
Rescue Team 2
A four-to-five-hour time management loop that clicks for fans of the genre but offers almost nothing new over its predecessor - grab it cheap or skip it.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media

About Rescue Team 2
My spreadsheet instincts kicked in about two levels into Rescue Team 2, and I spent the next hour trying to reverse-engineer the optimal worker-dispatch sequence. The core ask is straightforward: assign workers to collect wood, food, gold, and fuel, then spend those resources clearing debris, repairing bridges, extinguishing fires, and getting civilians to safety, all against a ticking clock. If that sentence excites you, the game will probably hold your attention. If it makes you yawn, nothing in the package will change your mind. The resource loop is the most interesting part, and even that is fairly shallow. Fuel adds a wrinkle over the first entry - you need to drill for oil and manage refinery output to keep helicopters and boats running, which forces a slightly more considered build order on some maps. Hospitals dispatch doctors to heal civilians, and the game occasionally throws earthquakes or other environmental hazards at you with brief advance warnings, giving you a narrow window to pre-assign workers and squeeze a few extra actions in before the chaos lands. That is genuinely satisfying when it clicks. The problem is that the game never builds on those moments. You cannot chain orders in advance or pre-queue tasks, so there is a lot of time spent watching a worker amble across the map while you wait for your next click to become available. It makes the decision-making feel less like strategy and more like reactive clicking. Fifty levels spread across three islands sounds generous, but the islands are visually and mechanically very similar to each other. Level goals repeat heavily, and the absence of worker upgrades or building tiers means there is no progression curve to chase. A full run clocks in around four to five hours, with some replay incentive if you are chasing gold medals on each stage. The tutorial is threadbare - series newcomers will figure things out eventually, but the game assumes a certain familiarity with the genre rather than teaching its own systems properly. Who is this actually for? Casual time management fans who have already exhausted Roads of Rome or the first Rescue Team and just want more of the same will find exactly that here. The difficulty is honest without being punishing - most levels are achievable at gold rating with a replay or two once you understand the trigger order for each map's hazards. Players expecting meaningful mechanical growth over the first game, or anyone who needs depth of decision-making to stay engaged, will hit a wall fast. There is no mod support, no sandbox mode, and no community around this entry worth mentioning. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows XP/Vista/7/8
- Memory
- 512 MB RAM
- DirectX
- Version 8.0
- Storage
- 40 MB available space
- Graphics
- Video 64 MB RAM
- Processor
- 1 GHz
Recommended
- OS
- Windows XP/Vista/7/8
- Memory
- 1 GB RAM
- DirectX
- Version 8.0
- Storage
- 40 MB available space
- Graphics
- Video 128 MB RAM
- Processor
- 1 GHz
Community Discussion
Be the first to comment on Rescue Team 2.
Reviews & Ratings
No ratings available
Game Info
- Developer
- Alawar Entertainment
- Publisher
- ESDigital Games
- Release Date
- Sep 23, 2015





