Compare Train Simulator 2015 prices across 50+ stores and find the best deal. Developed by Dovetail Games/Rail Simulator Developments. Published by Rail Simulator Developments. Released on 9/18/2014. Available on PC. Genres: Single Player, Third Person, First Person, Simulation.

A hardcore PC train simulator covering three real-world routes across the UK, USA, and Germany, with a long-overdue tutorial mode that finally makes the steep learning curve survivable for newcomers.

Train Simulator 2015 is Dovetail Games' annual iteration of its long-running rail simulation engine, released in September 2014, and it is about as niche as PC gaming gets. You sit in a cab, manage brakes, watch signals, match speed limits, and hit station stops on time. There are no explosions, no loot boxes, and no respawns. The simulation asks you to manage amperage directions, brake pressure, and traction controls across a roster of faithfully modeled locomotives including the Hitachi Class 800/801 and 801 on the East Coast Main Line: London to Peterborough, the Amtrak Acela Express and ACS-64 on the Northeast Corridor: New York to New Haven, and the DB BR 411 ICE-T on the Munich to Garmisch-Partenkirchen route. That is three distinct real-world routes out of the box, each with their own signaling rules and traction types, which is a reasonable starting inventory before DLC enters the picture. The headline addition over the 2014 edition is the TS Academy, a structured training mode that walks new players through locomotive controls step by step rather than throwing them into a Career scenario with zero context. It covers the basics of how different drive types work, how to read signals, and how to handle the brakes without overshooting a platform. For a series that had been running for years without anything resembling a proper onboarding system, this matters. Does it fully solve the accessibility problem? Not entirely. The physics still demand real attention, and expert-mode controls involve enough cab-specific button sequences to justify keeping a keyboard shortcut guide open on a second monitor. But if you work through the Academy before touching the Career mode, a clean run from London to Peterborough is genuinely achievable on your first serious attempt. Honestly, for a simulation-curious newcomer, 2015 is the edition of the classic Train Simulator engine I would point you toward as an entry point. The Academy gives you a fighting chance. Quick Drive lets you jump in on any owned route without committing to a scenario timetable, which is useful for practicing a specific stretch of track. The route editor and Blueprint Editor are deep enough to become a hobby in themselves, and the Steam Workshop carries thousands of community-made routes and scenarios, many of them free, with over 30,000 items available. The mod and content ecosystem around this engine is genuinely one of the strongest in the simulation genre. That said, be clear-eyed about the downsides. The base game's three routes will feel thin quickly, and the DLC catalog is famously enormous. The graphics engine was already aging at launch and has received only cosmetic polish since. If you already own Train Simulator 2014, the core engine upgrade was free, meaning this release's value is almost entirely tied to the three bundled routes and the Academy. Veterans of the series will find very little here that changes how the game plays. The AI traffic populating the routes handles its own trains on schedule but offers zero dynamic interaction, and there is no multiplayer component to fill that gap. If you can accept that you are buying the foundation of a long-term hobby rather than a self-contained game, the value math works out. The DLC pricing model is infamous and the full catalog costs an absurd amount to complete, but you do not need to complete it. Buy the routes that interest you on sale, grab free Workshop content, and work through the Academy properly. The depth of decision-making in a single timed Career run, managing brake applications through a red signal warning and arriving within thirty seconds of the timetable, is more satisfying than it has any right to be. Diego, Scout Team

Train Simulator 2015
Single PlayerThird PersonFirst PersonSimulation

Train Simulator 2015

Sep 18, 2014Dovetail Games/Rail Simulator DevelopmentsRail Simulator Developments
GamerScout Says

A hardcore PC train simulator covering three real-world routes across the UK, USA, and Germany, with a long-overdue tutorial mode that finally makes the steep learning curve survivable for newcomers.

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About Train Simulator 2015

Train Simulator 2015 is Dovetail Games' annual iteration of its long-running rail simulation engine, released in September 2014, and it is about as niche as PC gaming gets. You sit in a cab, manage brakes, watch signals, match speed limits, and hit station stops on time. There are no explosions, no loot boxes, and no respawns. The simulation asks you to manage amperage directions, brake pressure, and traction controls across a roster of faithfully modeled locomotives including the Hitachi Class 800/801 and 801 on the East Coast Main Line: London to Peterborough, the Amtrak Acela Express and ACS-64 on the Northeast Corridor: New York to New Haven, and the DB BR 411 ICE-T on the Munich to Garmisch-Partenkirchen route. That is three distinct real-world routes out of the box, each with their own signaling rules and traction types, which is a reasonable starting inventory before DLC enters the picture. The headline addition over the 2014 edition is the TS Academy, a structured training mode that walks new players through locomotive controls step by step rather than throwing them into a Career scenario with zero context. It covers the basics of how different drive types work, how to read signals, and how to handle the brakes without overshooting a platform. For a series that had been running for years without anything resembling a proper onboarding system, this matters. Does it fully solve the accessibility problem? Not entirely. The physics still demand real attention, and expert-mode controls involve enough cab-specific button sequences to justify keeping a keyboard shortcut guide open on a second monitor. But if you work through the Academy before touching the Career mode, a clean run from London to Peterborough is genuinely achievable on your first serious attempt. Honestly, for a simulation-curious newcomer, 2015 is the edition of the classic Train Simulator engine I would point you toward as an entry point. The Academy gives you a fighting chance. Quick Drive lets you jump in on any owned route without committing to a scenario timetable, which is useful for practicing a specific stretch of track. The route editor and Blueprint Editor are deep enough to become a hobby in themselves, and the Steam Workshop carries thousands of community-made routes and scenarios, many of them free, with over 30,000 items available. The mod and content ecosystem around this engine is genuinely one of the strongest in the simulation genre. That said, be clear-eyed about the downsides. The base game's three routes will feel thin quickly, and the DLC catalog is famously enormous. The graphics engine was already aging at launch and has received only cosmetic polish since. If you already own Train Simulator 2014, the core engine upgrade was free, meaning this release's value is almost entirely tied to the three bundled routes and the Academy. Veterans of the series will find very little here that changes how the game plays. The AI traffic populating the routes handles its own trains on schedule but offers zero dynamic interaction, and there is no multiplayer component to fill that gap. If you can accept that you are buying the foundation of a long-term hobby rather than a self-contained game, the value math works out. The DLC pricing model is infamous and the full catalog costs an absurd amount to complete, but you do not need to complete it. Buy the routes that interest you on sale, grab free Workshop content, and work through the Academy properly. The depth of decision-making in a single timed Career run, managing brake applications through a red signal warning and arriving within thirty seconds of the timetable, is more satisfying than it has any right to be. Diego, Scout Team

Tags

steamTS Academy TutorialCareer ModeQuick DriveRoute EditorSteam Workshop IntegrationExpert Cab ControlsSignal ManagementTimetable SimulationHardcore SimDLC-Expandable

System Requirements

Minimum

Memory
2.0 GB RAM
Storage
6 GB
Graphics
512 MB VRAM
Processor
2.8 GHz - Core 2 Duo / AMD Athlon
System requirements
Windows Vista / 7 / 8

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Game Info

Developer
Dovetail Games/Rail Simulator Developments
Publisher
Rail Simulator Developments
Release Date
Sep 18, 2014

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