Compare The Uncertain: Last Quiet Day prices across 50+ stores and find the best deal. Developed by ComonGames. Published by ComonGames. Released on 9/22/2016. Available on PC. Genres: Adventure, Indie.

A post-apocalyptic adventure game told from a robot's perspective, where puzzles and dialogue choices chip away at what really ended the human world.

The Uncertain: Last Quiet Day is a third-person story-driven adventure game set in a world where humans have vanished and robots carry on, indifferent and methodical, until one of them starts asking questions that robots probably shouldn't ask. You play as RT-217, an engineering robot whose day-to-day existence gets upended as the bigger picture of the apocalypse begins to surface. It sits in that corner of the genre occupied by games like Life is Strange or early Telltale titles, prioritizing atmosphere and story beats over reflex or mechanical depth. The game's biggest asset is its mood. ComonGames built a handful of locations that feel genuinely lonely in a way that takes craft to pull off. Rusted infrastructure, overcast skies, and interiors that feel like they were abandoned mid-sentence. The soundtrack leans into that quiet dread rather than fighting it, and there are stretches of this game where sound design does more storytelling than the dialogue does. That is either a compliment or a warning depending on your patience level. Puzzles are present and mostly functional. Nothing here will stump you for long, but they serve as decent pacing tools rather than serious challenges. The decision system influences how conversations unfold, and the game gestures toward meaningful choice without fully committing to branching paths that diverge dramatically. If you go in expecting Mass Effect-level consequence, you will be disappointed. If you go in expecting a contemplative six-hour walk through a beautifully sad world, the trade-off is easier to accept. The honest problems: voice acting lands unevenly, some of the robot dialogue tries too hard to be philosophically weighty and stumbles into clunky territory, and the story ends on a cliffhanger that points toward sequels rather than providing resolution. The mixed Steam reviews mostly reflect frustration with that ending and with the movement speed, which is slow even by adventure game standards. There is no sprint option, and the camera angle occasionally makes navigation feel more laborious than it should. These are real friction points, not minor quibbles. Where The Uncertain earns its place is in its sincerity. This is a small team's earnest attempt to ask what a mechanical mind would feel circling the ruins of the species that built it. The pacing is deliberate, the pixel-level attention to location design shows real care, and the ambient storytelling in the environments outclasses what a lot of bigger-budget adventure games manage. It has rough edges, it does not stick the landing, and its ambitions slightly exceed its execution. But for players who slow down for atmosphere and find something worth sitting with in games that are openly unfinished ideas, Last Quiet Day has a specific kind of quiet appeal that I find hard to dismiss entirely. Kai, Scout Team

The Uncertain: Last Quiet Day
AdventureIndie

The Uncertain: Last Quiet Day

Sep 22, 2016ComonGames
GamerScout Says

A post-apocalyptic adventure game told from a robot's perspective, where puzzles and dialogue choices chip away at what really ended the human world.

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About The Uncertain: Last Quiet Day

The Uncertain: Last Quiet Day is a third-person story-driven adventure game set in a world where humans have vanished and robots carry on, indifferent and methodical, until one of them starts asking questions that robots probably shouldn't ask. You play as RT-217, an engineering robot whose day-to-day existence gets upended as the bigger picture of the apocalypse begins to surface. It sits in that corner of the genre occupied by games like Life is Strange or early Telltale titles, prioritizing atmosphere and story beats over reflex or mechanical depth. The game's biggest asset is its mood. ComonGames built a handful of locations that feel genuinely lonely in a way that takes craft to pull off. Rusted infrastructure, overcast skies, and interiors that feel like they were abandoned mid-sentence. The soundtrack leans into that quiet dread rather than fighting it, and there are stretches of this game where sound design does more storytelling than the dialogue does. That is either a compliment or a warning depending on your patience level. Puzzles are present and mostly functional. Nothing here will stump you for long, but they serve as decent pacing tools rather than serious challenges. The decision system influences how conversations unfold, and the game gestures toward meaningful choice without fully committing to branching paths that diverge dramatically. If you go in expecting Mass Effect-level consequence, you will be disappointed. If you go in expecting a contemplative six-hour walk through a beautifully sad world, the trade-off is easier to accept. The honest problems: voice acting lands unevenly, some of the robot dialogue tries too hard to be philosophically weighty and stumbles into clunky territory, and the story ends on a cliffhanger that points toward sequels rather than providing resolution. The mixed Steam reviews mostly reflect frustration with that ending and with the movement speed, which is slow even by adventure game standards. There is no sprint option, and the camera angle occasionally makes navigation feel more laborious than it should. These are real friction points, not minor quibbles. Where The Uncertain earns its place is in its sincerity. This is a small team's earnest attempt to ask what a mechanical mind would feel circling the ruins of the species that built it. The pacing is deliberate, the pixel-level attention to location design shows real care, and the ambient storytelling in the environments outclasses what a lot of bigger-budget adventure games manage. It has rough edges, it does not stick the landing, and its ambitions slightly exceed its execution. But for players who slow down for atmosphere and find something worth sitting with in games that are openly unfinished ideas, Last Quiet Day has a specific kind of quiet appeal that I find hard to dismiss entirely. Kai, Scout Team

Tags

steamPost-Apocalyptic AtmosphereRobot ProtagonistPhilosophical NarrativeSlow BurnEnvironmental StorytellingCliffhanger EndingLinear AdventureMoodscape Soundtrack

System Requirements

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Reviews & Ratings

Steam
76%(5,889)

Game Info

Developer
ComonGames
Publisher
ComonGames
Release Date
Sep 22, 2016

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