The Walking Dead + Season 2 + 400 Days (DLC) + Michonne (DLC)
Telltale's landmark choice-driven adventure through the zombie apocalypse. Heavy on story, light on action, your decisions shape who lives and who doesn't.
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About The Walking Dead + Season 2 + 400 Days (DLC) + Michonne (DLC)
The Walking Dead from Telltale Games is a choice-driven episodic adventure built almost entirely on conversation, moral dilemmas, and the slow dread of watching a world fall apart. It is not a shooter, not a survival sim, and not particularly interested in testing your reflexes. What it wants to do is make you care about people and then put those people in impossible situations. It largely succeeds at that goal better than most games in its genre. The core of Season 1 follows Lee Everett, a convict caught in the early hours of the zombie outbreak, who ends up protecting a young girl named Clementine. That relationship is the emotional engine of the whole package, and it holds up. The writing is uneven in spots, some side characters feel thin, and a few late-episode puzzles exist purely to pad runtime, but the central arc lands with genuine weight. Season 2 shifts perspective to Clementine herself, trading some of the first season's raw grief for survival pragmatism, and it plays a little rougher around the edges but still delivers strong moments. The 400 Days DLC bridges the two seasons through five short vignettes, each following a different survivor. It is lean, fast, and worth your time even if none of its characters get the full treatment they deserve. The Michonne mini-series is a separate three-episode story pulled from the comic continuity, focused on the fan-favourite katana-wielding character. It looks sharper and plays more confidently than the early episodes, though its story wraps before it fully opens up. Gameplay across the whole bundle is point-and-click adventure with quick-time events for action sequences and timed dialogue choices that create the illusion, and sometimes the reality, of meaningful branching. The branching is less deep than the game implies; major story beats converge regardless of your choices. But the moment-to-moment feeling of making hard calls under pressure is well executed, and the game is smart enough to call back your decisions in ways that feel personal even when the plot rails are showing. Controller support is solid, making this a comfortable couch or desk experience. Who is this for? Anyone who wants a story-first game that trusts its writing to carry the experience. If you need mechanical depth, enemy variety, or build systems, look elsewhere. If you want something that makes you genuinely hesitate before picking a dialogue option because you are afraid of what happens next, the first season especially earns that reaction. The horror tone is consistent without being gratuitous, leaning more on grief and isolation than gore. The package shows its age in places, early episodes have stiff animation and the engine never quite nails character faces. Telltale's later collapse means no ongoing support, and PC ports from this era can carry technical quirks depending on your setup. None of that changes what the first season achieved, which was demonstrating that a licensed adventure game could stand on its own as a piece of storytelling worth taking seriously. Alex, Scout Team
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Game Info
- Developer
- Telltale Games
- Publisher
- Telltale Games
- Release Date
- Apr 24, 2012