Compare Total War Saga: Thrones of Britannia prices across 50+ stores and find the best deal. Developed by CREATIVE ASSEMBLY. Published by SEGA. Released on 5/2/2018. Available on PC. Genres: Action, Strategy.

A focused Total War set in 9th-century Britain, pitting Anglo-Saxons, Vikings, and Gaelic kings against each other on a detailed campaign map. Smaller scope, sharper politics.

Thrones of Britannia is a mid-scale grand-strategy and real-time tactics game built on the Total War engine, zooming in on the British Isles circa 878 AD. Instead of sweeping across continents, the map covers England, Wales, Ireland, and Scotland in genuine detail. You pick from ten factions, including Anglo-Saxon kingdoms like Wessex, Norse-Gaelic warlords, and Viking Great Army holdouts, each with distinct starting positions, unit rosters, and political pressures. The tighter geography means every border matters. Losing one province can unravel a carefully built supply chain, and the loyalty system for your nobles creates a constant low-level tension that keeps you honest even in peacetime. The campaign layer is where this game earns its keep. Influence, loyalty, and the prestige-driven victory conditions push you to think beyond simple conquest. Each faction has a unique set of 'Kingdom' objectives and harder 'Legendary' win conditions, so the end goal actually changes how you prioritize expansion versus consolidation. The tech tree splits into civic and military branches, and the political title system lets you hand out governorships to generals, which is satisfying until those same generals decide your throne looks comfortable. Battles are classic Total War fare, real-time with unit formations, flanking bonuses, and morale collapse, though the unit variety within a single faction is noticeably thinner than in Warhammer or Three Kingdoms. If you care about fielding wildly diverse armies, this one will feel lean. Now, the honest concerns. The AI is competent on the campaign map but struggles at higher difficulties in ways that feel arbitrary rather than challenging, padding numbers instead of playing smarter. Diplomacy has the usual Total War limitations, where factions behave transactionally and long-term alliances rarely feel earned. Performance is stable and the map loads fast, which is more than can be said for some larger Total War titles. The mod ecosystem exists but is modest, a consequence of the Saga label carrying less community investment than a mainline release. If you are expecting Attila-level unit depth or Rome II-scale faction variety, recalibrate now. For newcomers to the series, Thrones of Britannia is actually a reasonable starting point, and I will defend that position with a spreadsheet if needed. The smaller map keeps the strategic picture readable. Fewer factions mean fewer wildcard diplomatic variables to track. The campaign objectives give you a clear progress ladder, so you are never just staring at a map wondering what to do next. The historical period is well documented enough that the context feels grounded, and the shorter average campaign length means a first run does not require a two-week leave of absence. Veterans will find the depth thinner than they want, but players stepping up from Civilization or Age of Empires will find it a sharp, manageable introduction to the Total War formula. Bottom line: Thrones of Britannia is a competent, historically atmospheric Total War that traded breadth for focus. The political mechanics have genuine teeth, the map is one of the best-realized in the franchise for its region, and the faction variety covers meaningfully different playstyles even if rosters feel limited. The mixed Steam score reflects real frustrations at launch and a thinner content slate than mainline entries, not a broken or boring game. If the period interests you and you want a Total War that wraps up in 40-60 hours rather than 200, this one delivers. Diego, Scout Team

Total War Saga: Thrones of Britannia
ActionStrategy

Total War Saga: Thrones of Britannia

May 2, 2018CREATIVE ASSEMBLYSEGA
GamerScout Says

A focused Total War set in 9th-century Britain, pitting Anglo-Saxons, Vikings, and Gaelic kings against each other on a detailed campaign map. Smaller scope, sharper politics.

PC
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About Total War Saga: Thrones of Britannia

Thrones of Britannia is a mid-scale grand-strategy and real-time tactics game built on the Total War engine, zooming in on the British Isles circa 878 AD. Instead of sweeping across continents, the map covers England, Wales, Ireland, and Scotland in genuine detail. You pick from ten factions, including Anglo-Saxon kingdoms like Wessex, Norse-Gaelic warlords, and Viking Great Army holdouts, each with distinct starting positions, unit rosters, and political pressures. The tighter geography means every border matters. Losing one province can unravel a carefully built supply chain, and the loyalty system for your nobles creates a constant low-level tension that keeps you honest even in peacetime. The campaign layer is where this game earns its keep. Influence, loyalty, and the prestige-driven victory conditions push you to think beyond simple conquest. Each faction has a unique set of 'Kingdom' objectives and harder 'Legendary' win conditions, so the end goal actually changes how you prioritize expansion versus consolidation. The tech tree splits into civic and military branches, and the political title system lets you hand out governorships to generals, which is satisfying until those same generals decide your throne looks comfortable. Battles are classic Total War fare, real-time with unit formations, flanking bonuses, and morale collapse, though the unit variety within a single faction is noticeably thinner than in Warhammer or Three Kingdoms. If you care about fielding wildly diverse armies, this one will feel lean. Now, the honest concerns. The AI is competent on the campaign map but struggles at higher difficulties in ways that feel arbitrary rather than challenging, padding numbers instead of playing smarter. Diplomacy has the usual Total War limitations, where factions behave transactionally and long-term alliances rarely feel earned. Performance is stable and the map loads fast, which is more than can be said for some larger Total War titles. The mod ecosystem exists but is modest, a consequence of the Saga label carrying less community investment than a mainline release. If you are expecting Attila-level unit depth or Rome II-scale faction variety, recalibrate now. For newcomers to the series, Thrones of Britannia is actually a reasonable starting point, and I will defend that position with a spreadsheet if needed. The smaller map keeps the strategic picture readable. Fewer factions mean fewer wildcard diplomatic variables to track. The campaign objectives give you a clear progress ladder, so you are never just staring at a map wondering what to do next. The historical period is well documented enough that the context feels grounded, and the shorter average campaign length means a first run does not require a two-week leave of absence. Veterans will find the depth thinner than they want, but players stepping up from Civilization or Age of Empires will find it a sharp, manageable introduction to the Total War formula. Bottom line: Thrones of Britannia is a competent, historically atmospheric Total War that traded breadth for focus. The political mechanics have genuine teeth, the map is one of the best-realized in the franchise for its region, and the faction variety covers meaningfully different playstyles even if rosters feel limited. The mixed Steam score reflects real frustrations at launch and a thinner content slate than mainline entries, not a broken or boring game. If the period interests you and you want a Total War that wraps up in 40-60 hours rather than 200, this one delivers. Diego, Scout Team

Tags

steamGrand StrategyHistoricalReal-Time TacticsLoyalty MechanicsFaction VarietyCampaign ObjectivesViking SettingBeginner AccessiblePolitical Simulation

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Reviews & Ratings

Steam
70%(14,739)

Game Info

Developer
CREATIVE ASSEMBLY
Publisher
SEGA
Release Date
May 2, 2018

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