Compare Serious Sam VR: The Last Hope prices across 50+ stores and find the best deal. Developed by Croteam VR. Published by Devolver Digital. Released on 9/20/2017. Available on PC. Genres: Action, Indie.

Dual-wielding miniguns in VR while Beheaded Kamikazes sprint at your face from three directions simultaneously - this is the closest the wave shooter genre gets to requiring actual skill.

I came into The Last Hope skeptical, because most VR wave shooters are just shooting galleries dressed up with IP paint. Croteam VR did something smarter here: they stripped out free locomotion entirely and built the combat around the constraint. You stand your ground - or shuffle a few meters in room-scale - while enemies close from a 180-degree field across 20 levels spread over five thematic planets: Earth, Pladeon, Shaanti, Valtos, and Arcadia Minor. The stationary setup sounds like a limitation but it is actually the design. Because you cannot run, enemy spawn patterns matter. Reading the wave, deciding whether to torch the flying mines before they close or hold the rocket launcher for the hulking boss dropping in on the right, is the actual game. The arsenal is genuinely wide. Sixteen weapons total, including pistols, a pump-action shotgun, automatic shotgun, heavy laser, tommy gun, minigun, rocket launcher, chainsaw, bow with standard and explosive arrows, and the power sword. Dual-wielding is the killer feature physically pointing one controller left and one right to drop enemies on both flanks at once makes you feel competent in a way flat-screen dual-wield has never managed. The chainsaw looks great at close range and will get you killed for using it. The power sword fires an energy wave that sweeps through crowds, is arguably overtuned, and you will lean on it hard at the Serious difficulty tier. The skill tree unlocks 36 power-ups including orbital strikes, time slowdowns, holographic decoys, quadcopter swarms, and minigun turret placements - these are not cosmetic. At Hard and above you will die without planning your loadout from the Saratoga hub before each mission. Difficulty scaling is the biggest friction point. Tourist to Normal is a smooth ramp. Normal to Hard is a wall. Serious mode, the top tier, plays like the game is actively hostile to the concept of fun - which some people specifically want and others will ragequit over. Post-launch reception generally praised the pacing and gunplay while calling out difficulty spikes and occasional issues with the online co-op. The Valve Index controller compatibility situation is also a known sore spot: specific tutorial prompts map to buttons that simply do not exist on Index controllers, which can block progression until you find the console workaround. If you are on Vive or Rift hardware the experience is considerably smoother. Beyond the 20-level campaign, there is an Arena mode with 8 maps, 4-wave runs across 20 difficulty settings, an Endless Wave survival mode, and a Daily Challenge where every player faces the same randomly seeded enemy set. Global leaderboards back all three. The online co-op, added during early access because players demanded it, supports the full campaign with a second player. The leaderboard communities are thin - do not expect a ranked ecosystem here - but Daily Challenge gives you a reason to load it up regularly. For a game sitting at 84 percent positive across over a thousand Steam reviews, the ceiling on longevity is really your personal tolerance for wave combat rather than any hard content wall. The short version: if your VR library needs something loud, physical, and mechanically layered enough to reward replays, The Last Hope still holds up. If Valve Index is your only headset, check the controller compatibility situation before committing. Motion sickness-prone players should also know that a handful of levels put you on a moving platform or raft, which reviewers have flagged as potentially triggering. Fred, Scout Team

Serious Sam VR: The Last Hope
ActionIndie

Serious Sam VR: The Last Hope

Sep 20, 2017Croteam VRDevolver Digital
GamerScout Says

Dual-wielding miniguns in VR while Beheaded Kamikazes sprint at your face from three directions simultaneously - this is the closest the wave shooter genre gets to requiring actual skill.

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About Serious Sam VR: The Last Hope

I came into The Last Hope skeptical, because most VR wave shooters are just shooting galleries dressed up with IP paint. Croteam VR did something smarter here: they stripped out free locomotion entirely and built the combat around the constraint. You stand your ground - or shuffle a few meters in room-scale - while enemies close from a 180-degree field across 20 levels spread over five thematic planets: Earth, Pladeon, Shaanti, Valtos, and Arcadia Minor. The stationary setup sounds like a limitation but it is actually the design. Because you cannot run, enemy spawn patterns matter. Reading the wave, deciding whether to torch the flying mines before they close or hold the rocket launcher for the hulking boss dropping in on the right, is the actual game. The arsenal is genuinely wide. Sixteen weapons total, including pistols, a pump-action shotgun, automatic shotgun, heavy laser, tommy gun, minigun, rocket launcher, chainsaw, bow with standard and explosive arrows, and the power sword. Dual-wielding is the killer feature physically pointing one controller left and one right to drop enemies on both flanks at once makes you feel competent in a way flat-screen dual-wield has never managed. The chainsaw looks great at close range and will get you killed for using it. The power sword fires an energy wave that sweeps through crowds, is arguably overtuned, and you will lean on it hard at the Serious difficulty tier. The skill tree unlocks 36 power-ups including orbital strikes, time slowdowns, holographic decoys, quadcopter swarms, and minigun turret placements - these are not cosmetic. At Hard and above you will die without planning your loadout from the Saratoga hub before each mission. Difficulty scaling is the biggest friction point. Tourist to Normal is a smooth ramp. Normal to Hard is a wall. Serious mode, the top tier, plays like the game is actively hostile to the concept of fun - which some people specifically want and others will ragequit over. Post-launch reception generally praised the pacing and gunplay while calling out difficulty spikes and occasional issues with the online co-op. The Valve Index controller compatibility situation is also a known sore spot: specific tutorial prompts map to buttons that simply do not exist on Index controllers, which can block progression until you find the console workaround. If you are on Vive or Rift hardware the experience is considerably smoother. Beyond the 20-level campaign, there is an Arena mode with 8 maps, 4-wave runs across 20 difficulty settings, an Endless Wave survival mode, and a Daily Challenge where every player faces the same randomly seeded enemy set. Global leaderboards back all three. The online co-op, added during early access because players demanded it, supports the full campaign with a second player. The leaderboard communities are thin - do not expect a ranked ecosystem here - but Daily Challenge gives you a reason to load it up regularly. For a game sitting at 84 percent positive across over a thousand Steam reviews, the ceiling on longevity is really your personal tolerance for wave combat rather than any hard content wall. The short version: if your VR library needs something loud, physical, and mechanically layered enough to reward replays, The Last Hope still holds up. If Valve Index is your only headset, check the controller compatibility situation before committing. Motion sickness-prone players should also know that a handful of levels put you on a moving platform or raft, which reviewers have flagged as potentially triggering. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcooponline-cooptier:sub-5Wave ShooterDual-WieldSkill TreeRoom-Scale VRHorde CombatArena ModeDaily ChallengeCo-op CampaignDifficulty Tiers

System Requirements

Minimum

OS
Windows 7 64bit
Memory
6 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
AMD R9 290 or NVIDIA GTX 970
Processor
Intel Core i5 - 4590 equivalent
VR Support
SteamVR or Oculus PC
Additional Notes
HTC Vive or Oculus Rift VR headset plus hand controllers. Internet connection required for product activation for the first time. After that, a persistent connection is not required to play SSVR: The Last Hope.

Recommended

OS
Windows 10 64bit
Memory
8 GB RAM
DirectX
Version 11
Storage
10 GB available space
Graphics
AMD Fury or NVIDIA GTX 1070
Processor
Intel Core i7-6800 equivalent
Additional Notes
HTC Vive or Oculus Rift VR headset plus hand controllers. Internet connection required for product activation for the first time. After that, a persistent connection is not required to play SSVR: The Last Hope.

Reviews & Ratings

No ratings available

Game Info

Developer
Croteam VR
Publisher
Devolver Digital
Release Date
Sep 20, 2017

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