Compare The Treasures of Montezuma 3 prices across 50+ stores and find the best deal. Developed by Alawar Entertainment. Published by ESDigital Games. Released on 10/16/2014. Available on PC. Genres: Adventure, Casual, Indie.

Sixty seconds, a grid of colored gems, and a Magic Totem ready to detonate half the board. Comfort food for match-3 fans, but a dated port with a mixed reception that deserves a clear-eyed look first.

I have a soft spot for match-3 games that actually commit to their arcade loop, and Treasures of Montezuma 3 is at least honest about what it is. Every round runs on a strict one-minute timer. You swap adjacent tokens on an eight-by-eight grid, chain matches of three or more, and try to hit a target score before the clock cuts you off. That single-minute structure keeps individual sessions snappy, but it also means the randomness of the board can punish you in ways that feel less like design and more like bad luck. When power-up tokens cluster at the top and you need them at the bottom, there is no amount of skill that rescues you, and some players have found that frustrating enough to put the game down for good. The two systems that lift it above a basic Bejeweled clone are the Magic Totems and the star-driven upgrade loop. The Totems sit at the edge of the board and charge when you hit consecutive matches of their matching color. Fire one off and the screen erupts in lightning and explosions, clearing tiles and multiplying your score in a very satisfying cascade. Between levels the clock-free puzzle stages offer a breath of calm, and you spend the Magic Stars you've earned on upgrading bonus items, nudging the difficulty curve back in your favor. One particularly dedicated community reviewer who played all three entries in the series singled out the third as their favorite, praising the music as genuinely memorable and the color palette as the clearest of the bunch. That is not faint praise in a franchise that has released five numbered entries. On PC, the Steam version carries a mixed rating sitting at roughly 64 percent positive across several hundred reviews. The criticisms that surface are familiar: some players have reported bugs, and there is a recurring note that the later entries in the series handle achievements and polish better. If you are new to the Montezuma series, community voices suggest the fourth or fifth entry may be the more complete experience on Steam. That is a real consideration. The third game has Casual mode for a low-friction run and a harder Expert mode for players who want to replay levels chasing bonus stars, so there is a genuine difficulty range here, but the bones are old and the PC port has never been pristine. Where I do want to defend the game, narrowly, is on mood. The Aztec-temple aesthetic is well-executed for its budget tier. The soundtrack has real character, the totem statues gain visual upgrades as you level them, and the Score Frenzy mode, triggered by filling a sand bar through gem collection, delivers a dopamine hit that is genuinely well-paced. For pure tactile match-3 satisfaction in short bursts, it earns its place. For anyone wanting depth, narrative, or modern PC stability guarantees, the game makes no promises it can keep. Kai, Scout Team

The Treasures of Montezuma 3
AdventureCasualIndie

The Treasures of Montezuma 3

Oct 16, 2014Alawar EntertainmentESDigital Games
GamerScout Says

Sixty seconds, a grid of colored gems, and a Magic Totem ready to detonate half the board. Comfort food for match-3 fans, but a dated port with a mixed reception that deserves a clear-eyed look first.

PC
Best Price Available
0.00
at N/A
Historical low: $1.09

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About The Treasures of Montezuma 3

I have a soft spot for match-3 games that actually commit to their arcade loop, and Treasures of Montezuma 3 is at least honest about what it is. Every round runs on a strict one-minute timer. You swap adjacent tokens on an eight-by-eight grid, chain matches of three or more, and try to hit a target score before the clock cuts you off. That single-minute structure keeps individual sessions snappy, but it also means the randomness of the board can punish you in ways that feel less like design and more like bad luck. When power-up tokens cluster at the top and you need them at the bottom, there is no amount of skill that rescues you, and some players have found that frustrating enough to put the game down for good. The two systems that lift it above a basic Bejeweled clone are the Magic Totems and the star-driven upgrade loop. The Totems sit at the edge of the board and charge when you hit consecutive matches of their matching color. Fire one off and the screen erupts in lightning and explosions, clearing tiles and multiplying your score in a very satisfying cascade. Between levels the clock-free puzzle stages offer a breath of calm, and you spend the Magic Stars you've earned on upgrading bonus items, nudging the difficulty curve back in your favor. One particularly dedicated community reviewer who played all three entries in the series singled out the third as their favorite, praising the music as genuinely memorable and the color palette as the clearest of the bunch. That is not faint praise in a franchise that has released five numbered entries. On PC, the Steam version carries a mixed rating sitting at roughly 64 percent positive across several hundred reviews. The criticisms that surface are familiar: some players have reported bugs, and there is a recurring note that the later entries in the series handle achievements and polish better. If you are new to the Montezuma series, community voices suggest the fourth or fifth entry may be the more complete experience on Steam. That is a real consideration. The third game has Casual mode for a low-friction run and a harder Expert mode for players who want to replay levels chasing bonus stars, so there is a genuine difficulty range here, but the bones are old and the PC port has never been pristine. Where I do want to defend the game, narrowly, is on mood. The Aztec-temple aesthetic is well-executed for its budget tier. The soundtrack has real character, the totem statues gain visual upgrades as you level them, and the Score Frenzy mode, triggered by filling a sand bar through gem collection, delivers a dopamine hit that is genuinely well-paced. For pure tactile match-3 satisfaction in short bursts, it earns its place. For anyone wanting depth, narrative, or modern PC stability guarantees, the game makes no promises it can keep. Kai, Scout Team

Tags

singleplayertrading-cardstier:sub-5Match-3Score AttackOne-Minute RoundsTotem CombosUpgrade LoopAztec ThemeCasual-to-Expert DifficultyStar Currency

System Requirements

Minimum

OS
XP/Vista/7/8
Memory
256 MB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
DirectX compatible 128 MB
Processor
1.6 GHz processor

Reviews & Ratings

No ratings available

Game Info

Developer
Alawar Entertainment
Publisher
ESDigital Games
Release Date
Oct 16, 2014

Price Alert

Get notified when the price drops below your target!

Create Alert

Price History

2026-06-051.09(lowest)

More from Alawar Entertainment

Frequently asked questions about The Treasures of Montezuma 3

Where can I buy The Treasures of Montezuma 3 cheapest?

Compare The Treasures of Montezuma 3 prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is The Treasures of Montezuma 3 available on?

The Treasures of Montezuma 3 is available on PC.

When was The Treasures of Montezuma 3 released?

The Treasures of Montezuma 3 was released on 16 October 2014.

Who developed The Treasures of Montezuma 3?

The Treasures of Montezuma 3 was developed by Alawar Entertainment and published by ESDigital Games.