Compare Toroom prices across trusted key stores and find the best deal. Developed by Gagonfe. Published by Gagonfe. Released on 7/17/2021. Available on PC. Genres: Action, Adventure.

A budget twin-stick roguelite that actually delivers on its loot loop - if you keep expectations calibrated to its indie scale and don't mind the shallow biome count.

My first honest reaction to Toroom was mild suspicion. A sub-five-dollar roguelite with cute pixel art and a rabbit in a tophat as the protagonist does not scream "shooter credibility." But once I stopped expecting Hades and just ran the loop for what it is, something clicked. You clear procedurally generated rooms, grab weapons, stack items, fight a boss, move to the next biome, die, restart. That cycle is tight enough to hold attention across multiple sessions, which is more than most micro-budget titles can claim. The shooting itself is twin-stick and competent. Weapon variety is the real hook here, with over 35 weapons spread across the three biomes, each set tuned to the environment you are fighting through. You go from icy ruins crawling with golems and skeletons to green forests full of wasps and plants and then into desert heat, each zone bringing its own enemy behaviors and weapon flavor. The item pool goes deeper still, with over 70 regular, cursed, and ultra-rare pickups that can swing a run dramatically. Cursed items add a risk-reward dimension that stops the loot game from feeling purely additive and mechanical. In-run shops let you spend coins on weapons, items, and even pets, which gives you some agency between RNG rolls. Multiple playable characters are the other pillar of replayability. Each has its own ability set, and since the dungeon layouts and loot pool randomize every run, the character choice meaningfully changes how you approach each session. Local co-op is in here too, which is genuinely rare at this price tier and works well on a couch. The online multiplayer tag is listed, though from everything I have seen, the local co-op is where the social experience actually lives. The limits are real and worth naming. Three biomes is thin. A player who runs hot through content will see the full visual vocabulary of the game in a handful of hours. The soundtrack, a light electro-16bit blend, loops similarly across all biomes and fades into the background fast. There is no ranked mode, no netcode conversation to have, no meaningful meta-game outside of achievements and unlocking characters like the koala Kotaka. For a shooter specialist like me, the ceiling shows up earlier than I would like. But for what Toroom costs, the loop-to-price ratio is defensible, and the Steam community sits at a solid positive rating, which tells you the core experience lands for the people who pick it up. Fred, Scout Team

Toroom

Toroom

Jul 17, 2021Gagonfe
GamerScout Says

A budget twin-stick roguelite that actually delivers on its loot loop - if you keep expectations calibrated to its indie scale and don't mind the shallow biome count.

PC
Best Price Available
€1.73
at Kinguin
Lowest tracked: €1.15
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GamerScout Verdict

Worth a shot for budget roguelite fans who want a clean loot loop and couch co-op, but don't expect deep progression or content variety past the first few hours.

Compare Prices(3 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€1.73
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.79-82%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€2.44
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€9.99
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

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Price History

Lowest tracked
€1.1529 Jun 2026
Current best
€1.73
Keyshops
€1.08€1.33€1.59€1.845 Jun28 Jun21 Jul13 Aug5 Sept
5 Jun — 5 Sept
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Screenshots & Media

About Toroom

My first honest reaction to Toroom was mild suspicion. A sub-five-dollar roguelite with cute pixel art and a rabbit in a tophat as the protagonist does not scream "shooter credibility." But once I stopped expecting Hades and just ran the loop for what it is, something clicked. You clear procedurally generated rooms, grab weapons, stack items, fight a boss, move to the next biome, die, restart. That cycle is tight enough to hold attention across multiple sessions, which is more than most micro-budget titles can claim. The shooting itself is twin-stick and competent. Weapon variety is the real hook here, with over 35 weapons spread across the three biomes, each set tuned to the environment you are fighting through. You go from icy ruins crawling with golems and skeletons to green forests full of wasps and plants and then into desert heat, each zone bringing its own enemy behaviors and weapon flavor. The item pool goes deeper still, with over 70 regular, cursed, and ultra-rare pickups that can swing a run dramatically. Cursed items add a risk-reward dimension that stops the loot game from feeling purely additive and mechanical. In-run shops let you spend coins on weapons, items, and even pets, which gives you some agency between RNG rolls. Multiple playable characters are the other pillar of replayability. Each has its own ability set, and since the dungeon layouts and loot pool randomize every run, the character choice meaningfully changes how you approach each session. Local co-op is in here too, which is genuinely rare at this price tier and works well on a couch. The online multiplayer tag is listed, though from everything I have seen, the local co-op is where the social experience actually lives. The limits are real and worth naming. Three biomes is thin. A player who runs hot through content will see the full visual vocabulary of the game in a handful of hours. The soundtrack, a light electro-16bit blend, loops similarly across all biomes and fades into the background fast. There is no ranked mode, no netcode conversation to have, no meaningful meta-game outside of achievements and unlocking characters like the koala Kotaka. For a shooter specialist like me, the ceiling shows up earlier than I would like. But for what Toroom costs, the loop-to-price ratio is defensible, and the Steam community sits at a solid positive rating, which tells you the core experience lands for the people who pick it up.

Fred
Fred · Scout Team

Shooters

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supporttier:sub-5Twin-Stick ShooterCursed ItemsBiome-Specific WeaponsRun-Based LootLocal Co-op RogueliteCharacter AbilitiesBoss GatingProcedural RoomsUltra-Rare Drops

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
Storage
200 MB available space
Graphics
Integrated GPU, 128mb
Processor
Intel Celeron @2.80Ghz

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Game Info

Developer
Gagonfe
Publisher
Gagonfe
Release Date
Jul 17, 2021

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Frequently asked questions about Toroom

How much does Toroom cost?

As of 5 September 2026, the cheapest in-stock offer for Toroom is €1.73 at Kinguin, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Toroom cheapest?

The lowest in-stock price we track for Toroom is €1.73 at Kinguin (5 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Toroom available on?

Toroom is available on PC.

When was Toroom released?

Toroom was released on 17 July 2021.

Who developed Toroom?

Toroom was developed by Gagonfe.