Compare AstroViking prices across 50+ stores and find the best deal. Developed by Artii Games LLC. Published by Artii Games LLC. Released on 8/10/2018. Available on PC, Mac, Linux. Genres: Action, Indie.

A one-dev top-down bullet-hell with a surprisingly deep 60-node skill tree, small in scope, punchy in execution, and free to own on Steam.

I have a soft spot for the kind of game that fits in a lunch break but still asks you to make meaningful decisions before the screen gets crowded with alien fire, and AstroViking scratches exactly that itch. This is a top-down, wave-based arena shooter from Artii Games LLC, built around a single female viking warrior dropped into an endless gauntlet of alien hordes. The premise is cheerfully absurd, and the vaporwave art direction commits to that energy in a way that feels intentional rather than random. The mechanical heart of each run is a branching upgrade tree of over 60 nodes, split into three distinct sections that open up progressively. You spend points earned between waves to push down paths that suit your instincts: bolt on piercing needles or multi-shot to your bullets, pump up raw movement speed, scale your projectile size into something almost comical, or tighten the synergy between your dash attack and your vortex lure ability. That last part matters more than it first appears. The dash and vortex are your two core tools outside of shooting, and building around them can shift the feel of a run considerably. You are not just picking bigger numbers; you are nudging the character toward a playstyle. For a micro-scale solo project, that is a real design achievement worth acknowledging. Boss encounters arrive every five waves, each one a denser, faster remix of the standard enemy pool. The enemy variety is admittedly limited, but each type carries a distinct projectile pattern, and by wave ten the overlap of those patterns turns the arena into genuine bullet-hell territory. Health management runs on a four-heart system where you take half-heart damage per hit and can purchase single-heart heals between waves at escalating cost, which creates a slow tension around resource timing that suits the format well. Global leaderboards track wave survival and assign percentile ranks ranging from Champion down to Styrofoam, which is exactly the kind of low-friction competitive hook a game this small needs to justify repeat sessions. The soundtrack carries a vaporwave warmth that holds the mood without ever overstaying. The friction points are real. Controller support is absent, so this is a keyboard-and-mouse experience only, which will immediately rule it out for some players. The single arena background does not change, and after several runs the visual monotony works against the game more than any difficulty spike could. There are no Steam achievements and no trading cards, details that signal a solo developer still finding their footing with the platform. The community is small and the broader coverage essentially nonexistent. But none of that changes what the game actually does when you sit down with it: it delivers clean, focused arcade tension with more build thoughtfulness than its footprint suggests. If you have ever wanted a palate-cleanser between bigger releases, something that runs in twenty minutes but rewards a few hours of pattern-learning and build experimentation, AstroViking earns its slot in the library without apology. Kai, Scout Team

AstroViking
ActionIndie

AstroViking

Aug 10, 2018Artii Games LLC
GamerScout Says

A one-dev top-down bullet-hell with a surprisingly deep 60-node skill tree, small in scope, punchy in execution, and free to own on Steam.

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About AstroViking

I have a soft spot for the kind of game that fits in a lunch break but still asks you to make meaningful decisions before the screen gets crowded with alien fire, and AstroViking scratches exactly that itch. This is a top-down, wave-based arena shooter from Artii Games LLC, built around a single female viking warrior dropped into an endless gauntlet of alien hordes. The premise is cheerfully absurd, and the vaporwave art direction commits to that energy in a way that feels intentional rather than random. The mechanical heart of each run is a branching upgrade tree of over 60 nodes, split into three distinct sections that open up progressively. You spend points earned between waves to push down paths that suit your instincts: bolt on piercing needles or multi-shot to your bullets, pump up raw movement speed, scale your projectile size into something almost comical, or tighten the synergy between your dash attack and your vortex lure ability. That last part matters more than it first appears. The dash and vortex are your two core tools outside of shooting, and building around them can shift the feel of a run considerably. You are not just picking bigger numbers; you are nudging the character toward a playstyle. For a micro-scale solo project, that is a real design achievement worth acknowledging. Boss encounters arrive every five waves, each one a denser, faster remix of the standard enemy pool. The enemy variety is admittedly limited, but each type carries a distinct projectile pattern, and by wave ten the overlap of those patterns turns the arena into genuine bullet-hell territory. Health management runs on a four-heart system where you take half-heart damage per hit and can purchase single-heart heals between waves at escalating cost, which creates a slow tension around resource timing that suits the format well. Global leaderboards track wave survival and assign percentile ranks ranging from Champion down to Styrofoam, which is exactly the kind of low-friction competitive hook a game this small needs to justify repeat sessions. The soundtrack carries a vaporwave warmth that holds the mood without ever overstaying. The friction points are real. Controller support is absent, so this is a keyboard-and-mouse experience only, which will immediately rule it out for some players. The single arena background does not change, and after several runs the visual monotony works against the game more than any difficulty spike could. There are no Steam achievements and no trading cards, details that signal a solo developer still finding their footing with the platform. The community is small and the broader coverage essentially nonexistent. But none of that changes what the game actually does when you sit down with it: it delivers clean, focused arcade tension with more build thoughtfulness than its footprint suggests. If you have ever wanted a palate-cleanser between bigger releases, something that runs in twenty minutes but rewards a few hours of pattern-learning and build experimentation, AstroViking earns its slot in the library without apology. Kai, Scout Team

Tags

singleplayertier:sub-5Vaporwave AestheticWave SurvivalSkill Tree BuildsArena ShooterGlobal LeaderboardScore AttackBoss Every 5 WavesKeyboard-and-Mouse Only

System Requirements

Minimum

OS
Windows 8.1
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
200 MB available space
Graphics
Intel HD Graphics
Processor
Intel Celeron CPU N2840
Additional Notes
Internet is required in the game's initial setup, but afterwards, internet is no longer required.

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Game Info

Developer
Artii Games LLC
Publisher
Artii Games LLC
Release Date
Aug 10, 2018

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What platforms is AstroViking available on?

AstroViking is available on PC, Mac, Linux.

When was AstroViking released?

AstroViking was released on 10 August 2018.

Who developed AstroViking?

AstroViking was developed by Artii Games LLC.