Compare Tom Clancy's Splinter Cell Double Agent® prices across trusted key stores and find the best deal. Developed by Ubisoft Montreal. Published by Ubisoft. Released on 2/13/2009. Available on PC. Genres: Action. Metacritic score: 80/100.

Sam Fisher goes undercover inside a terrorist cell, and the trust meter pulling you between two masters is the whole game. Classic Splinter Cell stealth with a moral weight most action games won't touch.

I went in expecting a straightforward Chaos Theory follow-up and came out genuinely surprised by the one mechanic that makes Double Agent stand apart from the rest of the series: the dual-trust system. You are simultaneously managing loyalty to the NSA and to the JBA terrorist organisation you have infiltrated, and every mission decision chips away at one meter or builds the other. Blow your cover with the JBA, mission over. Disappoint the NSA too many times, same result. That constant tension between two sets of masters is the single best thing this game does, and it does it well enough that you forgive a lot of the rough edges around it. The stealth loop itself is vintage Sam Fisher, which for this series means slow, deliberate, and punishing if you play it like a shooter. Night-vision and thermal goggles, sticky cams, the SC-20K assault rifle for those moments when the shadows stop cooperating, and the SC pistol with its EMP function for disabling security cameras are all present. Level design is a genuine step forward from earlier entries, with environments ranging from an arctic prison to a cruise ship to a Shanghai rooftop, each one giving the stealth toolkit room to breathe. The pacing inside individual missions is largely strong, even if the campaign wraps up faster than you would hope, with only around seven or eight main story missions before credits roll. Here is the honest caveat for anyone buying this on PC specifically: the port carries real baggage. It is a direct lift of the Xbox 360 build, developed by Ubisoft Shanghai rather than Montreal, and the PC version shipped with technical issues that were never fully patched out. Crashes on save and load screens, lighting glitches that only render when you walk close to a light source, and compatibility headaches on modern hardware are all documented and widely reported. The PCGamingWiki page for this game is unusually long, which tells you something. Community fixes and widescreen patches exist and help, but you should go in prepared to spend twenty minutes configuring before you see the main menu. The multiplayer component, which featured a Mercs vs. Spies asymmetric mode, is no longer functional online. You are buying a single-player experience. At roughly seven to eight hours for a focused playthrough it is on the shorter side for a stealth game, and the lack of meaningful unlockables or challenge replay means there is not much pulling you back after the final mission. The story earns some emotional credit by actually putting Sam Fisher through something personal and heavy rather than just another geopolitical thriller, though the writing does not always stick the landing on the choices it sets up. This is the right game for patient stealth players who want a spy narrative with genuine moral friction and do not mind patching a legacy PC port into shape before diving in. If you bounced off Chaos Theory's stricter approach, Double Agent's slightly more forgiving mechanics and its character-driven hook might actually convert you. If you are hoping for a tight, modern-performing package out of the box, set expectations accordingly. Alex, Scout Team

Tom Clancy's Splinter Cell Double Agent®

Tom Clancy's Splinter Cell Double Agent®

Feb 13, 2009Ubisoft MontrealUbisoft
GamerScout Says

Sam Fisher goes undercover inside a terrorist cell, and the trust meter pulling you between two masters is the whole game. Classic Splinter Cell stealth with a moral weight most action games won't touch.

PC
Steam Deck PlayableProtonDB Silver
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GamerScout Verdict

Best for patient stealth fans willing to apply community fixes; the dual-trust system alone makes the short campaign worth it.

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About Tom Clancy's Splinter Cell Double Agent®

I went in expecting a straightforward Chaos Theory follow-up and came out genuinely surprised by the one mechanic that makes Double Agent stand apart from the rest of the series: the dual-trust system. You are simultaneously managing loyalty to the NSA and to the JBA terrorist organisation you have infiltrated, and every mission decision chips away at one meter or builds the other. Blow your cover with the JBA, mission over. Disappoint the NSA too many times, same result. That constant tension between two sets of masters is the single best thing this game does, and it does it well enough that you forgive a lot of the rough edges around it. The stealth loop itself is vintage Sam Fisher, which for this series means slow, deliberate, and punishing if you play it like a shooter. Night-vision and thermal goggles, sticky cams, the SC-20K assault rifle for those moments when the shadows stop cooperating, and the SC pistol with its EMP function for disabling security cameras are all present. Level design is a genuine step forward from earlier entries, with environments ranging from an arctic prison to a cruise ship to a Shanghai rooftop, each one giving the stealth toolkit room to breathe. The pacing inside individual missions is largely strong, even if the campaign wraps up faster than you would hope, with only around seven or eight main story missions before credits roll. Here is the honest caveat for anyone buying this on PC specifically: the port carries real baggage. It is a direct lift of the Xbox 360 build, developed by Ubisoft Shanghai rather than Montreal, and the PC version shipped with technical issues that were never fully patched out. Crashes on save and load screens, lighting glitches that only render when you walk close to a light source, and compatibility headaches on modern hardware are all documented and widely reported. The PCGamingWiki page for this game is unusually long, which tells you something. Community fixes and widescreen patches exist and help, but you should go in prepared to spend twenty minutes configuring before you see the main menu. The multiplayer component, which featured a Mercs vs. Spies asymmetric mode, is no longer functional online. You are buying a single-player experience. At roughly seven to eight hours for a focused playthrough it is on the shorter side for a stealth game, and the lack of meaningful unlockables or challenge replay means there is not much pulling you back after the final mission. The story earns some emotional credit by actually putting Sam Fisher through something personal and heavy rather than just another geopolitical thriller, though the writing does not always stick the landing on the choices it sets up. This is the right game for patient stealth players who want a spy narrative with genuine moral friction and do not mind patching a legacy PC port into shape before diving in. If you bounced off Chaos Theory's stricter approach, Double Agent's slightly more forgiving mechanics and its character-driven hook might actually convert you. If you are hoping for a tight, modern-performing package out of the box, set expectations accordingly.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayertier:aaaDual-Trust SystemLegacy PortThird-Person StealthGadget-Based GameplayMoral ChoicesLinear Mission StructurePatch Required

System Requirements

Minimum

Note
Laptop versions of these cards may work but are NOT supported. These chipsets are the only ones that will run this game. For the most up-to-date minimum requirement listings, please visit the FAQ for this game on our su…
Hard Disk
8 GB available hard disk space
Multiplay
Broadband connection with 128 kbps upstream or faster
Processor
3 Ghz Pentium 4 or AMD Athlon 3000 (3.5 Ghz Pentium 4 or Athlon 3500 recommended) - Game optimized for dual-processor-enabled computers.
Sound Card
DirectX 9.0c-compatible (EAX recommended) - PC audio solution containing Dolby Digital Live required for Dolby Digital audio.
Video Card
DirectX 9.0c-compliant, Shader 3.0-enabled 128 MB video card (256 MB recommended) (see supported list*)
Supported OS
Originally released for Windows 7, the game can be played on Windows 10 and Windows 11 OS
System Memory
1 GB or above (1.5 GB recommended)
DirectX Version
DirectX® version 9.0c or higher
Supported video cards at time of retail release
Single Player: ATI X1300 / X1600 / X1800 / X1900, NVIDIA 6200 / 6600 / 6800 / 7300 / 7600 / 7800 / 7900 | Multiplayer: ATI X1600 / X1800 / X1900, NVIDIA 6600 / 6800 /7300 / 7600 / 7800 / 7900

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Reviews & Ratings

Metacritic
80

Game Info

Developer
Ubisoft Montreal
Publisher
Ubisoft
Release Date
Feb 13, 2009

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Tom Clancy's Splinter Cell Double Agent® is available on PC.

When was Tom Clancy's Splinter Cell Double Agent® released?

Tom Clancy's Splinter Cell Double Agent® was released on 13 February 2009.

Who developed Tom Clancy's Splinter Cell Double Agent®?

Tom Clancy's Splinter Cell Double Agent® was developed by Ubisoft Montreal and published by Ubisoft.

Is Tom Clancy's Splinter Cell Double Agent® worth buying?

Tom Clancy's Splinter Cell Double Agent® holds a Metacritic score of 80/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.