Compare Thief Simulator prices across 50+ stores and find the best deal. Developed by Noble Muffins. Published by PlayWay S.A.. Released on 11/9/2018. Available on PC, Mac, Xbox. Genres: Action, Adventure, Indie, Simulation.

Scout the neighborhood, pick the lock, grab the goods, and pray the AI doesn't spot you crouching on the stairs - a scrappy sandbox burglary loop that earns its 88% Steam rating despite rough edges.

I went in expecting a shallow PlayWay novelty and came out genuinely surprised by how much mechanical texture Noble Muffins packed into what is, at its core, a loop of reconnaissance, infiltration, and fencing stolen goods. Before you crack a single lock, you are scoping target houses to learn resident schedules, fishing through trash bins for spare keys, and checking purchase receipts to estimate what valuables are inside. That pre-heist information phase is where the game earns its "Simulator" label, and it holds up better than you might expect from a small indie studio working in Unity. The tools available to you range from basic lockpicks and glass cutters up through hacking laptops and night-vision goggles, unlocked progressively via a skill tree fed by XP earned on completed jobs. The skill tree is functional rather than deep: points go into things like expanded carry capacity, fence-climbing, security camera rigs, and faster hacking, but the story missions frequently dictate which upgrade you need next, limiting genuine build expression. Backpack management is a real factor - you cannot take everything, and correctly prioritising high-value electronics over a kitchen full of vases is the kind of low-stakes decision-making that keeps the early hours engaging. Minigames for lockpicking, safe-cracking, and stripping stolen phones before pawning them add texture, though they grow repetitive once you have seen each one a few dozen times. The game also features a day-night cycle with flashlight mechanics for nighttime runs, car theft with disassembly for parts, and a contracts board that adds side objectives on top of Vinny's story jobs. Now for the honest accounting of the problems, because there are several. The stealth collision is unreliable - you cannot crouch up stairs, which is a meaningful bug in a stealth game. NPC detection feels inconsistent, swinging between oblivious and supernaturally aware with little logic in between. Load times are painful on older hardware. The world covers only two maps, and high-value lootable items do not respawn, so late-game grinding for XP means cycling back to steal vases and statues you have already robbed a dozen times. The skill tree bottlenecks mentioned above compound this: you will sometimes need to grind the same low-value houses just to unlock a progression-gating ability. The Xbox version at various points shipped with additional technical issues beyond the PC build, so PC is the platform to choose here if you have the option. Post-launch, a free patch (1.7) added a farm location, new vehicles, a contracts system, and the Luxury Houses DLC extended content further, which softens some of the content-thin late-game complaints for players arriving now. Who is this for? Primarily players who enjoy the fantasy of methodical, consequence-light burglary with genuine tension on each job - the stress of hearing a door open while you are mid-lockpick on a safe is real. It is a solid 8-to-12-hour experience for a first playthrough, with replay value that drops off sharply once the novelty of the heist setup fades. The community Metacritic user score sits at 6.9 - mixed-to-average - but Steam tells a different story at 88% positive across a large review pool, which suggests the audience that self-selects into a theft simulator tends to get exactly what they came for. Think of it as a less-systemic Hitman with no combat and a significantly lower budget: the concept is strong enough that Noble Muffins has now spawned sequels and a franchise, and the original holds up as a decent entry point to that lineage. Diego, Scout Team

Thief Simulator
ActionAdventureIndieSimulation

Thief Simulator

Nov 9, 2018Noble MuffinsPlayWay S.A.
GamerScout Says

Scout the neighborhood, pick the lock, grab the goods, and pray the AI doesn't spot you crouching on the stairs - a scrappy sandbox burglary loop that earns its 88% Steam rating despite rough edges.

PCMacXbox
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Thief Simulator

I went in expecting a shallow PlayWay novelty and came out genuinely surprised by how much mechanical texture Noble Muffins packed into what is, at its core, a loop of reconnaissance, infiltration, and fencing stolen goods. Before you crack a single lock, you are scoping target houses to learn resident schedules, fishing through trash bins for spare keys, and checking purchase receipts to estimate what valuables are inside. That pre-heist information phase is where the game earns its "Simulator" label, and it holds up better than you might expect from a small indie studio working in Unity. The tools available to you range from basic lockpicks and glass cutters up through hacking laptops and night-vision goggles, unlocked progressively via a skill tree fed by XP earned on completed jobs. The skill tree is functional rather than deep: points go into things like expanded carry capacity, fence-climbing, security camera rigs, and faster hacking, but the story missions frequently dictate which upgrade you need next, limiting genuine build expression. Backpack management is a real factor - you cannot take everything, and correctly prioritising high-value electronics over a kitchen full of vases is the kind of low-stakes decision-making that keeps the early hours engaging. Minigames for lockpicking, safe-cracking, and stripping stolen phones before pawning them add texture, though they grow repetitive once you have seen each one a few dozen times. The game also features a day-night cycle with flashlight mechanics for nighttime runs, car theft with disassembly for parts, and a contracts board that adds side objectives on top of Vinny's story jobs. Now for the honest accounting of the problems, because there are several. The stealth collision is unreliable - you cannot crouch up stairs, which is a meaningful bug in a stealth game. NPC detection feels inconsistent, swinging between oblivious and supernaturally aware with little logic in between. Load times are painful on older hardware. The world covers only two maps, and high-value lootable items do not respawn, so late-game grinding for XP means cycling back to steal vases and statues you have already robbed a dozen times. The skill tree bottlenecks mentioned above compound this: you will sometimes need to grind the same low-value houses just to unlock a progression-gating ability. The Xbox version at various points shipped with additional technical issues beyond the PC build, so PC is the platform to choose here if you have the option. Post-launch, a free patch (1.7) added a farm location, new vehicles, a contracts system, and the Luxury Houses DLC extended content further, which softens some of the content-thin late-game complaints for players arriving now. Who is this for? Primarily players who enjoy the fantasy of methodical, consequence-light burglary with genuine tension on each job - the stress of hearing a door open while you are mid-lockpick on a safe is real. It is a solid 8-to-12-hour experience for a first playthrough, with replay value that drops off sharply once the novelty of the heist setup fades. The community Metacritic user score sits at 6.9 - mixed-to-average - but Steam tells a different story at 88% positive across a large review pool, which suggests the audience that self-selects into a theft simulator tends to get exactly what they came for. Think of it as a less-systemic Hitman with no combat and a significantly lower budget: the concept is strong enough that Noble Muffins has now spawned sequels and a franchise, and the original holds up as a decent entry point to that lineage. Diego, Scout Team

Tags

singleplayerachievementscloud-savestier:indieBurglary SimLockpicking MinigameSkill Tree ProgressionDay-Night CycleSandbox StealthLoot ManagementContracts SystemFirst-Person Stealth

Steam Deck & Linux

Steam Deck PlayableProtonDB Gold

Valve rates this game Steam Deck Playable. Runs great on Linux after minor tweaks. Based on 45 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7
Memory
8 GB RAM
DirectX
Version 10
Storage
5 GB available space
Graphics
NVidia GeForce GTX 750
Processor
Intel Core i5
Sound Card
DirectX compatible

Recommended

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 10
Storage
5 GB available space
Graphics
NVidia GeForce GTX 1050
Processor
Intel Core i7
Sound Card
DirectX compatible

Community Discussion

Be the first to comment on Thief Simulator.

Reviews & Ratings

No ratings available

Game Info

Developer
Noble Muffins
Publisher
PlayWay S.A.
Release Date
Nov 9, 2018

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Noble Muffins

Buy smarter: helpful guides

Frequently asked questions about Thief Simulator

Where can I buy Thief Simulator cheapest?

Compare Thief Simulator prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Thief Simulator available on?

Thief Simulator is available on PC, Mac, Xbox.

When was Thief Simulator released?

Thief Simulator was released on 9 November 2018.

Who developed Thief Simulator?

Thief Simulator was developed by Noble Muffins and published by PlayWay S.A..