Compare The Signal From Tölva prices across trusted key stores and find the best deal. Developed by Big Robot Ltd. Published by Big Robot Ltd. Released on 4/10/2017. Available on PC, Mac, Linux. Genres: Action.

Tölva is the open-world FPS for people who want to feel genuinely small and alien on a planet, not heroic. Expect long atmospheric walks, laser skirmishes with rival robot factions, and a world that rewards curiosity more than reflexes.

My first impression of The Signal From Tölva was that Big Robot had built something that should not exist at this budget level. The planet itself, its crumbling fortresses, silent basalt forests, and giant robot carcasses jutting from hillsides, is handcrafted with the kind of deliberate artistry you normally associate with teams ten times the size. The visual style draws from concept artist Ian McQue, and it shows: every ridge line has a silhouette worth walking toward. Whether the rest of the game lives up to that world is the honest question. The setup is clever and tidily solves a design problem. You are a hacker controlling a Surveyor drone on the surface of Tölva from orbit, which means when your robot dies you simply hijack another one nearby. No quicksave abuse, no arbitrary checkpoints. You push across the map from one corner to the other, capturing bunkers as forward spawn points and fast-travel nodes, scanning signals to unlock new weapon tiers, and scrapping with two hostile factions: the territory-hungry Bandits and the relic-obsessed Zealots. Combat is mid-to-long range by default. You start with a decent rifle, pick up beam weapons and plasma shields as you progress, and can recruit Surveyor allies to follow you into skirmishes, though the ally-control tool is fiddly and your recruited robots tend to evaporate quickly. The three-way faction AI does produce genuinely chaotic moments where you stumble into a firefight that was already happening without you, which is the kind of emergent surprise that keeps exploration interesting. Where the game struggles is everywhere that isn't the world design. Movement is slow, and critics were right to flag it. Walking between objectives feels ponderous in a way that is probably intentional (you're a heavy drone after all) but wears on you after a few hours. The resource grind for late-game gear is steep, turning what should be optional exploration into something closer to busy work. The narrative drip-feeds lore through scannable objects and a supplementary PDF lorebook rather than through scenes or dialogue, which will feel either atmospheric or maddening depending on your tolerance for passive worldbuilding. The gun feedback is stiff, enemy robots move like they have brooms welded to their backs, and some players report the ambient sound design as too sparse to sustain the mood across a full session. Still, there is something here that comparable open-world shooters do not offer. The map is structured cleverly enough that even people who normally bounce off open-world games find it readable: radiation zones and cliff faces gate progress organically, landmarks guide without handholding, and the mystery of what sits over the next ridge keeps pulling you forward. The faction warfare gives the world a sense of ongoing life. At around seven to eight hours for a clean run, it doesn't outstay its welcome, and the two endings give obsessive completionists a reason to linger. It sits comfortably alongside S.T.A.L.K.E.R. as a reference point in atmosphere, though it is a leaner, shorter, and more indie-constrained experience than that comparison suggests. Buy it if you want a quiet, strange sci-fi world to exist inside for a weekend. Pass if you need punchy gunplay, a clear story, or a reason to keep moving that isn't "that silhouette looks interesting." Alex, Scout Team

The Signal From Tölva

The Signal From Tölva

Apr 10, 2017Big Robot Ltd
GamerScout Says

Tölva is the open-world FPS for people who want to feel genuinely small and alien on a planet, not heroic. Expect long atmospheric walks, laser skirmishes with rival robot factions, and a world that rewards curiosity more than reflexes.

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Steam Deck PlayableProtonDB Platinum
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GamerScout Verdict

Best for patient explorers who want a beautifully crafted alien world over tight gunplay or a clear narrative drive.

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About The Signal From Tölva

My first impression of The Signal From Tölva was that Big Robot had built something that should not exist at this budget level. The planet itself, its crumbling fortresses, silent basalt forests, and giant robot carcasses jutting from hillsides, is handcrafted with the kind of deliberate artistry you normally associate with teams ten times the size. The visual style draws from concept artist Ian McQue, and it shows: every ridge line has a silhouette worth walking toward. Whether the rest of the game lives up to that world is the honest question. The setup is clever and tidily solves a design problem. You are a hacker controlling a Surveyor drone on the surface of Tölva from orbit, which means when your robot dies you simply hijack another one nearby. No quicksave abuse, no arbitrary checkpoints. You push across the map from one corner to the other, capturing bunkers as forward spawn points and fast-travel nodes, scanning signals to unlock new weapon tiers, and scrapping with two hostile factions: the territory-hungry Bandits and the relic-obsessed Zealots. Combat is mid-to-long range by default. You start with a decent rifle, pick up beam weapons and plasma shields as you progress, and can recruit Surveyor allies to follow you into skirmishes, though the ally-control tool is fiddly and your recruited robots tend to evaporate quickly. The three-way faction AI does produce genuinely chaotic moments where you stumble into a firefight that was already happening without you, which is the kind of emergent surprise that keeps exploration interesting. Where the game struggles is everywhere that isn't the world design. Movement is slow, and critics were right to flag it. Walking between objectives feels ponderous in a way that is probably intentional (you're a heavy drone after all) but wears on you after a few hours. The resource grind for late-game gear is steep, turning what should be optional exploration into something closer to busy work. The narrative drip-feeds lore through scannable objects and a supplementary PDF lorebook rather than through scenes or dialogue, which will feel either atmospheric or maddening depending on your tolerance for passive worldbuilding. The gun feedback is stiff, enemy robots move like they have brooms welded to their backs, and some players report the ambient sound design as too sparse to sustain the mood across a full session. Still, there is something here that comparable open-world shooters do not offer. The map is structured cleverly enough that even people who normally bounce off open-world games find it readable: radiation zones and cliff faces gate progress organically, landmarks guide without handholding, and the mystery of what sits over the next ridge keeps pulling you forward. The faction warfare gives the world a sense of ongoing life. At around seven to eight hours for a clean run, it doesn't outstay its welcome, and the two endings give obsessive completionists a reason to linger. It sits comfortably alongside S.T.A.L.K.E.R. as a reference point in atmosphere, though it is a leaner, shorter, and more indie-constrained experience than that comparison suggests. Buy it if you want a quiet, strange sci-fi world to exist inside for a weekend. Pass if you need punchy gunplay, a clear story, or a reason to keep moving that isn't "that silhouette looks interesting."

Alex
Alex · Scout Team

Catch-all

Tags

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieFaction WarfareRobot CombatSlow BurnEmergent AILore-FocusedHacker FantasyTerritory ControlRadiation Zones

System Requirements

Minimum

OS
Windows 7/8/10 (64-bit OS required)
Memory
8 GB RAM
Storage
2 GB available space
Graphics
NVIDIA GTX 550 Ti 2GB, or equivalent.
Processor
Intel Core i5-2300 2.8 GHz, or equivalent.

Recommended

OS
Windows 7/8/10 (64-bit OS required)
Memory
16 GB RAM
Storage
2 GB available space
Graphics
NVIDIA 970 GTX , or equivalent.
Processor
Intel Core i7 4790 3.6 GHz, or equivalent.

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Game Info

Developer
Big Robot Ltd
Publisher
Big Robot Ltd
Release Date
Apr 10, 2017

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What platforms is The Signal From Tölva available on?

The Signal From Tölva is available on PC, Mac, Linux.

When was The Signal From Tölva released?

The Signal From Tölva was released on 10 April 2017.

Who developed The Signal From Tölva?

The Signal From Tölva was developed by Big Robot Ltd.