Jusant was released on 31 October 2023.

Who developed Jusant?

Jusant was developed by DON'T NOD.

Is Jusant worth buying?

Jusant holds a Metacritic score of 83/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.