
The Talos Principle VR
One of the most thoughtfully constructed VR puzzle ports you can find: 120-plus levels, a bundled expansion, and a philosophical undercurrent that earns every quiet moment.
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About The Talos Principle VR
My first real test of whether a flat puzzle game deserves a VR rebirth came the moment I physically reached out and placed a jammer node on a puzzle pedestal in The Talos Principle VR. Something clicked that a mouse-click never quite could. You are an android waking inside a contradictory landscape of Greco-Roman ruins threaded with humming technology, and a disembodied voice called Elohim assigns you increasingly intricate puzzles to solve. The premise sounds familiar until the game starts interrogating what you are and whether Elohim is telling the truth. There is a terminal in a library. Its name is Milton. After a while, the puzzles stop being the point and the conversations start being the entire reason to keep going. The core loop sends you through puzzle rooms scattered across three main worlds, each one asking you to collect Tetris-shaped sigils by manipulating a small toolkit: jammers that disable turrets and force-field walls, connectors for routing laser beams between switches, fans that fling you to otherwise unreachable platforms, and a time-recorder mechanic that lets you duplicate your own movements as a second actor. None of these are complicated in isolation. Croteam's craft is in layering them. By the midpoint you will absolutely sit on the floor of a virtual courtyard and stare at a puzzle for twenty minutes, and the game lets you do that without a single timer or punishment. The Road to Gehenna expansion is bundled in, adding four more episode-length chapters with some of the sharpest puzzle design in the whole package. Total content here runs past twenty hours if you chase the hidden stars and multiple endings. The VR conversion deserves genuine credit for how carefully Croteam handled comfort. Locomotion options run from classic thumbstick movement to several flavors of teleport and blink, with comfort mode toggling tunnel vision on movement. Reaching out to grab nodes with motion controllers and physically turning them in your hand is a small but real tactile pleasure. Raising your hand to your face reveals a heads-up inventory overlay. These are not flashy VR gimmicks: they are considered decisions that respect both VR veterans and people still getting their headset legs. Steam user sentiment sits at 83 percent positive across roughly 800 reviews, which for a VR-only release is a healthy signal. The honest caveat: if you have already completed the flat 2014 original, the VR layer is unlikely to pull you through a second full run. The puzzles are identical. The world looks beautiful in headset but the VR presence does not dramatically deepen the story the way it might in a horror game or a character-driven narrative. Some players have also noted that object interactions can feel slightly imprecise, a limitation of early-era SteamVR input that Croteam patched over time but never fully resolved. The soundtrack is ambient and pleasant without being particularly memorable, and the opening worlds move at a deliberate pace that asks for patience before the puzzle complexity earns its keep. For a first-time visitor to this world wearing a headset, though, the case is simple. Standing inside those sunlit garden ruins while Elohim's voice fills the air, turning over questions about consciousness and purpose in a space that actually surrounds you, is the kind of quiet, slow-burning experience that reminds me why I started caring about this medium. Croteam built a port with care, and the game beneath the port is genuinely worth your time. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Unsupported.
System Requirements
Minimum
- OS
- Windows 7 64bit
- Memory
- 6 GB RAM
- DirectX
- Version 11
- Storage
- 6 GB available space
- Graphics
- AMD R9 290 or NVIDIA GTX 970
- Processor
- Intel Core i5 - 4590 equivalent
- VR Support
- SteamVR or Oculus PC
- Additional Notes
- HTC Vive or Oculus Rift VR headset plus hand controllers. Internet connection required for product activation for the first time. After that, a persistent connection is not required to play the game.
Recommended
- OS
- Windows 10 64bit
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 6 GB available space
- Graphics
- AMD Fury or NVIDIA GTX 1070
- Processor
- Intel Core i7-6800 equivalent
- Additional Notes
- HTC Vive or Oculus Rift VR headset plus hand controllers. Internet connection required for product activation for the first time. After that, a persistent connection is not required to play the game.
Community Discussion
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Reviews & Ratings
No ratings available
Game Info
- Developer
- Croteam VR
- Publisher
- Devolver Digital
- Release Date
- Oct 17, 2017

