Total War: Rome 2 (Emperor Edition)
Build legions, crush rivals, and micromanage an empire across one of the deepest turn-based/real-time hybrid strategy games set in antiquity. Rome wasn't built in a day, but you'll try anyway.
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About Total War: Rome 2 (Emperor Edition)
Total War: Rome 2, specifically the Emperor Edition, is the fully patched and expanded version of Creative Assembly's 2013 grand-strategy title. If you are unfamiliar with the Total War formula, here is the short version: you manage a faction on a turn-based campaign map, handling diplomacy, construction queues, public order, and family politics, then drop into real-time battles whenever armies meet. Rome 2 applies that formula to the classical Mediterranean world, letting you command Rome, Carthage, Macedon, Egypt, various Germanic tribes, and a roster of other factions across campaigns that can run well past a hundred hours if you let them. The Emperor Edition bundles in the Emperor Edition campaign, several culture packs, and years of post-launch patches that fixed the notoriously rough 2013 launch state. What ships today is a substantially more stable product than what reviewers scored at release. The campaign layer is where most of your actual thinking happens. Managing food, income, population growth, and agent actions simultaneously is genuinely demanding. Political parties and family rivalries add a layer that punishes neglect - ignore your generals long enough and a successful one will start eyeing your throne. Province management rewards specialization; you will learn quickly that spamming the same building everywhere is a losing strategy. The tech tree branches meaningfully, and choosing between military and civic upgrades has real downstream consequences twenty turns later. For a numbers-oriented player, this is exactly the kind of systemic friction that keeps a campaign interesting deep into the endgame. Battles are the other half, and they hold up reasonably well. Unit variety across factions is strong - Roman cohorts fight very differently from Barbarian warbands or Hellenistic pike formations. Flanking, morale routing, and terrain elevation all matter. The naval combat is functional but never the highlight; treat it as a necessary logistical tool rather than a spectacle. AI behavior in battles has always been the weakest point of the Total War series, and Rome 2 is no exception. Enemy armies sometimes make puzzling decisions, and siege AI in particular remains exploitable. The campaign AI is better - it will pressure multiple frontiers simultaneously and forge inconvenient alliances - but veteran players will eventually read its patterns. For newcomers, Rome 2 is actually a reasonable entry point into the series, provided you start with one of the more forgiving factions and run through the in-game tutorials. The tutorial covers the basics adequately without holding your hand forever. Rome itself as a starting faction offers enough economic cushion that early mistakes are survivable. The real learning curve is the campaign meta: understanding agent actions, understanding how overextension collapses your economy, and learning to read the diplomatic map before committing to a war on two fronts. None of this is explained elegantly, but the Steam community guides and the Total War subreddit have filled that gap thoroughly over the decade-plus this game has been alive. The mod ecosystem is a significant part of the value here. Divide et Impera is the community's consensus pick for a more historically grounded and mechanically complex overhaul - it reworks recruitment, battle pacing, and the campaign map substantially, and it is free. DeI alone can add another 100-hour cycle to a game you already played through vanilla. The workshop library is large enough that you can meaningfully reshape the experience without touching any official DLC. Bottom line: if you want a strategy game where your decisions at turn 40 create a crisis you have to solve at turn 120, Rome 2 Emperor Edition delivers that loop consistently. It is not without rough edges - the AI ceiling, occasional pathfinding oddities, and a diplomacy system that sometimes feels arbitrary are real complaints. But the combination of a decade of patches, a healthy mod scene, and genuine depth in both the campaign and battle layers makes this one of the more durable PC strategy purchases available. Diego, Scout Team
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Game Info
- Developer
- CREATIVE ASSEMBLY
- Publisher
- SEGA
- Release Date
- Sep 2, 2013