
American Theft 80s
If Thief Simulator scratched an itch you didn't know you had, this 80s-flavored follow-up goes deeper on planning and loot variety - just don't expect the AI or the polish to keep pace with the ambition.
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About American Theft 80s
My spreadsheet instincts kicked in the moment I clocked that this game wants you to surveil targets before committing to a job. You gather intel on NPC routines, read a timeline graphic that color-codes when a property is empty, and only then start thinking about entry points. That loop - observe, plan, execute - is the most satisfying layer American Theft 80s has to offer, and it holds up surprisingly well for a budget indie. The tool kit is genuinely inventive. Every piece of gear comes with its own skill-based minigame: lockpicking requires real input rather than a progress bar, and the automatic lockpick introduces a different rhythm entirely. You also get a skill tree that unlocks better equipment as you progress, disguises that let you impersonate a businessman or an electrician to bluff past residents, a bribery system for shaking police heat, and a fully connected open world with no loading screens between neighborhoods. The loot itself leans hard into period detail - CRT televisions, VHS players, cassette decks, and classic cars all have fence value, and deciding which heavy items to throw out a second-story window before looping around to collect them is a small but genuinely clever logistical puzzle. Here is where the strategy brain in me has to be honest, though. The NPC AI is the game's weakest system by a long margin. The tension that should exist when a homeowner returns early - the kind of sweaty recalculation that makes this genre tick - is largely absent because the AI handles intrusions inconsistently. The main story missions compound this by handing you a linear waypoint chain that's almost impossible to fail, which strips out the planning that makes freeform burglary enjoyable. The open sandbox is where the real game lives: clearing out random houses, hunting unique collectibles, and building your criminal reputation at your own pace. Post-launch support has also been sparse, and the community consensus is that the title sits in a finished-but-not-fully-realized state. For newcomers worried about complexity: the tutorial is functional and the radial menu system is logical once you spend fifteen minutes with it. Mouse and keyboard is the correct input choice - controller use in the menus creates unnecessary friction. Frame rate can stutter when transitioning between zones, and a quick-save reload usually clears it. None of these are dealbreakers at the game's price tier, but they are annoyances you should factor into your patience budget. If you have Thief Simulator hours on record and want more of that systems-light burglary loop dressed in neon and VHS static, this scratches the itch adequately. If you want the AI depth and planning tension that the genre's best entries deliver, set expectations accordingly and stick to the freeform mode rather than the story missions. Diego, Scout Team
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Steam Deck & Linux
Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 7 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 8 GB RAM
- Storage
- 12 GB available space
- Graphics
- NVidia GeForce GTX 1050
- Processor
- Intel Core i5
- Sound Card
- DirectX compatible
- Additional Notes
- SSD drive or better
Recommended
- OS
- Windows 10
- Memory
- 16 GB RAM
- Storage
- 12 GB available space
- Graphics
- NVidia GeForce GTX 1060
- Processor
- Intel Core i7
- Sound Card
- DirectX compatible
- Additional Notes
- SSD drive or better
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- Noble Muffins
- Publisher
- PlayWay S.A.
- Release Date
- Jun 15, 2022

