Compare Total War: Warhammer II Curse of the Vampire Coast prices across trusted key stores and find the best deal. Developed by CREATIVE ASSEMBLY. Published by SEGA. Released on 11/8/2018. Available on PC. Genres: Action, Strategy. Metacritic score: 83/100.

Four undead pirate lords, naval-flavored mechanics, and a rogue's gallery of sea monsters bolted onto Warhammer II's strategy sandbox. Niche but surprisingly deep.

Curse of the Vampire Coast is a Lord Pack DLC for Total War: Warhammer II, adding four Legendary Lords, each commanding a distinct undead pirate faction on the campaign map. Luthor Harkon, Count Noctilus, Aranessa Saltspite, and Cylostra Direfin all play differently enough that buying one pack and getting four genuinely separate strategic identities is a decent return on content. If you already own the base game and want a reason to revisit the Vortex or Mortal Empires campaign, this is a reasonable hook. The headline mechanical addition is the Vampirate roster itself, which leans hard into the fantasy of rotting, sea-cursed undead. You get Deck Gunners, Depth Guard, Bloated Corpses used as living bombs, and the genuinely unsettling Rotting Leviathan as a late-game monster. Each Legendary Lord also comes with a unique mechanic tied to their background. Noctilus operates out of a mobile fortress called the Galleon's Graveyard, which functions as a moving base of operations on the campaign map, a genuinely novel idea for the series at the time. Luthor Harkon has his own madness mechanic that randomizes his skill access across four "lunacy" states, which sounds annoying and occasionally is, but adds real variance across multiple playthroughs. The faction identity is strong. The Vampirate lords all share an Infamy system that replaces the standard Lord recruitment loop. You build Infamy through battles, raiding, and completing specific objectives, then spend it to recruit crew units and upgrade your flagship. It is a light but effective layer on top of the standard campaign economy, and it keeps the early game feeling purposeful rather than just "expand and tech up." The problem is that mid-to-late campaign, once your death stack is assembled, the Vampirate factions start to feel like most Undead factions in the game: grind forward, raise dead from battles, lose attrition points on long marches. The late-game distinctiveness fades a bit. The mixed Steam score (sitting around 75 percent positive) is worth addressing directly. A chunk of that friction comes from the Vampirate roster being strong in campaign but considered somewhat limited and awkward in multiplayer matchups, where roster depth matters more. There is also a persistent criticism that Aranessa Saltspite, who leads Sartosa and has access to both human pirates and undead units, is undercooked compared to the other three lords. She has less mechanical scaffolding around her campaign and feels like a bonus inclusion rather than a fully developed faction. If you are choosing a starting lord, go Noctilus or Harkon for the mechanical hooks. For newcomers to the Total War: Warhammer series, this is not an entry point. It requires the base game and benefits enormously from Mortal Empires if you own Warhammer I as well. If you are already in the ecosystem and enjoy the undead faction playstyle or just want four new campaign runs with a coherent nautical theme, the DLC delivers. The Infamy system and Noctilus's Galleon mechanic alone make it interesting from a design standpoint. Do not expect it to reinvent the formula, expect it to add a stylish, slightly rough-edged chapter to a game that rewards long investment. Diego, Scout Team

Total War: Warhammer II Curse of the Vampire Coast

Total War: Warhammer II Curse of the Vampire Coast

Nov 8, 2018CREATIVE ASSEMBLYSEGA
GamerScout Says

Four undead pirate lords, naval-flavored mechanics, and a rogue's gallery of sea monsters bolted onto Warhammer II's strategy sandbox. Niche but surprisingly deep.

PC
Best Price Available
€7.95-58%
at Eneba
Lowest tracked: €7.69
Track this price

GamerScout Verdict

Worth it for existing Warhammer II owners who want fresh campaign hooks; skip if you only play multiplayer or expect a full faction overhaul.

Compare Prices(5 stores)

Edition:
EnebaBest price
Curse of the Vampire Coast (DLC) Steam KeyEurope (EU)Steam KeyKey
€7.95-58%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€8.39-56%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€9.50-50%
Priced in EUR by the store
Buy
Curse of the Vampire Coast (DLC) Steam KeyGlobalSteam KeyKey
€11.14-41%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€17.09-10%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€18.99
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€7.6931 Aug 2026
Current best
€7.95
Keyshops
€7.55€8.04€8.53€9.025 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
Create alert

Screenshots & Media

About Total War: Warhammer II Curse of the Vampire Coast

Curse of the Vampire Coast is a Lord Pack DLC for Total War: Warhammer II, adding four Legendary Lords, each commanding a distinct undead pirate faction on the campaign map. Luthor Harkon, Count Noctilus, Aranessa Saltspite, and Cylostra Direfin all play differently enough that buying one pack and getting four genuinely separate strategic identities is a decent return on content. If you already own the base game and want a reason to revisit the Vortex or Mortal Empires campaign, this is a reasonable hook. The headline mechanical addition is the Vampirate roster itself, which leans hard into the fantasy of rotting, sea-cursed undead. You get Deck Gunners, Depth Guard, Bloated Corpses used as living bombs, and the genuinely unsettling Rotting Leviathan as a late-game monster. Each Legendary Lord also comes with a unique mechanic tied to their background. Noctilus operates out of a mobile fortress called the Galleon's Graveyard, which functions as a moving base of operations on the campaign map, a genuinely novel idea for the series at the time. Luthor Harkon has his own madness mechanic that randomizes his skill access across four "lunacy" states, which sounds annoying and occasionally is, but adds real variance across multiple playthroughs. The faction identity is strong. The Vampirate lords all share an Infamy system that replaces the standard Lord recruitment loop. You build Infamy through battles, raiding, and completing specific objectives, then spend it to recruit crew units and upgrade your flagship. It is a light but effective layer on top of the standard campaign economy, and it keeps the early game feeling purposeful rather than just "expand and tech up." The problem is that mid-to-late campaign, once your death stack is assembled, the Vampirate factions start to feel like most Undead factions in the game: grind forward, raise dead from battles, lose attrition points on long marches. The late-game distinctiveness fades a bit. The mixed Steam score (sitting around 75 percent positive) is worth addressing directly. A chunk of that friction comes from the Vampirate roster being strong in campaign but considered somewhat limited and awkward in multiplayer matchups, where roster depth matters more. There is also a persistent criticism that Aranessa Saltspite, who leads Sartosa and has access to both human pirates and undead units, is undercooked compared to the other three lords. She has less mechanical scaffolding around her campaign and feels like a bonus inclusion rather than a fully developed faction. If you are choosing a starting lord, go Noctilus or Harkon for the mechanical hooks. For newcomers to the Total War: Warhammer series, this is not an entry point. It requires the base game and benefits enormously from Mortal Empires if you own Warhammer I as well. If you are already in the ecosystem and enjoy the undead faction playstyle or just want four new campaign runs with a coherent nautical theme, the DLC delivers. The Infamy system and Noctilus's Galleon mechanic alone make it interesting from a design standpoint. Do not expect it to reinvent the formula, expect it to add a stylish, slightly rough-edged chapter to a game that rewards long investment.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamLord Pack DLCUndead FactionUnique Campaign MechanicsInfamy SystemMonster UnitsPirate ThemeMortal Empires CompatibleLate-Game Grind

System Requirements

Minimum

Processor
Intel® Core™ 2 Duo 3.0Ghz
Memory
5 GB RAM
Graphics
NVIDIA GTX 460 1GB | AMD Radeon HD 5770 1GB | Intel HD4000 @720p
DirectX
Version 11
Storage
60 GB available space Ad…

Recommended

Processor
Intel® Core™ i5-4570 3.20GHz
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 770 4GB | AMD Radeon R9 290X 4GB @1080p
DirectX
Version 11
Storage
60 GB avai…

Keep exploring

Community Discussion

Be the first to comment on Total War: Warhammer II Curse of the Vampire Coast.

Reviews & Ratings

Metacritic
83
Steam
75%(1,598)

Game Info

Developer
CREATIVE ASSEMBLY
Publisher
SEGA
Release Date
Nov 8, 2018

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€7.95
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from CREATIVE ASSEMBLY

Buy smarter: helpful guides

Looking for more? See games like Total War: Warhammer II Curse of the Vampire Coast →

Frequently asked questions about Total War: Warhammer II Curse of the Vampire Coast

How much does Total War: Warhammer II Curse of the Vampire Coast cost?

As of 7 September 2026, the cheapest in-stock offer for Total War: Warhammer II Curse of the Vampire Coast is €7.95 at Eneba, out of 6 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Total War: Warhammer II Curse of the Vampire Coast cheapest?

The lowest in-stock price we track for Total War: Warhammer II Curse of the Vampire Coast is €7.95 at Eneba (7 September 2026). We compare 6 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Total War: Warhammer II Curse of the Vampire Coast available on?

Total War: Warhammer II Curse of the Vampire Coast is available on PC.

When was Total War: Warhammer II Curse of the Vampire Coast released?

Total War: Warhammer II Curse of the Vampire Coast was released on 8 November 2018.

Who developed Total War: Warhammer II Curse of the Vampire Coast?

Total War: Warhammer II Curse of the Vampire Coast was developed by CREATIVE ASSEMBLY and published by SEGA.

Is Total War: Warhammer II Curse of the Vampire Coast worth buying?

Total War: Warhammer II Curse of the Vampire Coast holds a Metacritic score of 83/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.