Toodee and Topdee
Two dimensions collide: flip between a 2D platformer and a top-down puzzler in the same levels to solve puzzles that feel genuinely impossible until they suddenly click.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Toodee and Topdee
Toodee and Topdee is a solo-developed PC puzzle-platformer with a central mechanic that sounds like a game-jam gimmick but turns out to be one of the more inventive ideas in recent indie history. A cosmic accident smashes the 2D side-scrolling dimension and the top-down puzzle dimension together, and the entire game is built around switching between those two perspectives to manipulate a shared environment. What looks like an impassable wall from Toodee's side-scrolling view might be a pushable block from Topdee's overhead angle. Everything is load-bearing. The level design is where the craft shows. dietzribi - a one-person studio - clearly spent serious time ensuring each new mechanic has room to breathe before the game layers on a second or third rule. There are gravity-flipping sections, pressure plates that only respond to one perspective, and enemy types that behave entirely differently depending on which lens you are looking through. The difficulty curve is honest: the early chapters are gentle enough to teach you the language, and then the mid-game starts asking you to hold two spatial models in your head simultaneously. Some puzzles sat open on my screen for twenty minutes before the solution arrived like a small sunrise. That feeling is the whole point. The bosses deserve a mention because they are not an afterthought. Each one introduces a new wrinkle to the perspective-switching logic rather than just scaling up health and damage. Fighting a boss in 2D while simultaneously rearranging the arena in top-down view is stressful in the best way. The controls are tight enough that failure reads as your own mistake, not the engine misfiring, which matters a lot when a puzzle-platformer asks you to retry the same thirty-second sequence multiple times. Visually the game leans into a clean, high-contrast pixel style that keeps the two dimensions visually distinct without becoming cluttered. The soundtrack is modest but purposeful - it shifts register when you swap perspectives, a small touch that quietly reinforces the dimension-split concept without announcing itself. The whole package runs lean and exits gracefully; this is a game that knows its scope and finishes before it overstays its welcome. Co-op play is supported, and handing one character to a second player turns the puzzle logic into a communication exercise that is either hilarious or deeply frustrating depending on your partner. The slow opening chapter might lose players who are not yet bought in, and the difficulty in the final worlds is genuinely demanding. There is no hint system, which is a deliberate choice that some people will respect and others will bounce off hard. But for players who love the texture of a problem that resists you until your mental model finally aligns with the designer's intention, this one rewards patience in a way that few puzzle-platformers manage. Kai, Scout Team
Tags
System Requirements
Reviews & Ratings
Game Info
- Developer
- dietzribi
- Publisher
- dietzribi
- Release Date
- Aug 4, 2021