Compare theHunter: Call of the Wild™ - Salzwiesen Park (DLC) prices across 50+ stores and find the best deal. Developed by Expansive Worlds. Published by Avalanche Studios. Released on 2/16/2017. Available on PC. Genres: Adventure, Simulation, Sports.

A moody open-world hunting sim with real terrain, real patience required, and co-op that actually holds up. Not for those who need something to shoot every 30 seconds.

theHunter: Call of the Wild is a hunting simulation that takes the job seriously. You are not mowing down waves of enemies or optimizing a loot loop. You are reading wind direction, crouching in tall grass, and deciding whether the angle on that whitetail is worth spooking the herd. Salzwiesen Park is a DLC reserve that expands the base game with a distinct European wetland setting, adding new terrain variety, species, and that specific kind of grey-sky atmosphere that hunting games rarely bother to get right. If the base game is your first exposure, expect a slower, more deliberate opener than almost any other genre on PC. From a systems perspective, the game earns its simulation label. Animal behavior responds to sound cones, wind, and time of day in ways that actually matter mechanically, not just cosmetically. Callers, scents, stands, and weapon loadouts all feed into a decision tree before you even spot a target. The skill tree rewards specialization, and the gear progression is wide enough that two players in co-op sessions will often be running meaningfully different setups. The AI animal pathing is not flawless, but it is convincing enough that you will blame yourself first when a shot goes wrong, which is probably the right design call for the genre. Salzwiesen Park specifically suits players who have already put time into the base reserves and want fresh geography to read. The wetland topography changes sightline math considerably compared to open grasslands. Dense reed beds and waterway corridors mean you spend more time thinking about approach routes and less time relying on long-range precision. Species variety here leans toward waterfowl and European ungulates, so if your loadout was built around North American big game, you may find yourself re-speccing. That is not a complaint. It is the kind of content that justifies the DLC format when it actually changes how you play. The onboarding for newcomers is better than the genre's reputation suggests. The campaign missions walk you through core mechanics without being condescending, and the in-game codex covers animal behavior in enough detail that a first-timer can build a functional mental model before day one ends. Co-op up to four players is seamless in practice and genuinely changes the dynamic, since coordinating drives and positioning adds a layer of tactical communication that solo play cannot replicate. The mod ecosystem on PC is active and adds quality-of-life tweaks, extended species packs, and custom reserves if you run out of official content. What does not work as well: the late-game grind for trophy-class animals can feel more dependent on map reset timing than skill, and the economic balance between reserve unlocks and DLC costs is something you should research before committing. Performance on lower-end hardware can also be inconsistent in dense foliage areas. But the core loop, patient, methodical, rewarding when it clicks, holds up across hundreds of hours. The 89% positive rating on nearly 200,000 Steam reviews is about as reliable a signal as you will find for a game in this category. Diego, Scout Team

theHunter: Call of the Wild™ - Salzwiesen Park (DLC)
AdventureSimulationSports

theHunter: Call of the Wild™ - Salzwiesen Park (DLC)

Feb 16, 2017Expansive WorldsAvalanche Studios
GamerScout Says

A moody open-world hunting sim with real terrain, real patience required, and co-op that actually holds up. Not for those who need something to shoot every 30 seconds.

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About theHunter: Call of the Wild™ - Salzwiesen Park (DLC)

theHunter: Call of the Wild is a hunting simulation that takes the job seriously. You are not mowing down waves of enemies or optimizing a loot loop. You are reading wind direction, crouching in tall grass, and deciding whether the angle on that whitetail is worth spooking the herd. Salzwiesen Park is a DLC reserve that expands the base game with a distinct European wetland setting, adding new terrain variety, species, and that specific kind of grey-sky atmosphere that hunting games rarely bother to get right. If the base game is your first exposure, expect a slower, more deliberate opener than almost any other genre on PC. From a systems perspective, the game earns its simulation label. Animal behavior responds to sound cones, wind, and time of day in ways that actually matter mechanically, not just cosmetically. Callers, scents, stands, and weapon loadouts all feed into a decision tree before you even spot a target. The skill tree rewards specialization, and the gear progression is wide enough that two players in co-op sessions will often be running meaningfully different setups. The AI animal pathing is not flawless, but it is convincing enough that you will blame yourself first when a shot goes wrong, which is probably the right design call for the genre. Salzwiesen Park specifically suits players who have already put time into the base reserves and want fresh geography to read. The wetland topography changes sightline math considerably compared to open grasslands. Dense reed beds and waterway corridors mean you spend more time thinking about approach routes and less time relying on long-range precision. Species variety here leans toward waterfowl and European ungulates, so if your loadout was built around North American big game, you may find yourself re-speccing. That is not a complaint. It is the kind of content that justifies the DLC format when it actually changes how you play. The onboarding for newcomers is better than the genre's reputation suggests. The campaign missions walk you through core mechanics without being condescending, and the in-game codex covers animal behavior in enough detail that a first-timer can build a functional mental model before day one ends. Co-op up to four players is seamless in practice and genuinely changes the dynamic, since coordinating drives and positioning adds a layer of tactical communication that solo play cannot replicate. The mod ecosystem on PC is active and adds quality-of-life tweaks, extended species packs, and custom reserves if you run out of official content. What does not work as well: the late-game grind for trophy-class animals can feel more dependent on map reset timing than skill, and the economic balance between reserve unlocks and DLC costs is something you should research before committing. Performance on lower-end hardware can also be inconsistent in dense foliage areas. But the core loop, patient, methodical, rewarding when it clicks, holds up across hundreds of hours. The 89% positive rating on nearly 200,000 Steam reviews is about as reliable a signal as you will find for a game in this category. Diego, Scout Team

Tags

steamHunting SimulationWildlife AICo-op MultiplayerOpen World ExplorationLoadout CustomizationMod SupportAtmospheric SettingWetlands Terrain

System Requirements

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Reviews & Ratings

Steam
89%(197,259)

Game Info

Developer
Expansive Worlds
Publisher
Avalanche Studios
Release Date
Feb 16, 2017

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