Compare Cannons-Defenders: Steam Edition prices across trusted key stores and find the best deal. Developed by REX PEX GAMES. Published by REX PEX GAMES. Released on 4/7/2017. Available on PC. Genres: Action, Casual, Indie. Metacritic score: 1/100.

A budget-tier 2D tower-defense shooter with a genuinely odd cannon-placement hook, a surprisingly praised soundtrack, and just enough friction to frustrate as often as it satisfies.

I went in with zero expectations, and Cannons-Defenders met most of them while sneaking past a couple of them in ways I didn't anticipate. The core conceit is deceptively simple: waves of parachuting saboteurs descend on your base from above, and you drag-and-drop cannons onto fixed slots across multiple lanes to shoot them down before they land. That drag-and-drop placement is where this small game lives or dies, and it is a genuinely mixed bag. Early in the campaign, when only the cheaper, lighter cannons are in play, the mechanic clicks well enough. The rhythm of earning credits from kills, repositioning a cannon to a threatened lane, and upgrading it before the next wave has a low-key satisfaction that rewards attentive players rather than twitchy ones. But the cracks show as soon as the game scales up. Larger, more expensive cannons are noticeably harder to snap into their slots, and players have flagged this placement jank as a real pain point in later levels. When the difficulty spikes mid-game by introducing enemies that outpace your current upgrade tier, the friction stops feeling earned and starts feeling like a design oversight. The cannon reload time is long enough that a bad placement in a tense wave can feel punishing in a way that reads more like a bug than a challenge. Spend enough time in the earlier levels farming upgrades to soften those edges, and things become more manageable, but that workaround shouldn't be mandatory. Where the game earns quiet goodwill is its soundtrack. Community tags call it out specifically, and rightly so. The music punches well above what a release at this scope and price would normally deliver. It gives the otherwise sparse visual presentation a warmer coat than the art alone justifies. The stylization is clean in a functional way, not beautiful, but coherent enough that nothing feels visually offensive. There is a bonus level locked behind collecting achievements, which adds a thin layer of replayability. The endless format of that bonus stage has a few power-up bugs reported by players, so do not plan your afternoon around it. The total runtime sits around five hours at the median, with some players clocking closer to ten if they chase all twelve achievements. For a completionist who wants a light background grind with a decent musical atmosphere, this is a perfectly serviceable diversion. For anyone hoping for a tightly tuned tower-defense experience with polished mechanics and escalating strategic depth, the rough placement controls and uneven difficulty curve will wear out their welcome before the credits roll. Kai, Scout Team

Cannons-Defenders: Steam Edition

Cannons-Defenders: Steam Edition

Apr 7, 2017REX PEX GAMES
GamerScout Says

A budget-tier 2D tower-defense shooter with a genuinely odd cannon-placement hook, a surprisingly praised soundtrack, and just enough friction to frustrate as often as it satisfies.

PC
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€0.00
at N/A
Historical low: €0.19

GamerScout Verdict

Worth it for achievement hunters and background-grinders only; the placement jank makes it a tough sell for anyone wanting polished tower-defense gameplay.

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About Cannons-Defenders: Steam Edition

I went in with zero expectations, and Cannons-Defenders met most of them while sneaking past a couple of them in ways I didn't anticipate. The core conceit is deceptively simple: waves of parachuting saboteurs descend on your base from above, and you drag-and-drop cannons onto fixed slots across multiple lanes to shoot them down before they land. That drag-and-drop placement is where this small game lives or dies, and it is a genuinely mixed bag. Early in the campaign, when only the cheaper, lighter cannons are in play, the mechanic clicks well enough. The rhythm of earning credits from kills, repositioning a cannon to a threatened lane, and upgrading it before the next wave has a low-key satisfaction that rewards attentive players rather than twitchy ones. But the cracks show as soon as the game scales up. Larger, more expensive cannons are noticeably harder to snap into their slots, and players have flagged this placement jank as a real pain point in later levels. When the difficulty spikes mid-game by introducing enemies that outpace your current upgrade tier, the friction stops feeling earned and starts feeling like a design oversight. The cannon reload time is long enough that a bad placement in a tense wave can feel punishing in a way that reads more like a bug than a challenge. Spend enough time in the earlier levels farming upgrades to soften those edges, and things become more manageable, but that workaround shouldn't be mandatory. Where the game earns quiet goodwill is its soundtrack. Community tags call it out specifically, and rightly so. The music punches well above what a release at this scope and price would normally deliver. It gives the otherwise sparse visual presentation a warmer coat than the art alone justifies. The stylization is clean in a functional way, not beautiful, but coherent enough that nothing feels visually offensive. There is a bonus level locked behind collecting achievements, which adds a thin layer of replayability. The endless format of that bonus stage has a few power-up bugs reported by players, so do not plan your afternoon around it. The total runtime sits around five hours at the median, with some players clocking closer to ten if they chase all twelve achievements. For a completionist who wants a light background grind with a decent musical atmosphere, this is a perfectly serviceable diversion. For anyone hoping for a tightly tuned tower-defense experience with polished mechanics and escalating strategic depth, the rough placement controls and uneven difficulty curve will wear out their welcome before the credits roll.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstrading-cardstier:sub-5Lane DefenseWave SurvivalDrag-and-Drop PlacementAchievement HuntingShort CompletableBudget Indie

System Requirements

Minimum

OS
Windows XP SP 3, 7, 8, 8.1, 10
Memory
1 GB RAM
DirectX
Version 9.0
Storage
140 MB available space
Processor
1GHz or highter

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Reviews & Ratings

Metacritic
1

Game Info

Developer
REX PEX GAMES
Publisher
REX PEX GAMES
Release Date
Apr 7, 2017

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What platforms is Cannons-Defenders: Steam Edition available on?

Cannons-Defenders: Steam Edition is available on PC.

When was Cannons-Defenders: Steam Edition released?

Cannons-Defenders: Steam Edition was released on 7 April 2017.

Who developed Cannons-Defenders: Steam Edition?

Cannons-Defenders: Steam Edition was developed by REX PEX GAMES.

Is Cannons-Defenders: Steam Edition worth buying?

Cannons-Defenders: Steam Edition holds a Metacritic score of 1/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.