Total War Saga: FALL OF THE SAMURAI
19th-century Japan tears itself apart as rifles and railroads collide with samurai steel. A standalone Total War entry with genuine strategic depth and one of the best campaign maps in the series.
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About Total War Saga: FALL OF THE SAMURAI
Total War Saga: Fall of the Samurai drops you into the Boshin War, the brutal 1868-1869 conflict that decided whether Japan would modernize under the Emperor or hold to Shogunate tradition. You pick one of six clans split across two factions - Imperial or Shogunate - and then spend the next thirty to eighty hours managing diplomacy, economics, and some of the most tactically interesting land and naval battles Creative Assembly has ever designed. This is not a mainline Total War entry, but calling it a "Saga" title undersells it. The campaign map is dense, the period is underused in strategy gaming, and the core tension between traditional samurai units and modern rifle infantry gives almost every engagement a genuine decision point that most Total War games lack. The mechanical hook here is technological adoption. Clans that trade with Western nations unlock Armstrong guns, repeating rifles, and Gatling weapons, but rushing modernization weakens your domestic stability and clan loyalty. Holding to samurai traditions longer gives you cheaper, faster-recruiting melee units that still shred unprepared rifle lines in close terrain. That push-pull shapes your entire build order from turn five onward. On the campaign map, railway construction adds a logistics layer that rewards players who think about supply lines rather than just stack-rushing the nearest enemy province. Naval bombardment of coastal provinces is another underrated system - park a few ironclads offshore and your land invasions become dramatically easier, but your opponent can do the same to you. For newcomers to the Total War formula, this is actually a reasonable entry point despite its historical specificity. The smaller campaign map compared to something like Three Kingdoms or Warhammer III means fewer simultaneous threats, and the faction count is low enough that the diplomatic screen never becomes overwhelming. The tutorial covers the basics without being patronizing, though it does skip some of the finer points of unit positioning and cannon placement that matter enormously in mid-campaign sieges. New players should be warned: the AI at default difficulty is competent on the campaign map but occasionally makes strange choices in real-time battles, particularly with cavalry routing. Bumping to Hard on the campaign layer while keeping battle difficulty at Normal is a reasonable setup if you want a genuine challenge without the AI cheating on production stats. Where the game shows its age is in those real-time battles outside of the technology gimmick. Unit pathfinding over complex terrain is inconsistent, siege battles are sometimes resolved faster than they should be, and the naval AI is not as sharp as the land AI. The Mixed Steam rating likely reflects players returning after years away and finding the UI dated, or running into the occasional crash that Feral Interactive's Linux and Mac port work has not fully resolved on all configurations. On Windows the experience is generally stable. The mod scene remains active enough to find overhaul mods that address some of the balance issues and extend replay value beyond the base six clans, which is a meaningful quality-of-life point for anyone planning a long-term relationship with the title. Bottom line: if the Boshin War setting appeals to you at all, this is the most thoroughly modeled version of that conflict in strategy gaming. The Metacritic score reflects a genuinely well-constructed game that has simply aged in ways its Steam reviews are now catching up to. Go in knowing it is a 2012 release with 2012 expectations baked in, and the depth of decision-making across the campaign will carry you through the rough edges. Diego, Scout Team
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Game Info
- Developer
- CREATIVE ASSEMBLY
- Publisher
- SEGA, Feral Interactive
- Release Date
- Mar 22, 2012