
Train Sim World 5
Incremental but competent: TSW5 adds Conductor Mode and three well-crafted routes, making it the most accessible entry point in the series while leaving veteran engineers questioning whether the annual cadence is earning its keep.
GamerScout Verdict
Best for newcomers ready to commit to a DLC platform; returning TSW4 drivers should weigh whether three routes and Conductor Mode justify the upgrade.
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About Train Sim World 5
I've watched Dovetail's annual release rhythm long enough to know exactly what to expect from a new Train Sim World, and TSW5 follows the pattern faithfully: a handful of tightly modelled routes, one meaningful new mode, a clutch of visual refinements, and an honest question dangling at the end of the credits reel about whether this needed to be a numbered sequel at all. That said, knowing the formula doesn't make the execution less impressive within its chosen scope. The three new core routes cover real geographic and tonal ground. The West Coast Main Line from London Euston to Milton Keynes puts you in the cab of the Class 350 on dense commuter service, with freight turns available via the Class 66 and, in the Deluxe tier, the tilting Class 390 Pendolino. The San Bernardino Line runs 57 miles from LA Union through California sprawl, featuring the MP36, F125, and Bombardier bi-level stock in Metrolink livery, a noticeably different operating texture from the British content. Then there is the Kinzigtalbahn, 103 kilometres of Frankfurt-to-Fulda that threads the Kinzig Valley and hands you the DB BR 114 plus Dostos for regional work, the FlixTrain Vectron for freight, and the tilting DB ICE-T as the headline act. The ICE-T and Pendolino represent the first serious implementation of active tilting mechanics in the series, which rewards anyone patient enough to understand how the system interacts with track curvature. Route Hopping also makes its debut here: if you own compatible add-ons, the San Bernardino station lets you carry a session directly into the Cajon Pass without dropping back to the main menu, and the revamped Live Map with fast-travel spawn points turns what was previously a navigation chore into something genuinely pleasant. Conductor Mode is the headline feature and, depending on your temperament, either a curiosity or a revelation. Rather than driving, you roam the carriages: checking tickets against destinations, clearing bags from aisles, operating doors in sequence with departure times. The protocol differs meaningfully by route: two buzzes to the driver on the WCML, a radio call on San Bernardino, a whistle on Frankfurt-Fulda. It is not something that will occupy the majority of your session time, but it adds a credible second perspective on train operation that the series had long been missing. Picking a route with tight stop spacing is advice worth heeding before you accidentally choose a 40-minute gap with nothing to do but watch scenery scroll past. New players should know that the Training Centre, accessible without purchasing a route, still does a thorough job of breaking down each locomotive's controls before you ever touch live timetable service. Every loco in this game behaves distinctly, and the tutorial system respects that complexity rather than flattening it. The problems are familiar rather than new. Performance dips surface on busier sections of the WCML South corridor, and signalling bugs that lock lights on red mid-run have been a persistent series complaint that patches have only partly resolved. Older rolling stock included via the DLC ecosystem has noticeably inconsistent audio quality compared to the freshly-authored units, and the open world environment detail drops off sharply once you pan the camera away from the track. Veteran players returning from TSW4 will find the upgrade incremental at best. The route hopping and conductor mode are genuine additions, but they do not transform the decision-making depth of the core driving experience in the way a career mode overhaul or AI traffic improvements would. The community has made that frustration clear in the Steam review split, even if 79% positive across more than five thousand reviews still signals a healthy, satisfied player base. For new arrivals this is, without qualification, the best starting point the series has offered. The three bundled routes cover different operating cultures, the tilting trains introduce a mechanical wrinkle worth learning, and the DLC back catalogue stretching across over 100 routes means the content depth is essentially unlimited once you decide to invest. Treat it as a platform, not a standalone game, and the value proposition clarifies considerably.

Strategy & simulation
Tags
System Requirements
Minimum
- Processor
- Intel Core i5-4690 @ 3.5 GHz or AMD Ryzen 5 1500X @ 3.7 GHz
- Memory
- 8 GB RAM
- Graphics
- NVIDIA GeForce GTX 750 Ti or AMD Radeon RX 460 with 2 GB VRAM or m…
Recommended
- Processor
- Intel Core i5-9600K @ 3.7 GHz or AMD Ryzen 5 3600 @ 3.6 GHz
- Memory
- 16 GB RAM
- Graphics
- NVIDIA GeForce RTX 2060 6 GB or AMD Radeon RX 5700 with 8 GB…
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Reviews & Ratings
Game Info
- Developer
- Dovetail Games
- Publisher
- Dovetail Games - TSW
- Release Date
- Sep 17, 2024

