Compare The Uncertain: Light At The End prices across 50+ stores and find the best deal. Developed by ComonGames. Published by META Publishing. Released on 10/8/2020. Available on PC. Genres: Action, Adventure, Indie, RPG, Simulation.

A four-hour Telltale-style adventure that sits at 64% Steam approval for a reason: decent environments, a robot-apocalypse premise with real potential, and nearly everything else working against it.

I approached this one the way I approach any short narrative game that sits mid-table on Steam: with a spreadsheet mentality, cataloguing what works against what does not. The verdict for Light At The End is bleak, but it is worth understanding exactly where the budget runs out before you click purchase. Mechanically, this is a third-person point-and-click adventure in the Telltale mould. You walk Emily through post-apocalyptic environments, interact with objects, collect items like keycards, batteries, and PC components, and occasionally hit a puzzle. The puzzles themselves range from colour-matching grids and number-sum challenges to timing-based quick-time events. A skip option exists for puzzles, which is a sensible concession for a game that does not have the mechanical depth to back up its difficulty spikes. There are also stealth corridors, which amount to walking forward and pausing while a robot turns around. Branching dialogue options are present, but the branches converge so quickly that the choices feel more like flavour than consequence, with the exception of a handful of late-game decisions that land after the player has already mentally disengaged. Emily carries a smartwatch as an inventory interface that the developers clearly intended as a navigation aid, but since the game is almost entirely linear, its log function serves no real purpose. The setting has genuine bones. A robot civilisation that overthrew humanity, a city that looks eerily tidy rather than wrecked, scavenging survivors who received a contact from a sympathetic non-updated robot named Fletcher offering a route to a human sanctuary: that is a serviceable sci-fi premise. The environments carry some of this weight; the post-apocalyptic locations are reasonably crafted and maintain a consistent visual identity. But the human characters undermine everything. The survivor group is almost uniformly unlikable in a way that appears unintentional rather than deliberately dramatic. Alex and Matthew in particular read as rough drafts rather than finished characters, and the voice performances compound the problem: dialogue is frequently out of sync with subtitles, audio occasionally drops mid-sentence, and animations are stiff to the point where characters stand in idle poses during emotionally charged scenes. The structural problem is perhaps the most damaging from a pure value perspective: this is episode two of a planned trilogy, and it does not attempt to work as a standalone. It begins without meaningful setup for players who skipped episode one and ends on a cliffhanger with no resolution. Four hours later, you have spent your time in the middle of someone else's story outline. A third episode has not materialised at the time of writing. If you are entry-point curious, the first game, The Uncertain: Last Quiet Day, is the stronger starting point by most accounts, telling the same world's story from a robot perspective, which gave it a novelty this instalment does not have. Light At The End is survivable for players already invested in the lore who want more world texture. For everyone else, the ratio of interesting ideas to frustrating execution does not hold up. Diego, Scout Team

The Uncertain: Light At The End
ActionAdventureIndieRPGSimulation

The Uncertain: Light At The End

Oct 8, 2020ComonGamesMETA Publishing
GamerScout Says

A four-hour Telltale-style adventure that sits at 64% Steam approval for a reason: decent environments, a robot-apocalypse premise with real potential, and nearly everything else working against it.

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Screenshots & Media

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About The Uncertain: Light At The End

I approached this one the way I approach any short narrative game that sits mid-table on Steam: with a spreadsheet mentality, cataloguing what works against what does not. The verdict for Light At The End is bleak, but it is worth understanding exactly where the budget runs out before you click purchase. Mechanically, this is a third-person point-and-click adventure in the Telltale mould. You walk Emily through post-apocalyptic environments, interact with objects, collect items like keycards, batteries, and PC components, and occasionally hit a puzzle. The puzzles themselves range from colour-matching grids and number-sum challenges to timing-based quick-time events. A skip option exists for puzzles, which is a sensible concession for a game that does not have the mechanical depth to back up its difficulty spikes. There are also stealth corridors, which amount to walking forward and pausing while a robot turns around. Branching dialogue options are present, but the branches converge so quickly that the choices feel more like flavour than consequence, with the exception of a handful of late-game decisions that land after the player has already mentally disengaged. Emily carries a smartwatch as an inventory interface that the developers clearly intended as a navigation aid, but since the game is almost entirely linear, its log function serves no real purpose. The setting has genuine bones. A robot civilisation that overthrew humanity, a city that looks eerily tidy rather than wrecked, scavenging survivors who received a contact from a sympathetic non-updated robot named Fletcher offering a route to a human sanctuary: that is a serviceable sci-fi premise. The environments carry some of this weight; the post-apocalyptic locations are reasonably crafted and maintain a consistent visual identity. But the human characters undermine everything. The survivor group is almost uniformly unlikable in a way that appears unintentional rather than deliberately dramatic. Alex and Matthew in particular read as rough drafts rather than finished characters, and the voice performances compound the problem: dialogue is frequently out of sync with subtitles, audio occasionally drops mid-sentence, and animations are stiff to the point where characters stand in idle poses during emotionally charged scenes. The structural problem is perhaps the most damaging from a pure value perspective: this is episode two of a planned trilogy, and it does not attempt to work as a standalone. It begins without meaningful setup for players who skipped episode one and ends on a cliffhanger with no resolution. Four hours later, you have spent your time in the middle of someone else's story outline. A third episode has not materialised at the time of writing. If you are entry-point curious, the first game, The Uncertain: Last Quiet Day, is the stronger starting point by most accounts, telling the same world's story from a robot perspective, which gave it a novelty this instalment does not have. Light At The End is survivable for players already invested in the lore who want more world texture. For everyone else, the ratio of interesting ideas to frustrating execution does not hold up. Diego, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Episode-BasedSkippable PuzzlesQTE StealthDialogue BranchesPoint-and-Click 3DCliffhanger EndingUnskippable DialogueInventory Scavenging

Steam Deck & Linux

Steam Deck UnsupportedProtonDB Platinum

Valve rates this game Steam Deck Unsupported. Runs flawlessly on Linux out of the box. Based on 13 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10 x64 and UP
Memory
8 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
Nvidia GeForce GTX 750Ti or higher
Processor
Intel i3 or AMD equivalent or better
Sound Card
Soundcard

Recommended

OS
Windows 10 x64 and UP
Memory
16 GB RAM
DirectX
Version 11
Storage
15 GB available space
Graphics
Graphics NVIDIA GTX 1080 or higher
Processor
Intel core i5 or AMD equivalent or better
Sound Card
Soundcard

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Game Info

Developer
ComonGames
Publisher
META Publishing
Release Date
Oct 8, 2020

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Price History

2026-06-101.02(lowest)

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The Uncertain: Light At The End is available on PC.

When was The Uncertain: Light At The End released?

The Uncertain: Light At The End was released on 8 October 2020.

Who developed The Uncertain: Light At The End?

The Uncertain: Light At The End was developed by ComonGames and published by META Publishing.