Compare The Walking Dead: The Final Season prices across 50+ stores and find the best deal. Developed by Telltale Games. Published by Skybound Games. Released on 8/13/2018. Available on PC. Genres: Adventure. Metacritic score: 77/100.

Clementine's farewell hits harder than it has any right to, given the studio chaos behind it. If you've followed her since Season 1, clearing your evening calendar is non-negotiable.

I went into The Final Season fully expecting a rushed, compromised send-off. What I got instead was the most emotionally coherent chapter in the series since Season 1 - which is no small thing considering the production nearly collapsed mid-release. Telltale shut down after just two episodes were out, and Skybound stepped in, rehiring as many of the original developers as possible under the banner of the "Still Not Bitten Team" to finish the job. That context matters, because the seams occasionally show, but the heart never wavers. The four-episode structure drops Clementine and her young ward AJ into Ericson's Boarding School for Troubled Youth, a walled refuge populated entirely by teenagers with no adults left to give orders. The setting works well: it's contained, it lets secondary characters like Louis and Violet breathe across multiple episodes, and it creates a genuine sense of home worth protecting. The central mechanic this season is parenting. Everything Clementine says and does is observed by AJ, who internalizes those lessons and acts on them later without asking permission. Telling him violence is always the answer, or that mercy is a weakness - those choices ripple into the final episode in ways that feel earned rather than cosmetic. It's the one mechanical idea here that genuinely elevates the writing rather than decorating it. The gameplay itself is the usual Telltale mix: timed dialogue choices, small explorable areas, quick-time combat, and a new over-the-shoulder camera that replaces the old fixed angles. The camera shift is a real improvement in feel, though the combat sequences remain the weakest link. A stun-before-kill system on walkers sounds tactical but plays out as a binary prompt where guessing wrong means instant death, which clashes awkwardly with the game's cinematic tone. The collectibles mechanic - items Clementine can display back in her dorm room - is a small but pleasant touch that gives the school a sense of accumulated life. The end-of-episode choice breakdown is also more detailed than previous seasons, showing Clementine's standing with each member of the school group. Pacing dips in the middle episodes, and some of the boarding school crew read as thinly sketched. The romance options between teenagers split community opinion; some found it realistic for the age group, others found it tonal whiplash. Worth knowing before you dive in. For series newcomers, the game lets you import previous save data or use a web-based recap tool to set Clementine's history before starting. You will miss emotional context without that backstory, but the game functions on its own. For anyone who played Season 1, the final episode - which alternates control between Clementine and AJ in a way that mirrors the original's structure - will almost certainly land exactly as hard as the developers intended. The ending is bittersweet rather than triumphant, which suits the series perfectly. The Final Season is not a reinvention. It is a careful, emotionally precise conclusion to one of the most enduring character arcs in narrative gaming. Its rough edges are real but they do not undermine what the game does exceptionally well: making you genuinely care what kind of person AJ grows up to be, and feel the weight of every choice that shaped him. Alex, Scout Team

The Walking Dead: The Final Season
Adventure

The Walking Dead: The Final Season

Aug 13, 2018Telltale GamesSkybound Games
GamerScout Says

Clementine's farewell hits harder than it has any right to, given the studio chaos behind it. If you've followed her since Season 1, clearing your evening calendar is non-negotiable.

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About The Walking Dead: The Final Season

I went into The Final Season fully expecting a rushed, compromised send-off. What I got instead was the most emotionally coherent chapter in the series since Season 1 - which is no small thing considering the production nearly collapsed mid-release. Telltale shut down after just two episodes were out, and Skybound stepped in, rehiring as many of the original developers as possible under the banner of the "Still Not Bitten Team" to finish the job. That context matters, because the seams occasionally show, but the heart never wavers. The four-episode structure drops Clementine and her young ward AJ into Ericson's Boarding School for Troubled Youth, a walled refuge populated entirely by teenagers with no adults left to give orders. The setting works well: it's contained, it lets secondary characters like Louis and Violet breathe across multiple episodes, and it creates a genuine sense of home worth protecting. The central mechanic this season is parenting. Everything Clementine says and does is observed by AJ, who internalizes those lessons and acts on them later without asking permission. Telling him violence is always the answer, or that mercy is a weakness - those choices ripple into the final episode in ways that feel earned rather than cosmetic. It's the one mechanical idea here that genuinely elevates the writing rather than decorating it. The gameplay itself is the usual Telltale mix: timed dialogue choices, small explorable areas, quick-time combat, and a new over-the-shoulder camera that replaces the old fixed angles. The camera shift is a real improvement in feel, though the combat sequences remain the weakest link. A stun-before-kill system on walkers sounds tactical but plays out as a binary prompt where guessing wrong means instant death, which clashes awkwardly with the game's cinematic tone. The collectibles mechanic - items Clementine can display back in her dorm room - is a small but pleasant touch that gives the school a sense of accumulated life. The end-of-episode choice breakdown is also more detailed than previous seasons, showing Clementine's standing with each member of the school group. Pacing dips in the middle episodes, and some of the boarding school crew read as thinly sketched. The romance options between teenagers split community opinion; some found it realistic for the age group, others found it tonal whiplash. Worth knowing before you dive in. For series newcomers, the game lets you import previous save data or use a web-based recap tool to set Clementine's history before starting. You will miss emotional context without that backstory, but the game functions on its own. For anyone who played Season 1, the final episode - which alternates control between Clementine and AJ in a way that mirrors the original's structure - will almost certainly land exactly as hard as the developers intended. The ending is bittersweet rather than triumphant, which suits the series perfectly. The Final Season is not a reinvention. It is a careful, emotionally precise conclusion to one of the most enduring character arcs in narrative gaming. Its rough edges are real but they do not undermine what the game does exceptionally well: making you genuinely care what kind of person AJ grows up to be, and feel the weight of every choice that shaped him. Alex, Scout Team

Tags

steamEpisodic NarrativeChoice ConsequencesParenting MechanicOver-the-Shoulder CameraPost-ApocalypticBittersweet EndingCollectiblesSeries Conclusion

System Requirements

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Reviews & Ratings

Metacritic
77
Steam
95%(21,191)

Game Info

Developer
Telltale Games
Publisher
Skybound Games
Release Date
Aug 13, 2018

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