Compare Train Sim World® 5 prices across 50+ stores and find the best deal. Developed by Dovetail Games. Published by Dovetail Games - TSW. Released on 9/17/2024. Available on PC, Xbox. Genres: Simulation.

Three new real-world corridors, a brand-new Conductor mode, and a 100-plus route back catalogue make this the most complete entry point the series has ever offered, if you can stomach the annual release cadence.

My spreadsheet instincts kicked in about ten minutes after booting Train Sim World 5, because this is a game that rewards players who read every tooltip, commit each loco's startup procedure to memory, and treat a timetable like a personal performance benchmark. For anyone willing to put in that initial work, the payoff is one of the most structurally deep relaxation-sims on PC. The three new base routes cover genuinely distinct operating environments. The West Coast Main Line South runs 50 miles from London Euston to Milton Keynes Central, pairing the tilting Class 390 Pendolino on express services with the Class 350 Desiro on stopping commuter runs, and the variable speed limits through the London approach keep you alert in a way that a straight "set throttle and cruise" route simply does not. Frankfurt to Fulda stretches 103 km through German countryside with the DB BR 411 ICE-T and the BR 114 regional loco, each carrying entirely different safety systems (the PZB protocol in particular has a learning curve that the Training Centre barely dents). The San Bernardino Line delivers a 57-mile Californian commuter run using the MP36 and F125 diesels on Metrolink services. Route Hopping, the headline new infrastructure feature, lets you jump between geographically adjacent routes without dropping back to the menu, useful if you own the Cajon Pass freight route and want to chain it directly onto the San Bernardino corridor. The other major addition is Conductor mode. Instead of driving, you manage the passenger-facing side of operations: radioing the driver on the San Bernardino line before departure, using two buzzes as the protocol on the Class 350 WCML run, and working through ticket checks between stops. It is genuinely different in feel from driving, and the best implementation is on routes with high stop frequency, pick a single-stop desert run by mistake and you will spend a lot of time staring at upholstery, as at least one reviewer discovered the hard way. Timetable mode remains the simulation heart of the game: you pick a real scheduled service, other AI trains run their own timetables simultaneously, and dynamic weather can shift conditions mid-run. That live-world structure is what separates TSW from a simple point-to-point scenario runner. For newcomers, the accessibility argument is stronger here than at any prior entry. The Training Centre covers loco-specific cab procedures, and a Free Starter Pack lets anyone try the tools, Livery Designer, Scenario Planner, Formation Designer, the Creators Club, before committing. All previous TSW4 DLC carries over, meaning returning players inherit a catalogue of 100-plus routes on day one. That said, the honest case for existing TSW4 owners is thinner. Frame rate dips have been reported on the WCML around the London Euston approach, occasional signal lights stick on red mid-route, and texture pop-in appears in lower-density areas. Dovetail has acknowledged the performance issues and committed to patches, but at launch these are real friction points. For the strategy and sim crowd that I tend to write for: think of this less like a new game and more like a major expansion with a new client. The depth of decision-making per route is meaningful, every loco behaves differently, safety systems are modelled per real-world operator, and Timetable mode creates a live operating environment rather than a scripted run. That is the kind of systemic depth that holds up over hundreds of hours, especially as the DLC pipeline continues adding countries. Diego, Scout Team

Train Sim World® 5
Simulation

Train Sim World® 5

Sep 17, 2024Dovetail GamesDovetail Games - TSW
GamerScout Says

Three new real-world corridors, a brand-new Conductor mode, and a 100-plus route back catalogue make this the most complete entry point the series has ever offered, if you can stomach the annual release cadence.

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Screenshots & Media

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About Train Sim World® 5

My spreadsheet instincts kicked in about ten minutes after booting Train Sim World 5, because this is a game that rewards players who read every tooltip, commit each loco's startup procedure to memory, and treat a timetable like a personal performance benchmark. For anyone willing to put in that initial work, the payoff is one of the most structurally deep relaxation-sims on PC. The three new base routes cover genuinely distinct operating environments. The West Coast Main Line South runs 50 miles from London Euston to Milton Keynes Central, pairing the tilting Class 390 Pendolino on express services with the Class 350 Desiro on stopping commuter runs, and the variable speed limits through the London approach keep you alert in a way that a straight "set throttle and cruise" route simply does not. Frankfurt to Fulda stretches 103 km through German countryside with the DB BR 411 ICE-T and the BR 114 regional loco, each carrying entirely different safety systems (the PZB protocol in particular has a learning curve that the Training Centre barely dents). The San Bernardino Line delivers a 57-mile Californian commuter run using the MP36 and F125 diesels on Metrolink services. Route Hopping, the headline new infrastructure feature, lets you jump between geographically adjacent routes without dropping back to the menu, useful if you own the Cajon Pass freight route and want to chain it directly onto the San Bernardino corridor. The other major addition is Conductor mode. Instead of driving, you manage the passenger-facing side of operations: radioing the driver on the San Bernardino line before departure, using two buzzes as the protocol on the Class 350 WCML run, and working through ticket checks between stops. It is genuinely different in feel from driving, and the best implementation is on routes with high stop frequency, pick a single-stop desert run by mistake and you will spend a lot of time staring at upholstery, as at least one reviewer discovered the hard way. Timetable mode remains the simulation heart of the game: you pick a real scheduled service, other AI trains run their own timetables simultaneously, and dynamic weather can shift conditions mid-run. That live-world structure is what separates TSW from a simple point-to-point scenario runner. For newcomers, the accessibility argument is stronger here than at any prior entry. The Training Centre covers loco-specific cab procedures, and a Free Starter Pack lets anyone try the tools, Livery Designer, Scenario Planner, Formation Designer, the Creators Club, before committing. All previous TSW4 DLC carries over, meaning returning players inherit a catalogue of 100-plus routes on day one. That said, the honest case for existing TSW4 owners is thinner. Frame rate dips have been reported on the WCML around the London Euston approach, occasional signal lights stick on red mid-route, and texture pop-in appears in lower-density areas. Dovetail has acknowledged the performance issues and committed to patches, but at launch these are real friction points. For the strategy and sim crowd that I tend to write for: think of this less like a new game and more like a major expansion with a new client. The depth of decision-making per route is meaningful, every loco behaves differently, safety systems are modelled per real-world operator, and Timetable mode creates a live operating environment rather than a scripted run. That is the kind of systemic depth that holds up over hundreds of hours, especially as the DLC pipeline continues adding countries. Diego, Scout Team

Tags

singleplayerachievementstier:aaaTimetable ModeConductor ModeRoute HoppingLoco AuthenticityDynamic WeatherDLC EcosystemTraining CentreFree RoamFreight Operations

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 26 ProtonDB community reports.

System Requirements

Minimum

OS
64-bit Windows 8.1, 10 or Windows 11
Memory
8 GB RAM
DirectX
Version 10
Network
Broadband Internet connection
Storage
35 GB available space
Graphics
NVIDIA GeForce GTX 750 Ti or AMD Radeon RX 460 with 2 GB VRAM or more
Processor
Intel Core i5-4690 @ 3.5 GHz or AMD Ryzen 5 1500X @ 3.7 GHz
Sound Card
DirectX Compatible
Additional Notes
Requires mouse and keyboard or Xbox Controller

Recommended

OS
64-bit Windows 8.1, 10 or Windows 11
Memory
16 GB RAM
DirectX
Version 10
Network
Broadband Internet connection
Storage
80 GB available space
Graphics
NVIDIA GeForce RTX 2060 6 GB or AMD Radeon RX 5700 with 8 GB VRAM or more
Processor
Intel Core i5-9600K @ 3.7 GHz or AMD Ryzen 5 3600 @ 3.6 GHz
Sound Card
DirectX Compatible
Additional Notes
Requires mouse and keyboard or Xbox Controller

Community Discussion

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Game Info

Developer
Dovetail Games
Publisher
Dovetail Games - TSW
Release Date
Sep 17, 2024

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Compare Train Sim World® 5 prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Train Sim World® 5 available on?

Train Sim World® 5 is available on PC, Xbox.

When was Train Sim World® 5 released?

Train Sim World® 5 was released on 17 September 2024.

Who developed Train Sim World® 5?

Train Sim World® 5 was developed by Dovetail Games and published by Dovetail Games - TSW.