Compare The Walking Dead: A New Frontier prices across trusted key stores and find the best deal. Developed by Telltale Games. Published by Skybound Games. Released on 12/20/2016. Available on PC. Genres: Adventure. Metacritic score: 81/100.

A solid Telltale chapter that trades Clementine as protagonist for a fresh family drama - worth it if you accept the trade, frustrating if you don't.

I went into A New Frontier expecting the same gut-punch storytelling that made Season One such a landmark, and what I got was something messier, braver in some spots, and more compromised in others. This is Telltale's third Walking Dead season, and it pivots hard by handing the lead role to Javier Garcia, a Cuban-American ex-baseball player with a gambling past and a fractured family to keep alive. Clementine, the character most fans came back for, is here but pushed into a supporting role, showing up in present-day scenes and playable flashbacks that illuminate how she survived the years between seasons. If you can accept that shift, there is a genuinely compelling story about brothers, loyalty, and the kind of family bonds that form under duress. If you can't, the whole season will feel like an extended detour. The five-episode structure - kicking off with the two-part Ties That Bind, then moving through Above The Law, Thicker Than Water, and From The Gallows - runs on Telltale's familiar cinematic adventure formula. You explore narrow areas, engage in dialogue that shapes your relationships with other survivors, and punch through QTE sequences during walker encounters and confrontations with the human faction called the New Frontier. The action QTEs are actually a step up here, feeling snappier and more varied than the button-mashing of earlier seasons. The exploration and item-hunting, though, has been stripped further down than ever. Puzzles are nearly absent, and the few that remain practically solve themselves with on-screen prompts. If you want a hands-on adventure game, this is closer to interactive television than anything else Telltale shipped. What A New Frontier does genuinely well is its choice cascade. The game imports your Season Two save - or lets you build a custom 42-variation Clementine backstory if you are starting fresh - and the ripple effects are more visible than in prior seasons. Decisions around the Garcia family's alliances and Javier's relationship with his brother David branch the dialogue and character dynamics in ways that feel personal. The end-of-game breakdown showing the shape of your particular Clementine is one of the more satisfying summary screens in the series. The writing, though, is uneven. A couple of character deaths are handled with careless speed - major figures vanish with barely a line of acknowledgment - and the season's antagonist arrives and exits so fast that the threat never lands. The love triangle subplot involving Javier, his sister-in-law Kate, and the volatile David is the dramatic backbone of the whole thing, and it actually holds up pretty well across most of the run, even if the finale rushes the payoff. Technically, the game is a mixed picture. The updated engine brings noticeably better lighting and environment work compared to Season Two, and the cel-shaded art still holds up. But Telltale's chronic animation stiffness and the occasional texture issues are still present, and the checkpoint system is thin enough that getting interrupted mid-episode means replaying long stretches without any way to skip dialogue you have already seen. That last issue can be genuinely maddening on a second playthrough. For newcomers to the series, A New Frontier is actually a reasonable entry point - the story generator handles the lore gap, and Javier's arc is self-contained enough to follow without prior context. For long-time fans, it is a competent but uneven chapter that fills in some of Clementine's history without fully committing to her story. Nobody who appreciates what Telltale was doing at its best will regret the time spent here, but nobody should expect to be as wrecked by the ending as they were in Season One. Alex, Scout Team

The Walking Dead: A New Frontier

The Walking Dead: A New Frontier

Dec 20, 2016Telltale GamesSkybound Games
GamerScout Says

A solid Telltale chapter that trades Clementine as protagonist for a fresh family drama - worth it if you accept the trade, frustrating if you don't.

PC
Steam Deck VerifiedProtonDB Platinum
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Historical low: €2.13

GamerScout Verdict

Best for Telltale loyalists and Walking Dead fans willing to follow a new lead - newcomers welcome, Clementine purists prepare to compromise.

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About The Walking Dead: A New Frontier

I went into A New Frontier expecting the same gut-punch storytelling that made Season One such a landmark, and what I got was something messier, braver in some spots, and more compromised in others. This is Telltale's third Walking Dead season, and it pivots hard by handing the lead role to Javier Garcia, a Cuban-American ex-baseball player with a gambling past and a fractured family to keep alive. Clementine, the character most fans came back for, is here but pushed into a supporting role, showing up in present-day scenes and playable flashbacks that illuminate how she survived the years between seasons. If you can accept that shift, there is a genuinely compelling story about brothers, loyalty, and the kind of family bonds that form under duress. If you can't, the whole season will feel like an extended detour. The five-episode structure - kicking off with the two-part Ties That Bind, then moving through Above The Law, Thicker Than Water, and From The Gallows - runs on Telltale's familiar cinematic adventure formula. You explore narrow areas, engage in dialogue that shapes your relationships with other survivors, and punch through QTE sequences during walker encounters and confrontations with the human faction called the New Frontier. The action QTEs are actually a step up here, feeling snappier and more varied than the button-mashing of earlier seasons. The exploration and item-hunting, though, has been stripped further down than ever. Puzzles are nearly absent, and the few that remain practically solve themselves with on-screen prompts. If you want a hands-on adventure game, this is closer to interactive television than anything else Telltale shipped. What A New Frontier does genuinely well is its choice cascade. The game imports your Season Two save - or lets you build a custom 42-variation Clementine backstory if you are starting fresh - and the ripple effects are more visible than in prior seasons. Decisions around the Garcia family's alliances and Javier's relationship with his brother David branch the dialogue and character dynamics in ways that feel personal. The end-of-game breakdown showing the shape of your particular Clementine is one of the more satisfying summary screens in the series. The writing, though, is uneven. A couple of character deaths are handled with careless speed - major figures vanish with barely a line of acknowledgment - and the season's antagonist arrives and exits so fast that the threat never lands. The love triangle subplot involving Javier, his sister-in-law Kate, and the volatile David is the dramatic backbone of the whole thing, and it actually holds up pretty well across most of the run, even if the finale rushes the payoff. Technically, the game is a mixed picture. The updated engine brings noticeably better lighting and environment work compared to Season Two, and the cel-shaded art still holds up. But Telltale's chronic animation stiffness and the occasional texture issues are still present, and the checkpoint system is thin enough that getting interrupted mid-episode means replaying long stretches without any way to skip dialogue you have already seen. That last issue can be genuinely maddening on a second playthrough. For newcomers to the series, A New Frontier is actually a reasonable entry point - the story generator handles the lore gap, and Javier's arc is self-contained enough to follow without prior context. For long-time fans, it is a competent but uneven chapter that fills in some of Clementine's history without fully committing to her story. Nobody who appreciates what Telltale was doing at its best will regret the time spent here, but nobody should expect to be as wrecked by the ending as they were in Season One.

Alex
Alex · Scout Team

Catch-all

Tags

steamEpisodicChoice-and-ConsequenceSave ImportCinematic AdventureQTE CombatCharacter-DrivenBranching Dialogue

System Requirements

Minimum

Processor
Intel Core 2 Duo 2.4GHz
Graphics
Nvidia GTS 450+ with 1024MB+ VRAM (excluding GT) - LATEST DRIVERS REQUIRED
DirectX
Version 11

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Reviews & Ratings

Metacritic
81
Steam
83%(18,301)

Game Info

Developer
Telltale Games
Publisher
Skybound Games
Release Date
Dec 20, 2016

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When was The Walking Dead: A New Frontier released?

The Walking Dead: A New Frontier was released on 20 December 2016.

Who developed The Walking Dead: A New Frontier?

The Walking Dead: A New Frontier was developed by Telltale Games and published by Skybound Games.

Is The Walking Dead: A New Frontier worth buying?

The Walking Dead: A New Frontier holds a Metacritic score of 81/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.