Compare Rescue Team 2 prices across 50+ stores and find the best deal. Developed by Alawar Entertainment. Published by ESDigital Games. Released on 9/23/2015. Available on PC. Genres: Casual, Simulation, Strategy.

A four-to-five-hour time management loop that clicks for fans of the genre but offers almost nothing new over its predecessor - grab it cheap or skip it.

My spreadsheet instincts kicked in about two levels into Rescue Team 2, and I spent the next hour trying to reverse-engineer the optimal worker-dispatch sequence. The core ask is straightforward: assign workers to collect wood, food, gold, and fuel, then spend those resources clearing debris, repairing bridges, extinguishing fires, and getting civilians to safety, all against a ticking clock. If that sentence excites you, the game will probably hold your attention. If it makes you yawn, nothing in the package will change your mind. The resource loop is the most interesting part, and even that is fairly shallow. Fuel adds a wrinkle over the first entry - you need to drill for oil and manage refinery output to keep helicopters and boats running, which forces a slightly more considered build order on some maps. Hospitals dispatch doctors to heal civilians, and the game occasionally throws earthquakes or other environmental hazards at you with brief advance warnings, giving you a narrow window to pre-assign workers and squeeze a few extra actions in before the chaos lands. That is genuinely satisfying when it clicks. The problem is that the game never builds on those moments. You cannot chain orders in advance or pre-queue tasks, so there is a lot of time spent watching a worker amble across the map while you wait for your next click to become available. It makes the decision-making feel less like strategy and more like reactive clicking. Fifty levels spread across three islands sounds generous, but the islands are visually and mechanically very similar to each other. Level goals repeat heavily, and the absence of worker upgrades or building tiers means there is no progression curve to chase. A full run clocks in around four to five hours, with some replay incentive if you are chasing gold medals on each stage. The tutorial is threadbare - series newcomers will figure things out eventually, but the game assumes a certain familiarity with the genre rather than teaching its own systems properly. Who is this actually for? Casual time management fans who have already exhausted Roads of Rome or the first Rescue Team and just want more of the same will find exactly that here. The difficulty is honest without being punishing - most levels are achievable at gold rating with a replay or two once you understand the trigger order for each map's hazards. Players expecting meaningful mechanical growth over the first game, or anyone who needs depth of decision-making to stay engaged, will hit a wall fast. There is no mod support, no sandbox mode, and no community around this entry worth mentioning. Diego, Scout Team

Rescue Team 2
CasualSimulationStrategy

Rescue Team 2

Sep 23, 2015Alawar EntertainmentESDigital Games
GamerScout Says

A four-to-five-hour time management loop that clicks for fans of the genre but offers almost nothing new over its predecessor - grab it cheap or skip it.

PC
Best Price Available
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Historical low: $2.49

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Screenshots & Media

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About Rescue Team 2

My spreadsheet instincts kicked in about two levels into Rescue Team 2, and I spent the next hour trying to reverse-engineer the optimal worker-dispatch sequence. The core ask is straightforward: assign workers to collect wood, food, gold, and fuel, then spend those resources clearing debris, repairing bridges, extinguishing fires, and getting civilians to safety, all against a ticking clock. If that sentence excites you, the game will probably hold your attention. If it makes you yawn, nothing in the package will change your mind. The resource loop is the most interesting part, and even that is fairly shallow. Fuel adds a wrinkle over the first entry - you need to drill for oil and manage refinery output to keep helicopters and boats running, which forces a slightly more considered build order on some maps. Hospitals dispatch doctors to heal civilians, and the game occasionally throws earthquakes or other environmental hazards at you with brief advance warnings, giving you a narrow window to pre-assign workers and squeeze a few extra actions in before the chaos lands. That is genuinely satisfying when it clicks. The problem is that the game never builds on those moments. You cannot chain orders in advance or pre-queue tasks, so there is a lot of time spent watching a worker amble across the map while you wait for your next click to become available. It makes the decision-making feel less like strategy and more like reactive clicking. Fifty levels spread across three islands sounds generous, but the islands are visually and mechanically very similar to each other. Level goals repeat heavily, and the absence of worker upgrades or building tiers means there is no progression curve to chase. A full run clocks in around four to five hours, with some replay incentive if you are chasing gold medals on each stage. The tutorial is threadbare - series newcomers will figure things out eventually, but the game assumes a certain familiarity with the genre rather than teaching its own systems properly. Who is this actually for? Casual time management fans who have already exhausted Roads of Rome or the first Rescue Team and just want more of the same will find exactly that here. The difficulty is honest without being punishing - most levels are achievable at gold rating with a replay or two once you understand the trigger order for each map's hazards. Players expecting meaningful mechanical growth over the first game, or anyone who needs depth of decision-making to stay engaged, will hit a wall fast. There is no mod support, no sandbox mode, and no community around this entry worth mentioning. Diego, Scout Team

Tags

singleplayertier:sub-5Time ManagementResource ChainLevel ReplayGold Medal HuntingCasual StrategyDisaster ResponseMouse-Only Controls

System Requirements

Minimum

OS
Windows XP/Vista/7/8
Memory
512 MB RAM
DirectX
Version 8.0
Storage
40 MB available space
Graphics
Video 64 MB RAM
Processor
1 GHz

Recommended

OS
Windows XP/Vista/7/8
Memory
1 GB RAM
DirectX
Version 8.0
Storage
40 MB available space
Graphics
Video 128 MB RAM
Processor
1 GHz

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Game Info

Developer
Alawar Entertainment
Publisher
ESDigital Games
Release Date
Sep 23, 2015

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2026-06-102.49(lowest)
2026-06-092.49(lowest)

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How much does Rescue Team 2 cost?

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What platforms is Rescue Team 2 available on?

Rescue Team 2 is available on PC.

When was Rescue Team 2 released?

Rescue Team 2 was released on 23 September 2015.

Who developed Rescue Team 2?

Rescue Team 2 was developed by Alawar Entertainment and published by ESDigital Games.