
The Treasures of Montezuma 3
Sixty seconds, a grid of colored gems, and a Magic Totem ready to detonate half the board. Comfort food for match-3 fans, but a dated port with a mixed reception that deserves a clear-eyed look first.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About The Treasures of Montezuma 3
I have a soft spot for match-3 games that actually commit to their arcade loop, and Treasures of Montezuma 3 is at least honest about what it is. Every round runs on a strict one-minute timer. You swap adjacent tokens on an eight-by-eight grid, chain matches of three or more, and try to hit a target score before the clock cuts you off. That single-minute structure keeps individual sessions snappy, but it also means the randomness of the board can punish you in ways that feel less like design and more like bad luck. When power-up tokens cluster at the top and you need them at the bottom, there is no amount of skill that rescues you, and some players have found that frustrating enough to put the game down for good. The two systems that lift it above a basic Bejeweled clone are the Magic Totems and the star-driven upgrade loop. The Totems sit at the edge of the board and charge when you hit consecutive matches of their matching color. Fire one off and the screen erupts in lightning and explosions, clearing tiles and multiplying your score in a very satisfying cascade. Between levels the clock-free puzzle stages offer a breath of calm, and you spend the Magic Stars you've earned on upgrading bonus items, nudging the difficulty curve back in your favor. One particularly dedicated community reviewer who played all three entries in the series singled out the third as their favorite, praising the music as genuinely memorable and the color palette as the clearest of the bunch. That is not faint praise in a franchise that has released five numbered entries. On PC, the Steam version carries a mixed rating sitting at roughly 64 percent positive across several hundred reviews. The criticisms that surface are familiar: some players have reported bugs, and there is a recurring note that the later entries in the series handle achievements and polish better. If you are new to the Montezuma series, community voices suggest the fourth or fifth entry may be the more complete experience on Steam. That is a real consideration. The third game has Casual mode for a low-friction run and a harder Expert mode for players who want to replay levels chasing bonus stars, so there is a genuine difficulty range here, but the bones are old and the PC port has never been pristine. Where I do want to defend the game, narrowly, is on mood. The Aztec-temple aesthetic is well-executed for its budget tier. The soundtrack has real character, the totem statues gain visual upgrades as you level them, and the Score Frenzy mode, triggered by filling a sand bar through gem collection, delivers a dopamine hit that is genuinely well-paced. For pure tactile match-3 satisfaction in short bursts, it earns its place. For anyone wanting depth, narrative, or modern PC stability guarantees, the game makes no promises it can keep. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- XP/Vista/7/8
- Memory
- 256 MB RAM
- DirectX
- Version 9.0
- Storage
- 1 GB available space
- Graphics
- DirectX compatible 128 MB
- Processor
- 1.6 GHz processor
Reviews & Ratings
No ratings available
Game Info
- Developer
- Alawar Entertainment
- Publisher
- ESDigital Games
- Release Date
- Oct 16, 2014
