
Timen runner
A micro-budget steampunk runner that sells itself as hardcore but lands closer to 'frustrating with decent 8-bit vibes', worth knowing what you're signing up for before you click anything.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Timen runner
I want to be honest with you about Timen Runner, because it sits in that awkward pocket of Steam where the thumbnail looks charming and the word 'hardcore' does a lot of heavy lifting. You play as a tiny pixel man named Timen, a clockwork creature scurrying through procedurally generated levels built from gears, pendulums, and watch mechanisms. The aesthetic conceit is genuinely nice. There is something quietly whimsical about the idea of a person living inside a clock, and the steampunk visual vocabulary, cog-studded platforms, anchor wheels, second-hand obstacles, gives the world a consistent internal logic that a smaller game can get away with because it never overpromises on scope. The actual loop is simple to a fault. You begin each run with a sixty-second countdown, and the only way to stay alive is to collect groups of five 'elements' scattered through the level, each cluster adding thirty seconds back to the clock. Hour keys unlock new procedurally generated stages. That is more or less the entire mechanical vocabulary. The character has different abilities listed in the materials, though in practice the moment-to-moment control is the friction point that splits the community. A portion of players finds the jumping feel responsive enough for score-chasing; others describe the controls as loose and the procedural layouts as occasionally producing dead-end geometry that feels less like difficulty and more like bad luck. Steam reviews land at a mixed 66 percent positive across over a hundred players, which is a fair reflection of that split. The 8-bit soundtrack is the thing I find myself thinking about the most generously. It has the kind of looping chippy energy that a short-session game needs to keep the retry rhythm from feeling punishing, and the community has explicitly tagged it 'Great Soundtrack', which is a tag that players do not hand out reflexively. For a game at this price tier, the audio work punches above its weight. The pixel art itself is minimal but cohesive, favoring muted browns and tarnished golds that read as steampunk without leaning into the overcrowded visual cliches of the genre. Where Timen Runner struggles is in the gap between its ambition and its execution. The procedural generation does not feel tuned with the care that the best roguelite runners bring to layout legibility. Some runs feel fair; others feel like the algorithm handed you an unsolvable arrangement. There is no story, no character progression between sessions, and no mode variety to speak of. For players who come here purely to farm achievements or trading cards, that simplicity is a feature. For anyone hoping the 'hardcore' label means the satisfying kind of difficulty, the kind where death teaches you something, the reality is more uneven. If you have a genuine affection for tiny, oddly specific indie worlds and can tolerate a control scheme that takes patience to warm up to, there is a small, strange pocket of atmosphere here worth the asking price at a discount. Go in knowing it is a score-attack runner first, a mood piece second, and a polished platformer not quite at all. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP SP 3, 7, 8, 8.1, 10
- Memory
- 1 GB RAM
- DirectX
- Version 9.0
- Storage
- 250 MB available space
- Processor
- 1GHz or highter
Reviews & Ratings
No ratings available
Game Info
- Developer
- REX PEX GAMES
- Publisher
- REX PEX GAMES
- Release Date
- May 26, 2017