The Walking Dead: Michonne - A Telltale Miniseries
Three tightly-packed episodes of point-and-click survival horror built around one of The Walking Dead's most compelling characters - worth it for comic fans, a thin proposition for everyone else.
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About The Walking Dead: Michonne - A Telltale Miniseries
I came into this one already knowing Michonne's broader arc from the comics, and that context made every hallucination sequence hit harder. The miniseries covers the gap between issues 126 and 139 of Robert Kirkman's comic run, filling in what Michonne was doing while she was absent from Rick's group - and the framing device, recurring visions of her two daughters Colette and Elodie, gives the whole three-episode run its emotional spine. Voice actress Samira Wiley carries that weight convincingly, and the script leans into Michonne's particular brand of guarded ferocity in a way that feels authentic to the character rather than just fan service. The gameplay is standard Telltale: dialogue choices, quick-time events, and limited environmental exploration. If you have played Season 1 or Season 2, you know exactly what you are getting. What shifted here is the tone and pacing. The QTEs lean more action-heavy than the earlier seasons, which works when Michonne is swinging through a horde but can feel button-mashy in the more intimate confrontations. The choice system is present but noticeably less consequential than Telltale's better work - a pattern the community noticed and called out fairly loudly. You pick between compliance and defiance with Norma's Monroe faction, decide how to handle Randall and Samantha's sibling drama, and make calls about Pete's crew during the bayou standoff, but the branching never diverges far enough to feel like genuine agency. The illusion of choice was always part of the Telltale formula, but here the seams show more. The biggest practical issue is runtime. The full three episodes clock in at roughly four hours, shorter than a single full-length season from the main series. Each episode runs around 75 to 90 minutes, and the rapid release schedule between February and April 2016 visibly affected polish - some players reported frame rate dips and extended loading times, particularly in episode three. The story is also self-contained, which cuts both ways: your decisions here do not carry into any other Telltale Walking Dead title, which removes the cross-game stakes that made Season 1 so memorable, but also means you can drop in without save file baggage. What the miniseries does genuinely well is character focus. Playing as someone this capable and this psychologically fractured is a different proposition than playing Lee or Clementine. Michonne does not need you to keep her alive in the same way - she needs you to keep her sane. The hallucinations interrupt gameplay at key moments, and the writing around her survivor's guilt is the most emotionally precise work in the package. For comic readers, the Monroe setting and the introduction of Siddiq as a crew member are nice connective tissue. For players who only know the TV show, some of the ending's emotional payoff will land softer because the comic-specific context simply is not explained. If you are already invested in the Telltale Walking Dead universe and want more time with one of its best characters, this delivers a focused, if brief, chapter. If you bounced off Season 2's slower pacing or are new to the series, start with Season 1 first - this was designed for fans, not first-timers. Alex, Scout Team
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- Developer
- Telltale Games
- Publisher
- Telltale Games
- Release Date
- Feb 23, 2016