Compare TimeTekker prices across 50+ stores and find the best deal. Developed by Artii Games LLC. Published by Artii Games LLC. Released on 6/7/2018. Available on PC, Mac, Linux. Genres: Action, Indie.

Stop moving and time freezes with you - it's a tiny, clever bullet-hell that earns its place on any score-chaser's shortlist.

I kept thinking about the core trick here long after I put it down: stand still and the world holds its breath with you. Move, and everything accelerates back to lethal speed. That single design choice - your movement is the clock - gives TimeTekker a rhythm that most arcade shooters three times its scope never figure out. It is a top-down score-attack bullet-hell built around that one elegant idea, and for a project that started as a university prototype it lands with a surprising amount of confidence. The actual toolkit is compact but satisfying. You play a ninja character hurling shuriken at an ever-escalating swarm of bug creatures, and the two primary tools outside of movement are bullet deflection and ninja star throws. Deflecting incoming fire feels crunchy in a way that rewards reading the screen rather than just spraying. The time-manipulation hook means a dense volley of bullets stops being a death sentence the moment you hold still and take stock. That breathing room is the game's great gift to players who are not yet bullet-hell veterans, and the multiple difficulty modes - from approachable to genuinely punishing - mean the gap between a newcomer and a score-attack obsessive has some rungs to climb. The online leaderboard and divisional ranking system, which runs from Styrofoam tier up through Silver, Gold, and beyond, gives the score-chasing loop a social spine that keeps the replayability honest. It is not deep progression, but seeing your rank tick upward after a clean run adds the right kind of friction. Steam curator communities called out the gameplay as "extremely addictive" and highlighted the soundtrack as a genuine asset rather than wallpaper noise, and I would agree - the audio texture suits the slowed-time tension better than you might expect from something this small in scope. The caveats are real, though. Average playtime data suggests most players land around four to five hours before the loop starts repeating itself, and the achievement list can apparently be cleared in a single sitting by someone determined enough. There is also a known display quirk at launch where fullscreen mode does not scale cleanly - windowed play at a proper resolution is the workaround, and it is minor once you know it, but worth flagging. This is not a game with a story, meaningful unlocks, or any content drip beyond the score-attack grind. If that grind does not hook you in the first twenty minutes, nothing later will change your mind. What stays with me is the handcraft of the central mechanic. A solo developer took one unusual idea - you are the timepiece - and built something coherent around it. That kind of intentionality is rarer than the genre count on Steam would suggest, and for the price of entry TimeTekker asks almost nothing and delivers a clean, replayable afternoon for anyone who likes their reflexes tested. Kai, Scout Team

TimeTekker
ActionIndie

TimeTekker

Jun 7, 2018Artii Games LLC
GamerScout Says

Stop moving and time freezes with you - it's a tiny, clever bullet-hell that earns its place on any score-chaser's shortlist.

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Screenshots & Media

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About TimeTekker

I kept thinking about the core trick here long after I put it down: stand still and the world holds its breath with you. Move, and everything accelerates back to lethal speed. That single design choice - your movement is the clock - gives TimeTekker a rhythm that most arcade shooters three times its scope never figure out. It is a top-down score-attack bullet-hell built around that one elegant idea, and for a project that started as a university prototype it lands with a surprising amount of confidence. The actual toolkit is compact but satisfying. You play a ninja character hurling shuriken at an ever-escalating swarm of bug creatures, and the two primary tools outside of movement are bullet deflection and ninja star throws. Deflecting incoming fire feels crunchy in a way that rewards reading the screen rather than just spraying. The time-manipulation hook means a dense volley of bullets stops being a death sentence the moment you hold still and take stock. That breathing room is the game's great gift to players who are not yet bullet-hell veterans, and the multiple difficulty modes - from approachable to genuinely punishing - mean the gap between a newcomer and a score-attack obsessive has some rungs to climb. The online leaderboard and divisional ranking system, which runs from Styrofoam tier up through Silver, Gold, and beyond, gives the score-chasing loop a social spine that keeps the replayability honest. It is not deep progression, but seeing your rank tick upward after a clean run adds the right kind of friction. Steam curator communities called out the gameplay as "extremely addictive" and highlighted the soundtrack as a genuine asset rather than wallpaper noise, and I would agree - the audio texture suits the slowed-time tension better than you might expect from something this small in scope. The caveats are real, though. Average playtime data suggests most players land around four to five hours before the loop starts repeating itself, and the achievement list can apparently be cleared in a single sitting by someone determined enough. There is also a known display quirk at launch where fullscreen mode does not scale cleanly - windowed play at a proper resolution is the workaround, and it is minor once you know it, but worth flagging. This is not a game with a story, meaningful unlocks, or any content drip beyond the score-attack grind. If that grind does not hook you in the first twenty minutes, nothing later will change your mind. What stays with me is the handcraft of the central mechanic. A solo developer took one unusual idea - you are the timepiece - and built something coherent around it. That kind of intentionality is rarer than the genre count on Steam would suggest, and for the price of entry TimeTekker asks almost nothing and delivers a clean, replayable afternoon for anyone who likes their reflexes tested. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Time-as-mechanicScore AttackArena SurvivalBullet DeflectionDivisional RankingsUniversity PrototypeCompact Loop

System Requirements

Minimum

OS
Windows 8.1
Memory
4 GB RAM
Network
Broadband Internet connection
Storage
80 MB available space
Graphics
Intel HD Graphics
Processor
Intel Celeron CPU N2840
Additional Notes
Internet is required in the game's initial setup, but afterwards, internet is no longer required.

Reviews & Ratings

No ratings available

Game Info

Developer
Artii Games LLC
Publisher
Artii Games LLC
Release Date
Jun 7, 2018

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